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BrawlCrate v0.41
Wii File Editor
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Public Member Functions | |
| IMatrixNode | GetMatrixNode () |
| Matrix | GetMatrix () |
| Matrix | GetInvMatrix () |
| List< BoneWeight > | GetBoneWeights () |
| IBoneNode[] | GetBones () |
| float[] | GetWeightValues () |
| int | IndexOfBone (IBoneNode b) |
| BoneWeight | WeightForBone (IBoneNode b) |
| void | ChangeInfluence (IMatrixNode newMatrixNode) |
| void | DeferUpdateAssets () |
| Vertex3 () | |
| Vertex3 (Vector3 position) | |
| Vertex3 (Vector3 position, IMatrixNode influence) | |
| void | Weight () |
| void | Unweight (bool updateVertexSets=true) |
| void | SetPosition (MDL0VertexNode node, Vector3 pos) |
| void | SetPosition () |
| void | Morph (Vector3 dest, float percent) |
| Color | GetWeightColor (IBoneNode targetBone) |
| bool | Equals (Vertex3 v) |
| void | DeferUpdateAssets () |
Public Attributes | |
| Vector3 | _position |
| Vector3 | _weightedPosition |
| List< int > | FaceDataIndices = new List<int>() |
| List< Facepoint > | Facepoints = new List<Facepoint>() |
| Color | HighlightColor = Color.Transparent |
Properties | |
| IMatrixNodeUser | Parent [get, set] |
| string | Influence [get] |
| IMatrixNode | MatrixNode [get, set] |
| Vector3 | WeightedPosition [get, set] |
| Vector3 | Position [get, set] |
| bool | Selected [get, set] |
Properties inherited from BrawlLib.SSBB.ResourceNodes.IMatrixNodeUser | |
| IMatrixNode | MatrixNode [get, set] |
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Implements BrawlLib.SSBB.ResourceNodes.IMatrixNodeUser.
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| Vector3 BrawlLib.Modeling.Vertex3._position |
| Vector3 BrawlLib.Modeling.Vertex3._weightedPosition |
| List<int> BrawlLib.Modeling.Vertex3.FaceDataIndices = new List<int>() |
| Color BrawlLib.Modeling.Vertex3.HighlightColor = Color.Transparent |
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Implements BrawlLib.SSBB.ResourceNodes.IMatrixNodeUser.
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