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BrawlCrate v0.41
Wii File Editor
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Public Member Functions | |
| void | Render (bool targetModel, ModelPanelViewport viewport, Vector3 position=new Vector3()) |
| void | RecalcBindState (bool updateMesh, bool moveMeshWithBone, bool updateAssetLists=true) |
| void | RecalcFrameState (ModelPanelViewport v=null) |
Properties | |
| string | Name [get, set] |
| bool | Locked [get, set] |
| Matrix | BindMatrix [get] |
| Matrix | InverseBindMatrix [get] |
| int | WeightCount [get, set] |
| FrameState | BindState [get, set] |
| FrameState | FrameState [get, set] |
| Color | NodeColor [get, set] |
| Color | BoneColor [get, set] |
| int | BoneIndex [get] |
| IModel | IModel [get] |
| List< Influence > | LinkedInfluences [get] |
| bool | IsRendering [get, set] |
Properties inherited from BrawlLib.Modeling.IMatrixNode | |
| List< IMatrixNodeUser > | Users [get, set] |
| int | NodeIndex [get] |
| Matrix | Matrix [get] |
| Matrix | InverseMatrix [get] |
| bool | IsPrimaryNode [get] |
| List< BoneWeight > | Weights [get] |
| void BrawlLib.Modeling.IBoneNode.RecalcBindState | ( | bool | updateMesh, |
| bool | moveMeshWithBone, | ||
| bool | updateAssetLists = true |
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| ) |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
| void BrawlLib.Modeling.IBoneNode.RecalcFrameState | ( | ModelPanelViewport | v = null | ) |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
| void BrawlLib.Modeling.IBoneNode.Render | ( | bool | targetModel, |
| ModelPanelViewport | viewport, | ||
| Vector3 | position = new Vector3() |
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| ) |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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get |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.
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getset |
Implemented in BrawlLib.SSBB.ResourceNodes.MDL0BoneNode.