◆ PointTriangle() [1/2]
  
  
      
        
          | BrawlLib.Modeling.PointTriangle.PointTriangle  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ PointTriangle() [2/2]
  464        {
  468        }
Facepoint _z
Definition: Face.cs:416
 
Facepoint _x
Definition: Face.cs:414
 
Facepoint _y
Definition: Face.cs:415
 
 
 
 
◆ Contains()
  
  
      
        
          | bool BrawlLib.Modeling.PointTriangle.Contains  | 
          ( | 
          Facepoint  | 
          f | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
  471        {
  473            {
  474                return true;
  475            }
  476 
  478            {
  479                return true;
  480            }
  481 
  483            {
  484                return true;
  485            }
  486 
  487            return false;
  488        }
 
 
 
◆ _x
◆ _y
◆ _z
◆ Points
  
  
      
        
          | override List<Facepoint> BrawlLib.Modeling.PointTriangle.Points | 
         
       
   | 
  
getset   | 
  
 
  449        {
  450            get => 
new List<Facepoint> {
_x, 
_y, 
_z};
 
  451            set
  452            {
  456            }
  457        }
 
 
 
◆ this[int i]
  
  
      
        
          | Facepoint BrawlLib.Modeling.PointTriangle.this[int i] | 
         
       
   | 
  
getset   | 
  
 
  419        {
  420            get
  421            {
  422                switch (i)
  423                {
  427                }
  428 
  429                return null;
  430            }
  431            set
  432            {
  433                switch (i)
  434                {
  435                    case 0:
  437                        break;
  438                    case 1:
  440                        break;
  441                    case 2:
  443                        break;
  444                }
  445            }
  446        }
 
 
 
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/Face.cs