BrawlCrate v0.41
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Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC1EntryNode BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode

Public Member Functions

 GBCEntryNode ()
 
override bool OnInitialize ()
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

DifficultyRatiosClass _difficultyRotateSpeeds
 
DifficultyRatiosClass _difficultyMotionRatios
 
TriggerDataClass _enterCannonTrigger
 
TriggerDataClass _motionPathTrigger
 
TriggerDataClass _isValidTrigger
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

List< ResourceNodeRenderTargets [get]
 
MotionPathDataClass MotionPathData [get, set]
 
uint Unknown0x008 [get, set]
 
uint Unknown0x00C [get, set]
 
uint Unknown0x010 [get, set]
 
uint Unknown0x014 [get, set]
 
uint Unknown0x018 [get, set]
 
uint Unknown0x01C [get, set]
 
Vector2 AreaOffsetPosition [get, set]
 
Vector2 AreaRange [get, set]
 
Vector2 Position [get, set]
 
float Rotation [get, set]
 
float MaxRotation [get, set]
 
DifficultyRatiosClass DifficultyRotateSpeeds [get, set]
 
DifficultyRatiosClass DifficultyMotionRatios [get, set]
 
uint MaxFrames [get, set]
 
float MaxFireRotation [get, set]
 
Vector2 CameraOffset [get, set]
 
bool IsAutoFire [get, set]
 
byte Unknown0x0C9 [get, set]
 
bool FullRotate [get, set]
 
bool AlwaysRotate [get, set]
 
byte ModelDataIndex [get, set]
 
byte Unknown0x0CD [get, set]
 
ushort Unknown0x0CE [get, set]
 
uint Unknown0x0D0 [get, set]
 
uint Unknown0x0D4 [get, set]
 
TriggerDataClass EnterCannonTrigger [get, set]
 
TriggerDataClass MotionPathTrigger [get, set]
 
TriggerDataClass IsValidTrigger [get, set]
 
AttackDataClass AttackData [get, set]
 
uint Unknown0x13C [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Constructor & Destructor Documentation

◆ GBCEntryNode()

BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.GBCEntryNode ( )
inline
419 {
420 Data = new GBCHeader();
421 Data._unknown0x00C = 0x12;
422 Data._unknown0x0CE = 0x08;
423 _attackData = new AttackDataClass(this);
424 _motionPathData = new MotionPathDataClass(this);
425 _enterCannonTrigger = new TriggerDataClass(this);
426 _motionPathTrigger = new TriggerDataClass(this);
427 _isValidTrigger = new TriggerDataClass(this);
428 _difficultyMotionRatios = new DifficultyRatiosClass(this);
429 _difficultyRotateSpeeds = new DifficultyRatiosClass(this);
430 }
TriggerDataClass _isValidTrigger
Definition: GBCNode.cs:381
DifficultyRatiosClass _difficultyMotionRatios
Definition: GBCNode.cs:207
TriggerDataClass _enterCannonTrigger
Definition: GBCNode.cs:355
TriggerDataClass _motionPathTrigger
Definition: GBCNode.cs:368
DifficultyRatiosClass _difficultyRotateSpeeds
Definition: GBCNode.cs:194

Member Function Documentation

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

Reimplemented in BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC1EntryNode, and BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.

433 {
435
436 _motionPathData = new MotionPathDataClass(this, Data._motionPathData);
437 _attackData = new AttackDataClass(this, Data._attackData);
438 _enterCannonTrigger = new TriggerDataClass(this, Data._enterCannonTrigger);
439 _motionPathTrigger = new TriggerDataClass(this, Data._motionPathTrigger);
440 _isValidTrigger = new TriggerDataClass(this, Data._isValidTrigger);
441 _difficultyRotateSpeeds = new DifficultyRatiosClass(this, Data._difficultyRotateSpeeds);
442 _difficultyMotionRatios = new DifficultyRatiosClass(this, Data._difficultyMotionRatios);
443
444 return false;
445 }
DataSource WorkingUncompressed
Definition: ResourceNode.cs:183
VoidPtr Address
Definition: ResourceNode.cs:31
MotionPathData _motionPathData
Definition: GBC.cs:12
DifficultyRatios _difficultyRotateSpeeds
Definition: GBC.cs:27
TriggerData _isValidTrigger
Definition: GBC.cs:44
TriggerData _motionPathTrigger
Definition: GBC.cs:43
DifficultyRatios _difficultyMotionRatios
Definition: GBC.cs:28
TriggerData _enterCannonTrigger
Definition: GBC.cs:42
AttackData _attackData
Definition: GBC.cs:45

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

Reimplemented in BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC1EntryNode, and BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.

448 {
449 Data._motionPathData = MotionPathData;
450 Data._attackData = AttackData;
451 Data._enterCannonTrigger = EnterCannonTrigger;
452 Data._motionPathTrigger = MotionPathTrigger;
453 Data._isValidTrigger = IsValidTrigger;
454 Data._difficultyRotateSpeeds = _difficultyRotateSpeeds;
455 Data._difficultyMotionRatios = _difficultyMotionRatios;
456 }
TriggerDataClass IsValidTrigger
Definition: GBCNode.cs:385
TriggerDataClass MotionPathTrigger
Definition: GBCNode.cs:372
MotionPathDataClass MotionPathData
Definition: GBCNode.cs:58
AttackDataClass AttackData
Definition: GBCNode.cs:398
TriggerDataClass EnterCannonTrigger
Definition: GBCNode.cs:359

Member Data Documentation

◆ _difficultyMotionRatios

DifficultyRatiosClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode._difficultyMotionRatios

◆ _difficultyRotateSpeeds

DifficultyRatiosClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode._difficultyRotateSpeeds

◆ _enterCannonTrigger

TriggerDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode._enterCannonTrigger

◆ _isValidTrigger

TriggerDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode._isValidTrigger

◆ _motionPathTrigger

TriggerDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode._motionPathTrigger

Property Documentation

◆ AlwaysRotate

bool BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.AlwaysRotate
getset
291 {
292 get => Data._alwaysRotate == 1;
293 set
294 {
295 Data._alwaysRotate = value ? (byte)1 : (byte)0;
297 }
298 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ AreaOffsetPosition

Vector2 BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.AreaOffsetPosition
getset
136 {
137 get => new Vector2(Data._areaOffsetPosX, Data._areaOffsetPosY);
138 set
139 {
140 Data._areaOffsetPosX = value.X;
141 Data._areaOffsetPosY = value.Y;
143 }
144 }
Definition: Vector2.cs:10
bfloat _areaOffsetPosX
Definition: GBC.cs:19
bfloat _areaOffsetPosY
Definition: GBC.cs:20

◆ AreaRange

Vector2 BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.AreaRange
getset
149 {
150 get => new Vector2(Data._areaRangeX, Data._areaRangeY);
151 set
152 {
153 Data._areaRangeX = value.X;
154 Data._areaRangeY = value.Y;
156 }
157 }
bfloat _areaRangeY
Definition: GBC.cs:22
bfloat _areaRangeX
Definition: GBC.cs:21

◆ AttackData

AttackDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.AttackData
getset
398 {
399 get => _attackData;
400 set
401 {
402 _attackData = value;
404 }
405 }

◆ CameraOffset

Vector2 BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.CameraOffset
getset
245 {
246 get => new Vector2(Data._cameraOffsetX, Data._cameraOffsetY);
247 set
248 {
249 Data._cameraOffsetX = value.X;
250 Data._cameraOffsetY = value.Y;
252 }
253 }
bfloat _cameraOffsetX
Definition: GBC.cs:31
bfloat _cameraOffsetY
Definition: GBC.cs:32

◆ DifficultyMotionRatios

DifficultyRatiosClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.DifficultyMotionRatios
getset
211 {
213 set
214 {
217 }
218 }

◆ DifficultyRotateSpeeds

DifficultyRatiosClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.DifficultyRotateSpeeds
getset
198 {
200 set
201 {
204 }
205 }

◆ EnterCannonTrigger

TriggerDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.EnterCannonTrigger
getset
359 {
360 get => _enterCannonTrigger;
361 set
362 {
363 _enterCannonTrigger = value;
365 }
366 }

◆ FullRotate

bool BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.FullRotate
getset
280 {
281 get => Data._fullRotate == 1;
282 set
283 {
284 Data._fullRotate = value ? (byte)1 : (byte)0;
286 }
287 }

◆ IsAutoFire

bool BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.IsAutoFire
getset
257 {
258 get => Data._isAutoFire == 1;
259 set
260 {
261 Data._isAutoFire = value ? (byte)1 : (byte)0;
263 }
264 }

◆ IsValidTrigger

TriggerDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.IsValidTrigger
getset
385 {
386 get => _isValidTrigger;
387 set
388 {
389 _isValidTrigger = value;
391 }
392 }

◆ MaxFireRotation

float BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.MaxFireRotation
getset
233 {
234 get => Data._maxFireRot;
235 set
236 {
237 Data._maxFireRot = value;
239 }
240 }
bfloat _maxFireRot
Definition: GBC.cs:30

◆ MaxFrames

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.MaxFrames
getset
222 {
223 get => Data._maxFrames;
224 set
225 {
226 Data._maxFrames = value;
228 }
229 }

◆ MaxRotation

float BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.MaxRotation
getset
185 {
186 get => Data._maxRot;
187 set
188 {
189 Data._maxRot = value;
191 }
192 }

◆ ModelDataIndex

byte BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.ModelDataIndex
getset
302 {
303 get => Data._mdlIndex;
304 set
305 {
306 Data._mdlIndex = value;
308 }
309 }

◆ MotionPathData

MotionPathDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.MotionPathData
getset
58 {
59 get => _motionPathData;
60 set
61 {
62 _motionPathData = value;
64 }
65 }

◆ MotionPathTrigger

TriggerDataClass BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.MotionPathTrigger
getset
372 {
373 get => _motionPathTrigger;
374 set
375 {
376 _motionPathTrigger = value;
378 }
379 }

◆ Position

Vector2 BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Position
getset
162 {
163 get => new Vector2(Data._posX, Data._posY);
164 set
165 {
166 Data._posX = value.X;
167 Data._posY = value.Y;
169 }
170 }

◆ RenderTargets

List<ResourceNode> BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.RenderTargets
get
37 {
38 get
39 {
40 List<ResourceNode> _targets = new List<ResourceNode>();
41 if (Parent?.Parent?.Parent is ARCNode a)
42 {
43 if (ModelDataIndex != byte.MaxValue)
44 {
45 ResourceNode model = a.Children.FirstOrDefault(c => c is ARCEntryNode ae && ae.FileType == ARCFileType.ModelData && ae.FileIndex == ModelDataIndex);
46 if (model != null)
47 _targets.Add(model);
48 }
49 }
50 return _targets;
51 }
52 }
ResourceNode Parent
Definition: ResourceNode.cs:245
byte ModelDataIndex
Definition: GBCNode.cs:302
ARCFileType
Definition: ARC.cs:144

◆ Rotation

float BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Rotation
getset
174 {
175 get => Data._rot;
176 set
177 {
178 Data._rot = value;
180 }
181 }

◆ Unknown0x008

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x008
getset
69 {
70 get => Data._unknown0x008;
71 set
72 {
73 Data._unknown0x008 = value;
75 }
76 }
buint _unknown0x008
Definition: GBC.cs:13

◆ Unknown0x00C

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x00C
getset
80 {
81 get => Data._unknown0x00C;
82 set
83 {
84 Data._unknown0x00C = value;
86 }
87 }
buint _unknown0x00C
Definition: GBC.cs:14

◆ Unknown0x010

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x010
getset
91 {
92 get => Data._unknown0x010;
93 set
94 {
95 Data._unknown0x010 = value;
97 }
98 }
buint _unknown0x010
Definition: GBC.cs:15

◆ Unknown0x014

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x014
getset
102 {
103 get => Data._unknown0x014;
104 set
105 {
106 Data._unknown0x014 = value;
108 }
109 }
buint _unknown0x014
Definition: GBC.cs:16

◆ Unknown0x018

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x018
getset
113 {
114 get => Data._unknown0x018;
115 set
116 {
117 Data._unknown0x018 = value;
119 }
120 }
buint _unknown0x018
Definition: GBC.cs:17

◆ Unknown0x01C

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x01C
getset
124 {
125 get => Data._unknown0x01C;
126 set
127 {
128 Data._unknown0x01C = value;
130 }
131 }
buint _unknown0x01C
Definition: GBC.cs:18

◆ Unknown0x0C9

byte BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x0C9
getset
268 {
269 get => Data._unknown0x0C9;
270 set
271 {
272
273 Data._unknown0x0C9 = value;
275 }
276 }

◆ Unknown0x0CD

byte BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x0CD
getset
313 {
314 get => Data._unknown0x0CD;
315 set
316 {
317 Data._unknown0x0CD = value;
319 }
320 }

◆ Unknown0x0CE

ushort BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x0CE
getset
324 {
325 get => Data._unknown0x0CE;
326 set
327 {
328 Data._unknown0x0CE = value;
330 }
331 }
bushort _unknown0x0CE
Definition: GBC.cs:39

◆ Unknown0x0D0

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x0D0
getset
335 {
336 get => Data._unknown0x0D0;
337 set
338 {
339 Data._unknown0x0D0 = value;
341 }
342 }
buint _unknown0x0D0
Definition: GBC.cs:40

◆ Unknown0x0D4

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x0D4
getset
346 {
347 get => Data._unknown0x0D4;
348 set
349 {
350 Data._unknown0x0D4 = value;
352 }
353 }
buint _unknown0x0D4
Definition: GBC.cs:41

◆ Unknown0x13C

uint BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.Unknown0x13C
getset
409 {
410 get => Data._unknown0x13C;
411 set
412 {
413 Data._unknown0x13C = value;
415 }
416 }
buint _unknown0x13C
Definition: GBC.cs:46

The documentation for this class was generated from the following file: