BrawlCrate
v0.41
Wii File Editor
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Name :
BrawlLib.SSBB.ResourceNodes.BrawlAITypes
,
BrawlLib.SSBB.ResourceNodes.NameSizeGroup
,
BrawlLib.SSBB.SupportedFileInfo
,
BrawlLib.SSBB.Types.ResourcePair
nameIndex :
BrawlLib.CustomLists.FighterNameGenerators
nameTable :
BrawlLib.SSBB.Types.AnimCurveHeader
nanaSoundData :
BrawlLib.SSBB.ResourceNodes.MoveDefDataNode
nanaSubActions :
BrawlLib.SSBB.ResourceNodes.MoveDefDataNode
nAvgBytesPerSec :
BrawlLib.Internal.Audio.WaveFormatEx
nBlockAlign :
BrawlLib.Internal.Audio.WaveFormatEx
nChannels :
BrawlLib.Internal.Audio.WaveFormatEx
ncycles :
BrawlLib.Imaging.GIF.NeuQuant
NearZ :
BrawlLib.Wii.Animations.CameraAnimationFrame
netbiasshift :
BrawlLib.Imaging.GIF.NeuQuant
netindex :
BrawlLib.Imaging.GIF.NeuQuant
netsize :
BrawlLib.Imaging.GIF.NeuQuant
network :
BrawlLib.Imaging.GIF.NeuQuant
Neutral :
BrawlLib.Modeling.FrameState
,
BrawlLib.Modeling.TextureFrameState
NewImage :
BrawlCrate.BrawlManagers.StageManager.SingleUseDialogs.ConfirmIconReplaceDialog
NewLine :
BrawlLib.Wii.Graphics.ShaderGenerator
newObjectToolStripMenuItem :
BrawlCrate.UI.CollisionEditor
NextAddress :
BrawlLib.SSBB.ResourceNodes.CEEntryNode
NodeCache :
BrawlLib.Wii.Models.ModelLinker
nodeDictionary :
BrawlLib.SSBB.ResourceNodes.MoveDefNode
NodeIDs :
BrawlLib.Modeling.Triangle_Converter.Primitive
NormalLength :
BrawlLib.Modeling.PrimitiveManager
Normals :
BrawlLib.Wii.Models.ModelLinker
noteIndex :
BrawlLib.SSBB.Types.Audio.RWSD_NoteEvent
nSamplesPerSec :
BrawlLib.Internal.Audio.WaveFormatEx
num :
BrawlLib.SSBB.ResourceNodes.CHR0Node
numBytes :
BrawlLib.Internal.Windows.Forms.HexEntryBox
numFPS :
BrawlLib.Internal.Windows.Controls.ModelViewer.Panels.ModelPlaybackPanel
numFrameIndex :
BrawlLib.Internal.Windows.Controls.ModelViewer.Panels.ModelPlaybackPanel
numLOD :
BrawlLib.Internal.Windows.Forms.TextureConverterDialog
numNewCount :
BrawlLib.Internal.Windows.Forms.NumericInputForm
numNormX :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.VertexEditor
numNormY :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.VertexEditor
numNormZ :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.VertexEditor
numPosX :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.VertexEditor
numPosY :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.VertexEditor
numPosZ :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.VertexEditor
numRotX :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numRotY :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numRotZ :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numScaleX :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numScaleY :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numScaleZ :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numTotalFrames :
BrawlLib.Internal.Windows.Controls.ModelViewer.Panels.ModelPlaybackPanel
numTransX :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numTransY :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numTransZ :
BrawlLib.Internal.Windows.Controls.ModelViewer.Editors.CHR0Editor
numX :
BrawlCrate.UI.CollisionEditor
numY :
BrawlCrate.UI.CollisionEditor
Generated by
1.9.5