BrawlCrate v0.41
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Public Member Functions | Public Attributes | Static Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.SRT0TextureNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.SRT0TextureNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode BrawlLib.Wii.Animations.IKeyframeSource

Public Member Functions

 SRT0TextureNode (int index, bool indirect)
 
void CheckNext ()
 
void CheckPrev ()
 
override bool OnInitialize ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
override void Export (string outPath)
 
float GetFrameValue (int arrayIndex, float index)
 
KeyframeEntry GetKeyframe (int arrayIndex, int index)
 
KeyframeEntry SetKeyframe (int arrayIndex, int index, float value)
 
void SetKeyframe (int index, SRTAnimationFrame frame)
 
void SetKeyframeOnlyTrans (int index, SRTAnimationFrame frame)
 
void SetKeyframeOnlyRot (int index, SRTAnimationFrame frame)
 
void SetKeyframeOnlyScale (int index, SRTAnimationFrame frame)
 
void SetKeyframeOnlyTrans (int index, Vector2 trans)
 
void SetKeyframeOnlyRot (int index, float rot)
 
void SetKeyframeOnlyScale (int index, Vector2 scale)
 
void RemoveKeyframe (int arrayIndex, int index)
 
void RemoveKeyframe (int index)
 
void RemoveKeyframeOnlyTrans (int index)
 
void RemoveKeyframeOnlyRot (int index)
 
void RemoveKeyframeOnlyScale (int index)
 
SRTAnimationFrame GetAnimFrame (int index)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

bool _indirect
 
int _textureIndex
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Static Public Attributes

static bool _generateTangents = true
 

Properties

override ResourceType ResourceFileType [get]
 
bool Indirect [get, set]
 
int TextureIndex [get, set]
 
int FrameCount [get]
 
KeyframeCollection Keyframes [get]
 
KeyframeArray[] KeyArrays [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 
- Properties inherited from BrawlLib.Wii.Animations.IKeyframeSource
int FrameCount [get]
 
KeyframeArray[] KeyArrays [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Constructor & Destructor Documentation

◆ SRT0TextureNode()

BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SRT0TextureNode ( int  index,
bool  indirect 
)
inline
768 {
769 _textureIndex = index;
770 _name = (indirect ? "Ind" : "") + "Texture" + index;
771 _indirect = indirect;
772 }
string _name
Definition: ResourceNode.cs:139
int _textureIndex
Definition: SRT0Node.cs:765
bool _indirect
Definition: SRT0Node.cs:715

Member Function Documentation

◆ CheckNext()

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.CheckNext ( )
inline
775 {
776 if (Index == Parent.Children.Count - 1)
777 {
778 return;
779 }
780
781 int index = Index;
782 if (_indirect && ((SRT0TextureNode) Parent.Children[Index + 1])._indirect == false ||
783 _textureIndex > ((SRT0TextureNode) Parent.Children[Index + 1])._textureIndex &&
784 _indirect == ((SRT0TextureNode) Parent.Children[Index + 1])._indirect)
785 {
786 DoMoveDown();
787 if (index != Index)
788 {
789 CheckNext();
790 }
791 }
792 }
ResourceNode Parent
Definition: ResourceNode.cs:245
int Index
Definition: ResourceNode.cs:301
virtual void DoMoveDown()
Definition: ResourceNode.cs:531
List< ResourceNode > Children
Definition: ResourceNode.cs:262
void CheckNext()
Definition: SRT0Node.cs:774

◆ CheckPrev()

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.CheckPrev ( )
inline
795 {
796 if (Index == 0)
797 {
798 return;
799 }
800
801 int index = Index;
802 if (_indirect == false && ((SRT0TextureNode) Parent.Children[Index - 1])._indirect ||
803 _textureIndex < ((SRT0TextureNode) Parent.Children[Index - 1])._textureIndex &&
804 _indirect == ((SRT0TextureNode) Parent.Children[Index - 1])._indirect)
805 {
806 DoMoveUp();
807 if (index != Index)
808 {
809 CheckPrev();
810 }
811 }
812 }
virtual void DoMoveUp()
Definition: ResourceNode.cs:548
void CheckPrev()
Definition: SRT0Node.cs:794

◆ Export()

override void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.Export ( string  outPath)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

874 {
875 int dataLen = OnCalculateSize(true);
876 using (FileStream stream = new FileStream(outPath, FileMode.OpenOrCreate, FileAccess.ReadWrite,
877 FileShare.None, 8, FileOptions.RandomAccess))
878 {
879 stream.SetLength(dataLen);
880 using (FileMap map = FileMap.FromStream(stream))
881 {
882 AnimationConverter.EncodeSRT0Keyframes(Keyframes, map.Address, map.Address + _entryLength, _code);
883 }
884 }
885 }
Definition: FileMap.cs:10
static FileMap FromStream(FileStream stream)
Definition: FileMap.cs:117
VoidPtr Address
Definition: FileMap.cs:16
override int OnCalculateSize(bool force)
Definition: SRT0Node.cs:862
KeyframeCollection Keyframes
Definition: SRT0Node.cs:827

◆ GetAnimFrame()

SRTAnimationFrame BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.GetAnimFrame ( int  index)
inline
1018 {
1019 SRTAnimationFrame frame = new SRTAnimationFrame {Index = index};
1020 float* dPtr = (float*) &frame;
1021 for (int x = 0; x < 5; x++)
1022 {
1023 frame.SetBool(x, Keyframes.GetKeyframe(x, index) != null);
1024 *dPtr++ = GetFrameValue(x, index);
1025 }
1026
1027 return frame;
1028 }
float GetFrameValue(int arrayIndex, float index)
Definition: SRT0Node.cs:891
KeyframeEntry GetKeyframe(int arrayIndex, int index)
Definition: KeyframeCollection.cs:79
Definition: AnimationFrame.cs:185
void SetBool(int index, bool val)
Definition: AnimationFrame.cs:201

◆ GetFrameValue()

float BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.GetFrameValue ( int  arrayIndex,
float  index 
)
inline
892 {
893 return Keyframes.GetFrameValue(arrayIndex, index);
894 }
float GetFrameValue(int arrayIndex, float index, bool returnOutValue=false)
Definition: KeyframeCollection.cs:84

◆ GetKeyframe()

KeyframeEntry BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.GetKeyframe ( int  arrayIndex,
int  index 
)
inline
897 {
898 return Keyframes.GetKeyframe(arrayIndex, index);
899 }

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

863 {
864 _dataLength = AnimationConverter.CalculateSRT0Size(Keyframes, out _entryLength, out _code);
865 return _dataLength + _entryLength;
866 }

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

842 {
843 if (_name == null)
844 {
845 _name = (_indirect ? "Ind" : "") + "Texture" + _textureIndex;
846 }
847
848 _code = Header->Code;
849
850 _keyframes = null;
851
852 return false;
853 }

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

869 {
870 AnimationConverter.EncodeSRT0Keyframes(_keyframes, address, _dataAddr, _code);
871 }

◆ RemoveKeyframe() [1/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.RemoveKeyframe ( int  arrayIndex,
int  index 
)
inline
978 {
979 KeyframeEntry k = Keyframes.Remove(arrayIndex, index);
980 if (k != null && _generateTangents)
981 {
982 k.GenerateTangent();
985 }
986 }
static bool _generateTangents
Definition: SRT0Node.cs:889
Definition: KeyframeCollection.cs:193
KeyframeEntry _prev
Definition: KeyframeCollection.cs:195
float GenerateTangent()
Definition: KeyframeCollection.cs:322
KeyframeEntry _next
Definition: KeyframeCollection.cs:195

◆ RemoveKeyframe() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.RemoveKeyframe ( int  index)
inline
989 {
990 for (int i = 0; i < 5; i++)
991 {
992 RemoveKeyframe(i, index);
993 }
994 }
void RemoveKeyframe(int arrayIndex, int index)
Definition: SRT0Node.cs:977

◆ RemoveKeyframeOnlyRot()

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.RemoveKeyframeOnlyRot ( int  index)
inline
1005 {
1006 RemoveKeyframe(2, index);
1007 }

◆ RemoveKeyframeOnlyScale()

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.RemoveKeyframeOnlyScale ( int  index)
inline
1010 {
1011 for (int i = 0; i < 2; i++)
1012 {
1013 RemoveKeyframe(i, index);
1014 }
1015 }

◆ RemoveKeyframeOnlyTrans()

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.RemoveKeyframeOnlyTrans ( int  index)
inline
997 {
998 for (int i = 3; i < 5; i++)
999 {
1000 RemoveKeyframe(i, index);
1001 }
1002 }

◆ SetKeyframe() [1/2]

KeyframeEntry BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframe ( int  arrayIndex,
int  index,
float  value 
)
inline
902 {
903 bool exists = Keyframes.GetKeyframe(arrayIndex, index) != null;
904 KeyframeEntry k = Keyframes.SetFrameValue(arrayIndex, index, value);
905
906 if (!exists && !_generateTangents)
907 {
908 k.GenerateTangent();
909 }
910
912 {
913 k.GenerateTangent();
916 }
917
919 return k;
920 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313
KeyframeEntry SetFrameValue(int arrayIndex, int frameIndex, float value, bool parsing=false)
Definition: KeyframeCollection.cs:74

◆ SetKeyframe() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframe ( int  index,
SRTAnimationFrame  frame 
)
inline
923 {
924 float* v = (float*) &frame;
925 for (int i = 0; i < 5; i++)
926 {
927 SetKeyframe(i, index, *v++);
928 }
929 }
KeyframeEntry SetKeyframe(int arrayIndex, int index, float value)
Definition: SRT0Node.cs:901

◆ SetKeyframeOnlyRot() [1/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframeOnlyRot ( int  index,
float  rot 
)
inline
964 {
965 SetKeyframe(2, index, rot);
966 }

◆ SetKeyframeOnlyRot() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframeOnlyRot ( int  index,
SRTAnimationFrame  frame 
)
inline
941 {
942 SetKeyframe(2, index, frame.Rotation);
943 }
float Rotation
Definition: AnimationFrame.cs:190

◆ SetKeyframeOnlyScale() [1/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframeOnlyScale ( int  index,
SRTAnimationFrame  frame 
)
inline
946 {
947 float* v = (float*) &frame.Scale;
948 for (int i = 0; i < 2; i++)
949 {
950 SetKeyframe(i, index, *v++);
951 }
952 }
Vector2 Scale
Definition: AnimationFrame.cs:189

◆ SetKeyframeOnlyScale() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframeOnlyScale ( int  index,
Vector2  scale 
)
inline
969 {
970 float* v = (float*) &scale;
971 for (int i = 0; i < 2; i++)
972 {
973 SetKeyframe(i, index, *v++);
974 }
975 }

◆ SetKeyframeOnlyTrans() [1/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframeOnlyTrans ( int  index,
SRTAnimationFrame  frame 
)
inline
932 {
933 float* v = (float*) &frame.Translation;
934 for (int i = 3; i < 5; i++)
935 {
936 SetKeyframe(i, index, *v++);
937 }
938 }
Vector2 Translation
Definition: AnimationFrame.cs:191

◆ SetKeyframeOnlyTrans() [2/2]

void BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.SetKeyframeOnlyTrans ( int  index,
Vector2  trans 
)
inline
955 {
956 float* v = (float*) &trans;
957 for (int i = 3; i < 5; i++)
958 {
959 SetKeyframe(i, index, *v++);
960 }
961 }

Member Data Documentation

◆ _generateTangents

bool BrawlLib.SSBB.ResourceNodes.SRT0TextureNode._generateTangents = true
static

◆ _indirect

bool BrawlLib.SSBB.ResourceNodes.SRT0TextureNode._indirect

◆ _textureIndex

int BrawlLib.SSBB.ResourceNodes.SRT0TextureNode._textureIndex

Property Documentation

◆ FrameCount

int BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.FrameCount
get

◆ Indirect

bool BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.Indirect
getset
719 {
720 get => _indirect;
721 set
722 {
723 foreach (SRT0TextureNode t in Parent.Children)
724 {
725 if (t.Index != Index && t._textureIndex == _textureIndex && t._indirect == value)
726 {
727 return;
728 }
729 }
730
731 _indirect = value;
732
733 Name = (_indirect ? "Ind" : "") + "Texture" + _textureIndex;
734
735 CheckNext();
736 CheckPrev();
737 }
738 }
virtual string Name
Definition: ResourceNode.cs:223

◆ KeyArrays

KeyframeArray [] BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.KeyArrays
get

◆ Keyframes

KeyframeCollection BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.Keyframes
get
827 {
828 get
829 {
830 if (_keyframes == null)
831 {
832 System.Diagnostics.Debug.WriteLine((IntPtr) Header);
833 _keyframes = AnimationConverter.DecodeKeyframes(Header,
834 Parent?.Parent as SRT0Node, 5, 1, 1);
835 }
836
837 return _keyframes;
838 }
839 }

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.ResourceFileType
get

◆ TextureIndex

int BrawlLib.SSBB.ResourceNodes.SRT0TextureNode.TextureIndex
getset
742 {
743 get => _textureIndex;
744 set
745 {
746 int val = _indirect ? value.Clamp(0, 2) : value.Clamp(0, 7);
747
748 foreach (SRT0TextureNode t in Parent.Children)
749 {
750 if (t.Index != Index && t._textureIndex == val && t._indirect == _indirect)
751 {
752 return;
753 }
754 }
755
756 _textureIndex = val;
757
758 Name = (_indirect ? "Ind" : "") + "Texture" + _textureIndex;
759
760 CheckNext();
761 CheckPrev();
762 }
763 }

The documentation for this class was generated from the following file: