◆ ModelMaterial()
| BrawlLib.Modeling.ModelMaterial.ModelMaterial |
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inline |
1395 {
1399 }
float[] _specularColor
Definition: PMDModel.cs:1387
float[] _diffuseColor
Definition: PMDModel.cs:1384
float[] _mirrorColor
Definition: PMDModel.cs:1388
◆ _alpha
| float BrawlLib.Modeling.ModelMaterial._alpha |
◆ _diffuseColor
| float [] BrawlLib.Modeling.ModelMaterial._diffuseColor |
◆ _edgeFlag
| byte BrawlLib.Modeling.ModelMaterial._edgeFlag |
◆ _faceVertCount
| uint BrawlLib.Modeling.ModelMaterial._faceVertCount |
◆ _mirrorColor
| float [] BrawlLib.Modeling.ModelMaterial._mirrorColor |
◆ _specularColor
| float [] BrawlLib.Modeling.ModelMaterial._specularColor |
◆ _specularity
| float BrawlLib.Modeling.ModelMaterial._specularity |
◆ _textureFileName
| string BrawlLib.Modeling.ModelMaterial._textureFileName |
◆ _toonIndex
| byte BrawlLib.Modeling.ModelMaterial._toonIndex |
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/PMDModel.cs