BrawlCrate v0.41
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Public Member Functions | Protected Member Functions | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.SRT0Node Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.SRT0Node:
BrawlLib.SSBB.ResourceNodes.NW4RAnimationNode BrawlLib.SSBB.ResourceNodes.BRESEntryNode BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

 SRT0Node ()
 
void InsertKeyframe (int index)
 
void DeleteKeyframe (int index)
 
override bool OnInitialize ()
 
override void OnPopulate ()
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
override int OnCalculateSize (bool force)
 
SRT0TextureNode FindOrCreateEntry (string name, int index, bool ind)
 
void CreateEntry ()
 
void Resize ()
 Stretches or compresses all frames of the animation to fit a new frame count specified by the user. More...
 
void Resize (int newFrameCount)
 Stretches or compresses all frames of the animation to fit a new frame count. More...
 
void Append ()
 Adds an animation opened by the user to the end of this one More...
 
void Append (SRT0Node external)
 Adds an animation to the end of this one More...
 
void AverageKeys ()
 
void AverageKeys (string matName, int index)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.BRESEntryNode
override bool OnInitialize ()
 
override void Export (string outPath)
 
override byte[] MD5 ()
 Find the MD5 checksum of this node's data. Before calculating the checksum, the data will be copied to a temporary area in memory and PostProcess will be run just as in Export(). More...
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Protected Member Functions

override void UpdateChildFrameLimits ()
 
virtual void UpdateChildFrameLimits ()
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.BRESEntryNode
virtual void OnVersionChanged (int previousVersion)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 

Properties

override ResourceType ResourceFileType [get]
 
override Type[] AllowedChildTypes [get]
 
override int[] SupportedVersions [get]
 
override string Tag [get]
 
override int FrameCount [get, set]
 
override bool Loop [get, set]
 
TexMatrixMode MatrixMode [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.NW4RAnimationNode
virtual int FrameCount [get, set]
 
virtual bool Loop [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.BRESEntryNode
virtual int DataAlign [get]
 
BRRESNode BRESNode [get]
 
virtual int[] SupportedVersions [get]
 
virtual string Tag [get]
 
int Version [get, set]
 
string OriginalPath [get, set]
 
UserDataCollection UserEntries [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.NW4RAnimationNode
int _numFrames = 1
 
bool _loop
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.BRESEntryNode
int _version
 
string _originalPath
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Constructor & Destructor Documentation

◆ SRT0Node()

BrawlLib.SSBB.ResourceNodes.SRT0Node.SRT0Node ( )
inline
24 {
25 _version = 4;
26 }
int _version
Definition: BRRESNode.cs:1045

Member Function Documentation

◆ Append() [1/2]

void BrawlLib.SSBB.ResourceNodes.SRT0Node.Append ( )
inline

Adds an animation opened by the user to the end of this one

368 {
369 SRT0Node external = null;
370 OpenFileDialog o = new OpenFileDialog
371 {
372 Filter = "SRT0 Animation (*.srt0)|*.srt0",
373 Title = "Please select an animation to append."
374 };
375 if (o.ShowDialog() == DialogResult.OK)
376 {
377 if ((external = (SRT0Node) NodeFactory.FromFile(null, o.FileName)) != null)
378 {
379 Append(external);
380 }
381 }
382 }
SRT0Node()
Definition: SRT0Node.cs:23
void Append()
Adds an animation opened by the user to the end of this one
Definition: SRT0Node.cs:367

◆ Append() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0Node.Append ( SRT0Node  external)
inline

Adds an animation to the end of this one

388 {
389 KeyframeEntry kfe;
390
391 int origIntCount = FrameCount;
392 FrameCount += external.FrameCount;
393
394 foreach (SRT0EntryNode w in external.Children)
395 {
396 foreach (SRT0TextureNode extEntry in w.Children)
397 {
398 SRT0TextureNode intEntry = null;
399 if ((intEntry = (SRT0TextureNode) FindChild(w.Name + "/" + extEntry.Name, false)) == null)
400 {
401 SRT0EntryNode wi = null;
402 if ((wi = (SRT0EntryNode) FindChild(w.Name, false)) == null)
403 {
404 AddChild(wi = new SRT0EntryNode {Name = FindName(null)});
405 }
406
407 SRT0TextureNode newIntEntry = new SRT0TextureNode(extEntry.Index, extEntry.Indirect)
408 {Name = extEntry.Name};
409 newIntEntry.SetSize(extEntry.FrameCount + origIntCount, Loop);
410
411 for (int x = 0; x < extEntry.FrameCount; x++)
412 {
413 for (int i = 0; i < 5; i++)
414 {
415 if ((kfe = extEntry.GetKeyframe(i, x)) != null)
416 {
417 newIntEntry.Keyframes.SetFrameValue(i, x + origIntCount, kfe._value)._tangent =
418 kfe._tangent;
419 }
420 }
421 }
422
423 wi.AddChild(newIntEntry);
424 }
425 else
426 {
427 for (int x = 0; x < extEntry.FrameCount; x++)
428 {
429 for (int i = 0; i < 5; i++)
430 {
431 if ((kfe = extEntry.GetKeyframe(i, x)) != null)
432 {
433 intEntry.Keyframes.SetFrameValue(i, x + origIntCount, kfe._value)._tangent =
434 kfe._tangent;
435 }
436 }
437 }
438 }
439 }
440 }
441 }
unsafe string FindName(string name)
Definition: ResourceNode.cs:1578
virtual string Name
Definition: ResourceNode.cs:223
virtual void AddChild(ResourceNode child)
Definition: ResourceNode.cs:757
ResourceNode FindChild(string path)
Definition: ResourceNode.cs:1342
override int FrameCount
Definition: SRT0Node.cs:33
override bool Loop
Definition: SRT0Node.cs:40
Definition: KeyframeCollection.cs:193
float _value
Definition: KeyframeCollection.cs:197
float _tangent
Definition: KeyframeCollection.cs:198

◆ AverageKeys() [1/2]

void BrawlLib.SSBB.ResourceNodes.SRT0Node.AverageKeys ( )
inline
444 {
445 foreach (SRT0EntryNode u in Children)
446 {
447 foreach (SRT0TextureNode w in u.Children)
448 {
449 for (int i = 0; i < 5; i++)
450 {
451 if (w.Keyframes._keyArrays[i]._keyCount > 1)
452 {
453 KeyframeEntry root = w.Keyframes._keyArrays[i]._keyRoot;
454 if (root._next != root && root._prev != root && root._prev != root._next)
455 {
456 float tan = (root._next._tangent + root._prev._tangent) / 2.0f;
457 float val = (root._next._value + root._prev._value) / 2.0f;
458
459 root._next._tangent = tan;
460 root._prev._tangent = tan;
461
462 root._next._value = val;
463 root._prev._value = val;
464 }
465 }
466 }
467 }
468 }
469
471 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313
List< ResourceNode > Children
Definition: ResourceNode.cs:262
KeyframeEntry _prev
Definition: KeyframeCollection.cs:195
KeyframeEntry _next
Definition: KeyframeCollection.cs:195

◆ AverageKeys() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0Node.AverageKeys ( string  matName,
int  index 
)
inline
474 {
475 SRT0EntryNode w = FindChild(matName, false) as SRT0EntryNode;
476 if (w == null)
477 {
478 return;
479 }
480
481 if (index < 0 || index >= w.Children.Count)
482 {
483 return;
484 }
485
486 SRT0TextureNode t = w.Children[index] as SRT0TextureNode;
487
488 for (int i = 0; i < 5; i++)
489 {
490 if (t.Keyframes._keyArrays[i]._keyCount > 1)
491 {
492 KeyframeEntry root = t.Keyframes._keyArrays[i]._keyRoot;
493 if (root._next != root && root._prev != root && root._prev != root._next)
494 {
495 float tan = (root._next._tangent + root._prev._tangent) / 2.0f;
496 float val = (root._next._value + root._prev._value) / 2.0f;
497
498 root._next._tangent = tan;
499 root._prev._tangent = tan;
500
501 root._next._value = val;
502 root._prev._value = val;
503 }
504 }
505 }
506
508 }

◆ CreateEntry()

void BrawlLib.SSBB.ResourceNodes.SRT0Node.CreateEntry ( )
inline
313 {
314 AddChild(new SRT0EntryNode {Name = FindName("NewMaterial")});
315 }

◆ DeleteKeyframe()

void BrawlLib.SSBB.ResourceNodes.SRT0Node.DeleteKeyframe ( int  index)
inline
85 {
86 foreach (SRT0EntryNode e in Children)
87 {
88 foreach (SRT0TextureNode c in e.Children)
89 {
90 c.Keyframes.Delete(index, 0, 1, 2, 3, 4);
91 }
92 }
93
94 FrameCount--;
95 }

◆ FindOrCreateEntry()

SRT0TextureNode BrawlLib.SSBB.ResourceNodes.SRT0Node.FindOrCreateEntry ( string  name,
int  index,
bool  ind 
)
inline
282 {
283 foreach (SRT0EntryNode t in Children)
284 {
285 if (t.Name == name)
286 {
287 int value = 0;
288 foreach (SRT0TextureNode x in t.Children)
289 {
290 if (x._textureIndex == value && x._indirect == ind)
291 {
292 return x;
293 }
294 }
295
296 SRT0TextureNode child = new SRT0TextureNode(index, ind);
297 t.AddChild(child);
298 return child;
299 }
300 }
301
302 SRT0EntryNode entry = new SRT0EntryNode
303 {
304 Name = name
305 };
306 AddChild(entry);
307 SRT0TextureNode tex = new SRT0TextureNode(index, ind);
308 entry.AddChild(tex);
309 return tex;
310 }

◆ InsertKeyframe()

void BrawlLib.SSBB.ResourceNodes.SRT0Node.InsertKeyframe ( int  index)
inline
73 {
74 FrameCount++;
75 foreach (SRT0EntryNode e in Children)
76 {
77 foreach (SRT0TextureNode c in e.Children)
78 {
79 c.Keyframes.Insert(index, 0, 1, 2, 3, 4);
80 }
81 }
82 }

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.SRT0Node.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

261 {
262 int size = (Version == 5 ? SRT0v5.Size : SRT0v4.Size) + 0x18 + Children.Count * 0x10;
263 foreach (SRT0EntryNode entry in Children)
264 {
265 size += entry.CalculateSize(true);
266 }
267
268 if (_version == 5)
269 {
270 size += _userEntries.GetSize();
271 }
272
273 return size;
274 }
int Version
Definition: BRRESNode.cs:1052

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.SRT0Node.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

98 {
99 base.OnInitialize();
100 if (_version == 5)
101 {
102 SRT0v5* header = Header5;
103 if (_name == null && header->_stringOffset != 0)
104 {
105 _name = header->ResourceString;
106 }
107
108 _loop = header->_loop != 0;
109 _numFrames = header->_numFrames;
110 _matrixMode = header->_matrixMode;
111
112 if (header->_origPathOffset > 0)
113 {
114 _originalPath = header->OrigPath;
115 }
116
117 (_userEntries = new UserDataCollection()).Read(header->UserData, WorkingUncompressed);
118
119 return header->Group->_numEntries > 0;
120 }
121 else
122 {
123 SRT0v4* header = Header4;
124 if (_name == null && header->_stringOffset != 0)
125 {
126 _name = header->ResourceString;
127 }
128
129 _loop = header->_loop != 0;
130 _numFrames = header->_numFrames;
131 _matrixMode = header->_matrixMode;
132
133 if (header->_origPathOffset > 0)
134 {
135 _originalPath = header->OrigPath;
136 }
137
138 return header->Group->_numEntries > 0;
139 }
140 }
string _originalPath
Definition: BRRESNode.cs:1046
int _numFrames
Definition: BRRESNode.cs:994
bool _loop
Definition: BRRESNode.cs:995
string _name
Definition: ResourceNode.cs:139
DataSource WorkingUncompressed
Definition: ResourceNode.cs:183

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.SRT0Node.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

143 {
144 VoidPtr addr;
145 ResourceGroup* group = Header4->Group;
146 for (int i = 0; i < group->_numEntries; i++)
147 {
148 new SRT0EntryNode().Initialize(this,
149 new DataSource(addr = (VoidPtr) group + group->First[i]._dataOffset,
150 ((SRT0Entry*) addr)->DataSize()));
151 }
152 }
Definition: VoidPtr.cs:9
bint _dataOffset
Definition: Common.cs:480
Definition: Common.cs:380
ResourceEntry * First
Definition: Common.cs:405
bint _numEntries
Definition: Common.cs:384

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.SRT0Node.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

217 {
218 ResourceGroup* group;
219 if (_version == 5)
220 {
221 SRT0v5* header = (SRT0v5*) address;
222 *header = new SRT0v5((ushort) _numFrames, _loop, (ushort) Children.Count, _matrixMode);
223 group = header->Group;
224 }
225 else
226 {
227 SRT0v4* header = (SRT0v4*) address;
228 *header = new SRT0v4((ushort) _numFrames, _loop, (ushort) Children.Count, _matrixMode);
229 group = header->Group;
230 }
231
232 *group = new ResourceGroup(Children.Count);
233
234 VoidPtr entryAddress = group->EndAddress;
235 VoidPtr dataAddress = entryAddress;
236 foreach (SRT0EntryNode n in Children)
237 {
238 dataAddress += n._entryLength;
239 }
240
241 ResourceEntry* rEntry = group->First;
242 foreach (SRT0EntryNode n in Children)
243 {
244 (rEntry++)->_dataOffset = (int) entryAddress - (int) group;
245
246 n._dataAddr = dataAddress;
247 n.Rebuild(entryAddress, n._entryLength, true);
248 entryAddress += n._entryLength;
249 dataAddress += n._dataLength;
250 }
251
252 if (_userEntries.Count > 0 && _version == 5)
253 {
254 SRT0v5* header = (SRT0v5*) address;
255 header->UserData = dataAddress;
256 _userEntries.Write(dataAddress);
257 }
258 }
Definition: Common.cs:472
VoidPtr EndAddress
Definition: Common.cs:406

◆ Resize() [1/2]

void BrawlLib.SSBB.ResourceNodes.SRT0Node.Resize ( )
inline

Stretches or compresses all frames of the animation to fit a new frame count specified by the user.

323 {
325 if (f.ShowDialog(FrameCount) == DialogResult.OK)
326 {
327 Resize(f.NewValue);
328 }
329 }
Definition: FrameCountChanger.cs:7
DialogResult ShowDialog(int frameCount)
Definition: FrameCountChanger.cs:15
int NewValue
Definition: FrameCountChanger.cs:13
void Resize()
Stretches or compresses all frames of the animation to fit a new frame count specified by the user.
Definition: SRT0Node.cs:322

◆ Resize() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0Node.Resize ( int  newFrameCount)
inline

Stretches or compresses all frames of the animation to fit a new frame count.

335 {
336 KeyframeEntry kfe = null;
337 float ratio = newFrameCount / (float) FrameCount;
338 foreach (SRT0EntryNode n in Children)
339 {
340 foreach (SRT0TextureNode e in n.Children)
341 {
342 KeyframeCollection newCollection = new KeyframeCollection(5, newFrameCount + (Loop ? 1 : 0), 1, 1);
343 for (int x = 0; x < FrameCount; x++)
344 {
345 int newFrame = (int) (x * ratio + 0.5f);
346 float frameRatio = newFrame == 0 ? 0 : x / (float) newFrame;
347 for (int i = 0; i < 5; i++)
348 {
349 if ((kfe = e.GetKeyframe(i, x)) != null)
350 {
351 newCollection.SetFrameValue(i, newFrame, kfe._value)._tangent =
352 kfe._tangent * (float.IsNaN(frameRatio) ? 1 : frameRatio);
353 }
354 }
355 }
356
357 e._keyframes = newCollection;
358 }
359 }
360
361 FrameCount = newFrameCount;
362 }
Definition: KeyframeCollection.cs:17
KeyframeEntry SetFrameValue(int arrayIndex, int frameIndex, float value, bool parsing=false)
Definition: KeyframeCollection.cs:74

◆ UpdateChildFrameLimits()

override void BrawlLib.SSBB.ResourceNodes.SRT0Node.UpdateChildFrameLimits ( )
inlineprotectedvirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.NW4RAnimationNode.

62 {
63 foreach (SRT0EntryNode n in Children)
64 {
65 foreach (SRT0TextureNode t in n.Children)
66 {
67 t.SetSize(_numFrames, Loop);
68 }
69 }
70 }

Property Documentation

◆ AllowedChildTypes

override Type [] BrawlLib.SSBB.ResourceNodes.SRT0Node.AllowedChildTypes
get

◆ FrameCount

override int BrawlLib.SSBB.ResourceNodes.SRT0Node.FrameCount
getset
33 {
34 get => base.FrameCount;
35 set => base.FrameCount = value;
36 }

◆ Loop

override bool BrawlLib.SSBB.ResourceNodes.SRT0Node.Loop
getset
40 {
41 get => base.Loop;
42 set
43 {
44 base.Loop = value;
46 }
47 }
override void UpdateChildFrameLimits()
Definition: SRT0Node.cs:61

◆ MatrixMode

TexMatrixMode BrawlLib.SSBB.ResourceNodes.SRT0Node.MatrixMode
getset
52 {
53 get => (TexMatrixMode) _matrixMode;
54 set
55 {
56 _matrixMode = (int) value;
58 }
59 }
TexMatrixMode
Definition: MDL0.cs:204

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.SRT0Node.ResourceFileType
get

◆ SupportedVersions

override int [] BrawlLib.SSBB.ResourceNodes.SRT0Node.SupportedVersions
get

◆ Tag

override string BrawlLib.SSBB.ResourceNodes.SRT0Node.Tag
get

The documentation for this class was generated from the following file: