BrawlCrate v0.41
Wii File Editor
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Classes | |
struct | AnimationCode |
class | AssetStorage |
class | BoneWeight |
class | ColorCodec |
class | ElementCodec |
class | ElementDescriptor |
class | Influence |
class | InfluenceManager |
Managed collection of influences. Only influences with references should be used. It is up to the implementation to properly manage this collection. More... | |
class | ModelEncoder |
class | ModelLinker |
class | NormalCodec |
class | VertexCodec |
Enumerations | |
enum | AnimDataFormat : byte |
enum | WiiVertexComponentType : byte |
enum | WiiColorComponentType : byte |
enum | VertexFormats |
enum | WiiBeginMode : byte |
enum | MDLResourceType : int |
Functions | |
unsafe delegate void | ColorCodecConverter (ref byte *pIn, ref byte *pOut) |
unsafe delegate void | ElementDecoder (ref byte *pIn, ref byte *pOut, float scale) |
enum BrawlLib.Wii.Models.AnimDataFormat : byte |
enum BrawlLib.Wii.Models.MDLResourceType : int |
enum BrawlLib.Wii.Models.WiiBeginMode : byte |
enum BrawlLib.Wii.Models.WiiColorComponentType : byte |
enum BrawlLib.Wii.Models.WiiVertexComponentType : byte |
unsafe delegate void BrawlLib.Wii.Models.ColorCodecConverter | ( | ref byte * | pIn, |
ref byte * | pOut | ||
) |
unsafe delegate void BrawlLib.Wii.Models.ElementDecoder | ( | ref byte * | pIn, |
ref byte * | pOut, | ||
float | scale | ||
) |