◆ _areaOffsetPosX
| bfloat BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._areaOffsetPosX |
◆ _areaOffsetPosY
| bfloat BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._areaOffsetPosY |
◆ _areaRangeX
| bfloat BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._areaRangeX |
◆ _areaRangeY
| bfloat BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._areaRangeY |
◆ _boneName
| fixed byte BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._boneName[0x20] |
◆ _difficultyMotionRatios
| DifficultyRatios BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._difficultyMotionRatios |
◆ _isValidTrigger
| TriggerData BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._isValidTrigger |
◆ _modelIndex
| byte BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._modelIndex |
◆ _motionPathData
| MotionPathData BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._motionPathData |
◆ _motionPathTrigger
| TriggerData BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._motionPathTrigger |
◆ _restrictUpExit
| bool8 BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._restrictUpExit |
◆ _unknown0x08
| buint BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x08 |
◆ _unknown0x0C
| buint BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x0C |
◆ _unknown0x10
| buint BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x10 |
◆ _unknown0x14
| buint BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x14 |
◆ _unknown0x18
| buint BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x18 |
◆ _unknown0x1C
| buint BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x1C |
◆ _unknown0x31
| byte BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x31 |
◆ _unknown0x33
| byte BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry._unknown0x33 |
◆ Size
| const int BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry.Size = 0x98 |
|
static |
◆ BoneName
| string BrawlLib.SSBB.Types.Subspace.Objects.GLADEntry.BoneName |
|
getset |
31 {
34 }
uint WriteUTF8String(string s)
Definition: VoidPtr.cs:239
string GetUTF8String()
Definition: VoidPtr.cs:210
The documentation for this struct was generated from the following file:
- BrawlLib/SSBB/Types/Subspace/Objects/GLAD.cs