◆ PointTriangle() [1/2]
BrawlLib.Modeling.PointTriangle.PointTriangle |
( |
| ) |
|
|
inline |
◆ PointTriangle() [2/2]
464 {
468 }
Facepoint _z
Definition: Face.cs:416
Facepoint _x
Definition: Face.cs:414
Facepoint _y
Definition: Face.cs:415
◆ Contains()
bool BrawlLib.Modeling.PointTriangle.Contains |
( |
Facepoint |
f | ) |
|
|
inline |
471 {
473 {
474 return true;
475 }
476
478 {
479 return true;
480 }
481
483 {
484 return true;
485 }
486
487 return false;
488 }
◆ _x
◆ _y
◆ _z
◆ Points
override List<Facepoint> BrawlLib.Modeling.PointTriangle.Points |
|
getset |
449 {
450 get =>
new List<Facepoint> {
_x,
_y,
_z};
451 set
452 {
456 }
457 }
◆ this[int i]
Facepoint BrawlLib.Modeling.PointTriangle.this[int i] |
|
getset |
419 {
420 get
421 {
422 switch (i)
423 {
427 }
428
429 return null;
430 }
431 set
432 {
433 switch (i)
434 {
435 case 0:
437 break;
438 case 1:
440 break;
441 case 2:
443 break;
444 }
445 }
446 }
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/Face.cs