◆ ModelMaterial()
BrawlLib.Modeling.ModelMaterial.ModelMaterial |
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1395 {
1399 }
float[] _specularColor
Definition: PMDModel.cs:1387
float[] _diffuseColor
Definition: PMDModel.cs:1384
float[] _mirrorColor
Definition: PMDModel.cs:1388
◆ _alpha
float BrawlLib.Modeling.ModelMaterial._alpha |
◆ _diffuseColor
float [] BrawlLib.Modeling.ModelMaterial._diffuseColor |
◆ _edgeFlag
byte BrawlLib.Modeling.ModelMaterial._edgeFlag |
◆ _faceVertCount
uint BrawlLib.Modeling.ModelMaterial._faceVertCount |
◆ _mirrorColor
float [] BrawlLib.Modeling.ModelMaterial._mirrorColor |
◆ _specularColor
float [] BrawlLib.Modeling.ModelMaterial._specularColor |
◆ _specularity
float BrawlLib.Modeling.ModelMaterial._specularity |
◆ _textureFileName
string BrawlLib.Modeling.ModelMaterial._textureFileName |
◆ _toonIndex
byte BrawlLib.Modeling.ModelMaterial._toonIndex |
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/PMDModel.cs