BrawlCrate v0.41
Wii File Editor
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Public Member Functions | |
IMatrixNode | GetMatrixNode () |
Matrix | GetMatrix () |
Matrix | GetInvMatrix () |
List< BoneWeight > | GetBoneWeights () |
IBoneNode[] | GetBones () |
float[] | GetWeightValues () |
int | IndexOfBone (IBoneNode b) |
BoneWeight | WeightForBone (IBoneNode b) |
void | ChangeInfluence (IMatrixNode newMatrixNode) |
void | DeferUpdateAssets () |
Vertex3 () | |
Vertex3 (Vector3 position) | |
Vertex3 (Vector3 position, IMatrixNode influence) | |
void | Weight () |
void | Unweight (bool updateVertexSets=true) |
void | SetPosition (MDL0VertexNode node, Vector3 pos) |
void | SetPosition () |
void | Morph (Vector3 dest, float percent) |
Color | GetWeightColor (IBoneNode targetBone) |
bool | Equals (Vertex3 v) |
void | DeferUpdateAssets () |
Public Attributes | |
Vector3 | _position |
Vector3 | _weightedPosition |
List< int > | FaceDataIndices = new List<int>() |
List< Facepoint > | Facepoints = new List<Facepoint>() |
Color | HighlightColor = Color.Transparent |
Properties | |
IMatrixNodeUser | Parent [get, set] |
string | Influence [get] |
IMatrixNode | MatrixNode [get, set] |
Vector3 | WeightedPosition [get, set] |
Vector3 | Position [get, set] |
bool | Selected [get, set] |
Properties inherited from BrawlLib.SSBB.ResourceNodes.IMatrixNodeUser | |
IMatrixNode | MatrixNode [get, set] |
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Implements BrawlLib.SSBB.ResourceNodes.IMatrixNodeUser.
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Vector3 BrawlLib.Modeling.Vertex3._position |
Vector3 BrawlLib.Modeling.Vertex3._weightedPosition |
List<int> BrawlLib.Modeling.Vertex3.FaceDataIndices = new List<int>() |
Color BrawlLib.Modeling.Vertex3.HighlightColor = Color.Transparent |
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Implements BrawlLib.SSBB.ResourceNodes.IMatrixNodeUser.
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