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void | ResetToBindState () |
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void | ApplyCHR (CHR0Node node, float index) |
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void | ApplySRT (SRT0Node node, float index) |
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void | ApplySHP (SHP0Node node, float index) |
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void | ApplyPAT (PAT0Node node, float index) |
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void | ApplyVIS (VIS0Node node, float index) |
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void | ApplyCLR (CLR0Node node, float index) |
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void | ApplySCN (SCN0Node node, float index) |
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void | RenderVertices (bool depthPass, IBoneNode weightTarget, GLCamera camera) |
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void | RenderNormals () |
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void | RenderBoxes (bool model, bool obj, bool bone, bool bindState) |
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void | RenderBones (ModelPanelViewport v) |
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void | Attach () |
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void | Detach () |
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void | Refresh () |
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void | PreRender (ModelPanelViewport v) |
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Box | GetBox () |
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◆ ApplyCHR()
void BrawlLib.Modeling.IModel.ApplyCHR |
( |
CHR0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplyCLR()
void BrawlLib.Modeling.IModel.ApplyCLR |
( |
CLR0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplyPAT()
void BrawlLib.Modeling.IModel.ApplyPAT |
( |
PAT0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplySCN()
void BrawlLib.Modeling.IModel.ApplySCN |
( |
SCN0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplySHP()
void BrawlLib.Modeling.IModel.ApplySHP |
( |
SHP0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplySRT()
void BrawlLib.Modeling.IModel.ApplySRT |
( |
SRT0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ ApplyVIS()
void BrawlLib.Modeling.IModel.ApplyVIS |
( |
VIS0Node |
node, |
|
|
float |
index |
|
) |
| |
◆ RenderBones()
◆ RenderBoxes()
void BrawlLib.Modeling.IModel.RenderBoxes |
( |
bool |
model, |
|
|
bool |
obj, |
|
|
bool |
bone, |
|
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bool |
bindState |
|
) |
| |
◆ RenderNormals()
void BrawlLib.Modeling.IModel.RenderNormals |
( |
| ) |
|
◆ RenderVertices()
void BrawlLib.Modeling.IModel.RenderVertices |
( |
bool |
depthPass, |
|
|
IBoneNode |
weightTarget, |
|
|
GLCamera |
camera |
|
) |
| |
◆ ResetToBindState()
void BrawlLib.Modeling.IModel.ResetToBindState |
( |
| ) |
|
◆ BoneCache
IBoneNode [] BrawlLib.Modeling.IModel.BoneCache |
|
get |
◆ Influences
◆ IsTargetModel
bool BrawlLib.Modeling.IModel.IsTargetModel |
|
getset |
◆ Objects
IObject [] BrawlLib.Modeling.IModel.Objects |
|
get |
◆ RootBones
IBoneNode [] BrawlLib.Modeling.IModel.RootBones |
|
get |
◆ SelectedObjectIndex
int BrawlLib.Modeling.IModel.SelectedObjectIndex |
|
getset |
The documentation for this interface was generated from the following file:
- BrawlLib/Modeling/IModel.cs