|
| void | ResetToBindState () |
| |
| void | ApplyCHR (CHR0Node node, float index) |
| |
| void | ApplySRT (SRT0Node node, float index) |
| |
| void | ApplySHP (SHP0Node node, float index) |
| |
| void | ApplyPAT (PAT0Node node, float index) |
| |
| void | ApplyVIS (VIS0Node node, float index) |
| |
| void | ApplyCLR (CLR0Node node, float index) |
| |
| void | ApplySCN (SCN0Node node, float index) |
| |
| void | RenderVertices (bool depthPass, IBoneNode weightTarget, GLCamera camera) |
| |
| void | RenderNormals () |
| |
| void | RenderBoxes (bool model, bool obj, bool bone, bool bindState) |
| |
| void | RenderBones (ModelPanelViewport v) |
| |
| void | Attach () |
| |
| void | Detach () |
| |
| void | Refresh () |
| |
| void | PreRender (ModelPanelViewport v) |
| |
| Box | GetBox () |
| |
◆ ApplyCHR()
| void BrawlLib.Modeling.IModel.ApplyCHR |
( |
CHR0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplyCLR()
| void BrawlLib.Modeling.IModel.ApplyCLR |
( |
CLR0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplyPAT()
| void BrawlLib.Modeling.IModel.ApplyPAT |
( |
PAT0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplySCN()
| void BrawlLib.Modeling.IModel.ApplySCN |
( |
SCN0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplySHP()
| void BrawlLib.Modeling.IModel.ApplySHP |
( |
SHP0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplySRT()
| void BrawlLib.Modeling.IModel.ApplySRT |
( |
SRT0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplyVIS()
| void BrawlLib.Modeling.IModel.ApplyVIS |
( |
VIS0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ RenderBones()
◆ RenderBoxes()
| void BrawlLib.Modeling.IModel.RenderBoxes |
( |
bool |
model, |
|
|
bool |
obj, |
|
|
bool |
bone, |
|
|
bool |
bindState |
|
) |
| |
◆ RenderNormals()
| void BrawlLib.Modeling.IModel.RenderNormals |
( |
| ) |
|
◆ RenderVertices()
| void BrawlLib.Modeling.IModel.RenderVertices |
( |
bool |
depthPass, |
|
|
IBoneNode |
weightTarget, |
|
|
GLCamera |
camera |
|
) |
| |
◆ ResetToBindState()
| void BrawlLib.Modeling.IModel.ResetToBindState |
( |
| ) |
|
◆ BoneCache
| IBoneNode [] BrawlLib.Modeling.IModel.BoneCache |
|
get |
◆ Influences
◆ IsTargetModel
| bool BrawlLib.Modeling.IModel.IsTargetModel |
|
getset |
◆ Objects
| IObject [] BrawlLib.Modeling.IModel.Objects |
|
get |
◆ RootBones
| IBoneNode [] BrawlLib.Modeling.IModel.RootBones |
|
get |
◆ SelectedObjectIndex
| int BrawlLib.Modeling.IModel.SelectedObjectIndex |
|
getset |
The documentation for this interface was generated from the following file:
- BrawlLib/Modeling/IModel.cs