BrawlCrate v0.41
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Public Attributes | List of all members
BrawlLib.Modeling.BoneState Class Reference
Inheritance diagram for BrawlLib.Modeling.BoneState:
BrawlLib.Modeling.SaveState

Public Attributes

bool _updateBindState
 
bool _updateBoneOnly
 
int _frameIndex = 0
 
CHR0Node _animation
 
IBoneNode[] _bones
 
FrameState[] _frameStates
 
IModel _targetModel
 
- Public Attributes inherited from BrawlLib.Modeling.SaveState
bool _isUndo = true
 

Member Data Documentation

◆ _animation

CHR0Node BrawlLib.Modeling.BoneState._animation

◆ _bones

IBoneNode [] BrawlLib.Modeling.BoneState._bones

◆ _frameIndex

int BrawlLib.Modeling.BoneState._frameIndex = 0

◆ _frameStates

FrameState [] BrawlLib.Modeling.BoneState._frameStates

◆ _targetModel

IModel BrawlLib.Modeling.BoneState._targetModel

◆ _updateBindState

bool BrawlLib.Modeling.BoneState._updateBindState

◆ _updateBoneOnly

bool BrawlLib.Modeling.BoneState._updateBoneOnly

The documentation for this class was generated from the following file: