◆ Equals()
override bool BrawlLib.Modeling.Facepoint.Equals |
( |
object |
obj | ) |
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inline |
58 {
59 if (!(obj is Facepoint))
60 {
61 return false;
62 }
63
64 return obj.ToString().Equals(
ToString());
65 }
override string ToString()
Definition: Face.cs:50
◆ GetHashCode()
override int BrawlLib.Modeling.Facepoint.GetHashCode |
( |
| ) |
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inline |
◆ ToString()
override string BrawlLib.Modeling.Facepoint.ToString |
( |
| ) |
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inline |
51 {
52 return string.Format("M({12}), V({0}), N({1}), C({2}, {3}), U({4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})",
55 }
ushort NodeID
Definition: Face.cs:17
int _vertexIndex
Definition: Face.cs:29
int[] _colorIndices
Definition: Face.cs:31
int _normalIndex
Definition: Face.cs:30
int[] _UVIndices
Definition: Face.cs:32
◆ _colorIndices
int [] BrawlLib.Modeling.Facepoint._colorIndices = new int[2] {-1, -1} |
◆ _index
int BrawlLib.Modeling.Facepoint._index |
◆ _normalIndex
int BrawlLib.Modeling.Facepoint._normalIndex = -1 |
◆ _UVIndices
int [] BrawlLib.Modeling.Facepoint._UVIndices = new int[8] {-1, -1, -1, -1, -1, -1, -1, -1} |
◆ _vertex
Vertex3 BrawlLib.Modeling.Facepoint._vertex |
◆ _vertexIndex
int BrawlLib.Modeling.Facepoint._vertexIndex = -1 |
◆ ColorIndices
int [] BrawlLib.Modeling.Facepoint.ColorIndices |
|
get |
◆ NodeID
ushort BrawlLib.Modeling.Facepoint.NodeID |
|
get |
17 {
18 get
19 {
20 if (Node != null)
21 {
23 }
24
25 return ushort.MaxValue;
26 }
27 }
int NodeIndex
Definition: IMatrixNode.cs:11
◆ NormalIndex
int BrawlLib.Modeling.Facepoint.NormalIndex |
|
get |
◆ UVIndices
int [] BrawlLib.Modeling.Facepoint.UVIndices |
|
get |
◆ VertexIndex
int BrawlLib.Modeling.Facepoint.VertexIndex |
|
get |
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/Face.cs