BrawlCrate v0.41
Wii File Editor
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BrawlLib.Modeling.IModel Member List

This is the complete list of members for BrawlLib.Modeling.IModel, including all inherited members.

ApplyCHR(CHR0Node node, float index)BrawlLib.Modeling.IModel
ApplyCLR(CLR0Node node, float index)BrawlLib.Modeling.IModel
ApplyPAT(PAT0Node node, float index)BrawlLib.Modeling.IModel
ApplySCN(SCN0Node node, float index)BrawlLib.Modeling.IModel
ApplySHP(SHP0Node node, float index)BrawlLib.Modeling.IModel
ApplySRT(SRT0Node node, float index)BrawlLib.Modeling.IModel
ApplyVIS(VIS0Node node, float index)BrawlLib.Modeling.IModel
Attach()BrawlLib.OpenGL.IRenderedObject
AttachedBrawlLib.OpenGL.IRenderedObject
BoneCacheBrawlLib.Modeling.IModel
Detach()BrawlLib.OpenGL.IRenderedObject
DrawCallsBrawlLib.OpenGL.IRenderedObject
DrawCallsChangedBrawlLib.OpenGL.IRenderedObject
GetBox()BrawlLib.OpenGL.IRenderedObject
InfluencesBrawlLib.Modeling.IModel
IsRenderingBrawlLib.OpenGL.IRenderedObject
IsTargetModelBrawlLib.Modeling.IModel
ObjectsBrawlLib.Modeling.IModel
PreRender(ModelPanelViewport v)BrawlLib.OpenGL.IRenderedObject
Refresh()BrawlLib.OpenGL.IRenderedObject
RenderBones(ModelPanelViewport v)BrawlLib.Modeling.IModel
RenderBoxes(bool model, bool obj, bool bone, bool bindState)BrawlLib.Modeling.IModel
RenderNormals()BrawlLib.Modeling.IModel
RenderVertices(bool depthPass, IBoneNode weightTarget, GLCamera camera)BrawlLib.Modeling.IModel
ResetToBindState()BrawlLib.Modeling.IModel
RootBonesBrawlLib.Modeling.IModel
SelectedObjectIndexBrawlLib.Modeling.IModel