BrawlCrate v0.41
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Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.CEEntryNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.CEEntryNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override bool OnInitialize ()
 
override void OnPopulate ()
 
float? GetPart2 (int id)
 
int SetPart2 (float value, int insertID)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
override int OnCalculateSize (bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

VoidPtr NextAddress = 0
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

override ResourceType ResourceFileType [get]
 
string ID [get, set]
 
string TrueID [get]
 
int Unknown [get, set]
 
int NumEntries [get]
 
List< float > Part2Entries [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ GetPart2()

float? BrawlLib.SSBB.ResourceNodes.CEEntryNode.GetPart2 ( int  id)
inline
318 {
319 if (IndexList.IndexOf(id - 0x2000) >= 0)
320 {
321 return Part2Entries[IndexList.IndexOf(id - 0x2000)];
322 }
323
324 return null;
325 }
List< float > Part2Entries
Definition: CENode.cs:262

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.CEEntryNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

381 {
382 int eventSize = 0;
383 int part2Size = 0;
384 int headerSize = 0x10;
385 foreach (CEEventNode n in Children)
386 {
387 eventSize += n.EntrySize;
388 }
389
390 part2Size += Part2Entries.Count * 0x4;
391 if ((eventSize + part2Size + headerSize) % 0x10 != 0)
392 {
393 return eventSize + part2Size + headerSize + 0x10 - (eventSize + part2Size + headerSize) % 0x10;
394 }
395
396 return eventSize + part2Size + headerSize;
397 }
List< ResourceNode > Children
Definition: ResourceNode.cs:262

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.CEEntryNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

273 {
274 entries.Clear();
275 if (_name == null || _name == "")
276 {
277 _name = ((int) Header->_ID).ToString("X");
278 }
279
280 bfloat* part2 = Header->part2;
281 if (part2 != null && part2->Address >= Header->Address && part2->Address > 0)
282 {
283 while (part2 < Header->Address + WorkingUncompressed.Length)
284 {
285 entries.Add(*part2);
286 part2++;
287 }
288 }
289
290 id = Header->_ID;
291 EventsOffset = Header->_EventsOffset;
292 part2Offset = Header->_part2Offset;
293 unknown = Header->_unknown;
294 _name = TrueID;
295 return true;
296 }
string TrueID
Definition: CENode.cs:245
string _name
Definition: ResourceNode.cs:139
DataSource WorkingUncompressed
Definition: ResourceNode.cs:183
Definition: BigEndianTypes.cs:109
VoidPtr Address
Definition: BigEndianTypes.cs:128
int Length
Definition: ResourceNode.cs:32

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.CEEntryNode.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

300 {
301 CEEvent* currentEvent = null;
302 VoidPtr current = Header->Event;
303 while ((bfloat*) current < Header->part2)
304 {
305 currentEvent = (CEEvent*) current;
306 CEEventNode temp = new CEEventNode();
307 temp.Initialize(this, new DataSource(current, currentEvent->_entrySize));
308 current += 0x4 + 0x4 * temp.NumEntries;
309 }
310
311 for (int i = 0; i < Part2Entries.Count; i++)
312 {
313 IndexList.Add(i);
314 }
315 }
Definition: VoidPtr.cs:9
Definition: AI.cs:111
bshort _entrySize
Definition: AI.cs:114

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.CEEntryNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

347 {
348 CEEntry* header = (CEEntry*) address;
349 int eventSize = 0;
350 header->_EventsOffset = EventsOffset;
351 header->_ID = id;
352#if DEBUG
353 header->_ID = Convert.ToInt32(_name, 16); //Debug Code
354#endif
355 header->_unknown = unknown;
356 VoidPtr currentAddress = header->Event;
357 foreach (CEEventNode n in Children)
358 {
359 int Size = n.CalculateSize(true);
360 eventSize += Size;
361 for (int i = 0; i < n.Entries.Count; i++)
362 {
363 if (n.Entries[i] >= 0x2000)
364 {
365 n.Entries[i] = IndexList.IndexOf(n.Entries[i] - 0x2000) + 0x2000;
366 }
367 }
368
369 n.Rebuild(currentAddress, Size, true);
370 currentAddress += Size;
371 }
372
373 header->_part2Offset = eventSize + 0x10; //header size
374 for (int i = 0; i < Part2Entries.Count; i++)
375 {
376 header->part2[i] = Part2Entries[i];
377 }
378 }

◆ SetPart2()

int BrawlLib.SSBB.ResourceNodes.CEEntryNode.SetPart2 ( float  value,
int  insertID 
)
inline
328 {
329 if (GetPart2(insertID) != value && GetPart2(insertID) != null)
330 {
331 IndexList.Insert(insertID - 0x2000, Part2Entries.Count);
332 Part2Entries.Insert(insertID - 0x2000, value);
333 return IndexList[insertID - 0x2000] + 0x2000;
334 }
335
336 if (GetPart2(insertID) == null) //if insertID is out of range of Part2Entries
337 {
338 IndexList.Add(Part2Entries.Count);
339 Part2Entries.Add(value);
340 return IndexList[IndexList.Count - 1] + 0x2000;
341 }
342
343 return insertID; //if there's no change
344 }
float? GetPart2(int id)
Definition: CENode.cs:317

Member Data Documentation

◆ NextAddress

VoidPtr BrawlLib.SSBB.ResourceNodes.CEEntryNode.NextAddress = 0

Property Documentation

◆ ID

string BrawlLib.SSBB.ResourceNodes.CEEntryNode.ID
getset
236 {
237 get => id.ToString("X");
238 set
239 {
240 id = Convert.ToInt32(value, 16);
242 }
243 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ NumEntries

int BrawlLib.SSBB.ResourceNodes.CEEntryNode.NumEntries
get

◆ Part2Entries

List<float> BrawlLib.SSBB.ResourceNodes.CEEntryNode.Part2Entries
getset
262 {
263 get => entries;
264 set
265 {
266 entries = value;
268 }
269 }

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.CEEntryNode.ResourceFileType
get

◆ TrueID

string BrawlLib.SSBB.ResourceNodes.CEEntryNode.TrueID
get

◆ Unknown

int BrawlLib.SSBB.ResourceNodes.CEEntryNode.Unknown
getset
249 {
250 get => unknown;
251 set
252 {
253 unknown = value;
255 }
256 }

The documentation for this class was generated from the following file: