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BrawlCrate v0.41
Wii File Editor
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Namespaces | |
| namespace | Collada |
| namespace | Triangle_Converter |
Classes | |
| class | BoneState |
| class | CollisionState |
| class | Facepoint |
| class | FPoint |
| struct | FrameState |
| class | GLPrimitive |
| interface | IBoneNode |
| interface | IMatrixNode |
| interface | IModel |
| interface | IObject |
| class | ModelBone |
| class | ModelBoneDisp |
| class | ModelBoneDispName |
| class | ModelHeader |
| class | ModelIK |
| class | ModelJoint |
| class | ModelMaterial |
| class | ModelRenderAttributes |
| class | ModelRigidBody |
| class | ModelSkin |
| class | ModelSkinVertexData |
| class | ModelVertex |
| class | NodeOffset |
| class | PMDModel |
| class | PointLine |
| class | PointLineStrip |
| class | PointTriangle |
| class | PointTriangleStrip |
| class | PrimitiveClass |
| class | PrimitiveGroup |
| struct | PrimitiveHeader |
| class | PrimitiveManager |
| class | SaveState |
| struct | TextureFrameState |
| class | Vertex3 |
| class | VertexState |
| class | Wavefront |