◆ _animation
| CHR0Node BrawlLib.Modeling.BoneState._animation |
◆ _bones
| IBoneNode [] BrawlLib.Modeling.BoneState._bones |
◆ _frameIndex
| int BrawlLib.Modeling.BoneState._frameIndex = 0 |
◆ _frameStates
| FrameState [] BrawlLib.Modeling.BoneState._frameStates |
◆ _targetModel
| IModel BrawlLib.Modeling.BoneState._targetModel |
◆ _updateBindState
| bool BrawlLib.Modeling.BoneState._updateBindState |
◆ _updateBoneOnly
| bool BrawlLib.Modeling.BoneState._updateBoneOnly |
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/SaveState.cs