◆ _animation
CHR0Node BrawlLib.Modeling.BoneState._animation |
◆ _bones
IBoneNode [] BrawlLib.Modeling.BoneState._bones |
◆ _frameIndex
int BrawlLib.Modeling.BoneState._frameIndex = 0 |
◆ _frameStates
FrameState [] BrawlLib.Modeling.BoneState._frameStates |
◆ _targetModel
IModel BrawlLib.Modeling.BoneState._targetModel |
◆ _updateBindState
bool BrawlLib.Modeling.BoneState._updateBindState |
◆ _updateBoneOnly
bool BrawlLib.Modeling.BoneState._updateBoneOnly |
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/SaveState.cs