BrawlCrate v0.41
Wii File Editor
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Public Member Functions | |
void | Render (bool targetModel, ModelPanelViewport viewport, Vector3 position=new Vector3()) |
void | RecalcBindState (bool updateMesh, bool moveMeshWithBone, bool updateAssetLists=true) |
void | RecalcFrameState (ModelPanelViewport v=null) |
Properties | |
string | Name [get, set] |
bool | Locked [get, set] |
Matrix | BindMatrix [get] |
Matrix | InverseBindMatrix [get] |
int | WeightCount [get, set] |
FrameState | BindState [get, set] |
FrameState | FrameState [get, set] |
Color | NodeColor [get, set] |
Color | BoneColor [get, set] |
int | BoneIndex [get] |
IModel | IModel [get] |
List< Influence > | LinkedInfluences [get] |
bool | IsRendering [get, set] |
Properties inherited from BrawlLib.Modeling.IMatrixNode | |
List< IMatrixNodeUser > | Users [get, set] |
int | NodeIndex [get] |
Matrix | Matrix [get] |
Matrix | InverseMatrix [get] |
bool | IsPrimaryNode [get] |
List< BoneWeight > | Weights [get] |
void BrawlLib.Modeling.IBoneNode.RecalcBindState | ( | bool | updateMesh, |
bool | moveMeshWithBone, | ||
bool | updateAssetLists = true |
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) |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
void BrawlLib.Modeling.IBoneNode.RecalcFrameState | ( | ModelPanelViewport | v = null | ) |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
void BrawlLib.Modeling.IBoneNode.Render | ( | bool | targetModel, |
ModelPanelViewport | viewport, | ||
Vector3 | position = new Vector3() |
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) |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.