◆ ModelJoint()
BrawlLib.Modeling.ModelJoint.ModelJoint |
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1577 {
1586 }
float[] _constrainPosition1
Definition: PMDModel.cs:1569
float[] _position
Definition: PMDModel.cs:1567
float[] _constrainRotation2
Definition: PMDModel.cs:1572
float[] _springPosition
Definition: PMDModel.cs:1573
float[] _springRotation
Definition: PMDModel.cs:1574
float[] _constrainRotation1
Definition: PMDModel.cs:1571
float[] _constrainPosition2
Definition: PMDModel.cs:1570
float[] _rotation
Definition: PMDModel.cs:1568
◆ _constrainPosition1
float [] BrawlLib.Modeling.ModelJoint._constrainPosition1 |
◆ _constrainPosition2
float [] BrawlLib.Modeling.ModelJoint._constrainPosition2 |
◆ _constrainRotation1
float [] BrawlLib.Modeling.ModelJoint._constrainRotation1 |
◆ _constrainRotation2
float [] BrawlLib.Modeling.ModelJoint._constrainRotation2 |
◆ _name
string BrawlLib.Modeling.ModelJoint._name |
◆ _position
float [] BrawlLib.Modeling.ModelJoint._position |
◆ _rigidBodyA
uint BrawlLib.Modeling.ModelJoint._rigidBodyA |
◆ _rigidBodyB
uint BrawlLib.Modeling.ModelJoint._rigidBodyB |
◆ _rotation
float [] BrawlLib.Modeling.ModelJoint._rotation |
◆ _springPosition
float [] BrawlLib.Modeling.ModelJoint._springPosition |
◆ _springRotation
float [] BrawlLib.Modeling.ModelJoint._springRotation |
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/PMDModel.cs