◆ BoneWeight() [1/3]
BrawlLib.Wii.Models.BoneWeight.BoneWeight |
( |
| ) |
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inline |
396 : this(null, 1.0f)
397 {
398 }
◆ BoneWeight() [2/3]
BrawlLib.Wii.Models.BoneWeight.BoneWeight |
( |
IBoneNode |
bone | ) |
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|
inline |
400 : this(bone, 1.0f)
401 {
402 }
◆ BoneWeight() [3/3]
BrawlLib.Wii.Models.BoneWeight.BoneWeight |
( |
IBoneNode |
bone, |
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|
float |
weight |
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) |
| |
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inline |
405 {
408 }
IBoneNode Bone
Definition: InfluenceManager.cs:387
float Weight
Definition: InfluenceManager.cs:388
◆ Equals()
override bool BrawlLib.Wii.Models.BoneWeight.Equals |
( |
object |
obj | ) |
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inline |
426 {
427 if (obj == null)
428 {
429 return false;
430 }
431
433 {
436 {
437 return true;
438 }
439 }
440
441 return false;
442 }
float _weightPrecision
Definition: ColladaImporter.cs:1218
Definition: ColladaAssetDecoder.cs:10
static ImportOptions _importOptions
Definition: ColladaImporter.cs:949
BoneWeight()
Definition: InfluenceManager.cs:396
◆ GetHashCode()
override int BrawlLib.Wii.Models.BoneWeight.GetHashCode |
( |
| ) |
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inline |
445 {
446 return base.GetHashCode();
447 }
◆ operator!=()
421 {
422 return !(b1 == b2);
423 }
◆ operator==()
411 {
412 if (ReferenceEquals(b1, b2))
413 {
414 return true;
415 }
416
417 return b1.Equals(b2);
418 }
◆ ToString()
override string BrawlLib.Wii.Models.BoneWeight.ToString |
( |
| ) |
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inline |
383 {
384 return Bone.Name +
" - " +
Weight * 100.0f +
"%";
385 }
◆ Bone
IBoneNode BrawlLib.Wii.Models.BoneWeight.Bone |
◆ Weight
float BrawlLib.Wii.Models.BoneWeight.Weight |
◆ Locked
bool BrawlLib.Wii.Models.BoneWeight.Locked |
|
getset |
391 {
393 set => Bone.Locked = value;
394 }
bool Locked
Definition: IBoneNode.cs:12
The documentation for this class was generated from the following file:
- BrawlLib/Wii/Models/InfluenceManager.cs