BrawlCrate v0.41
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Public Member Functions | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode:
BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override int OnCalculateSize (bool force)
 
override bool OnInitialize ()
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode
 GBCEntryNode ()
 
override bool OnInitialize ()
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Properties

float ShootSpeed [get, set]
 
float ShootTimerSpeed [get, set]
 
float ShootAngleOffset [get, set]
 
float ShootStunTimerSpeed [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode
List< ResourceNodeRenderTargets [get]
 
MotionPathDataClass MotionPathData [get, set]
 
uint Unknown0x008 [get, set]
 
uint Unknown0x00C [get, set]
 
uint Unknown0x010 [get, set]
 
uint Unknown0x014 [get, set]
 
uint Unknown0x018 [get, set]
 
uint Unknown0x01C [get, set]
 
Vector2 AreaOffsetPosition [get, set]
 
Vector2 AreaRange [get, set]
 
Vector2 Position [get, set]
 
float Rotation [get, set]
 
float MaxRotation [get, set]
 
DifficultyRatiosClass DifficultyRotateSpeeds [get, set]
 
DifficultyRatiosClass DifficultyMotionRatios [get, set]
 
uint MaxFrames [get, set]
 
float MaxFireRotation [get, set]
 
Vector2 CameraOffset [get, set]
 
bool IsAutoFire [get, set]
 
byte Unknown0x0C9 [get, set]
 
bool FullRotate [get, set]
 
bool AlwaysRotate [get, set]
 
byte ModelDataIndex [get, set]
 
byte Unknown0x0CD [get, set]
 
ushort Unknown0x0CE [get, set]
 
uint Unknown0x0D0 [get, set]
 
uint Unknown0x0D4 [get, set]
 
TriggerDataClass EnterCannonTrigger [get, set]
 
TriggerDataClass MotionPathTrigger [get, set]
 
TriggerDataClass IsValidTrigger [get, set]
 
AttackDataClass AttackData [get, set]
 
uint Unknown0x13C [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode
DifficultyRatiosClass _difficultyRotateSpeeds
 
DifficultyRatiosClass _difficultyMotionRatios
 
TriggerDataClass _enterCannonTrigger
 
TriggerDataClass _motionPathTrigger
 
TriggerDataClass _isValidTrigger
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

552 {
553 return GBC2Entry.Size;
554 }
Definition: GBC.cs:60
const int Size
Definition: GBC.cs:61

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.

557 {
558 base.OnInitialize();
560 _shootSpeed = header->_shootSpeed;
561 _shootAngleOffset = header->_shootAngleOffset;
562 _shootStunTimerSpeed = header->_shootStunTimerSpeed;
563 _shootTimerSpeed = header->_shootTimerSpeed;
564 return false;
565 }
DataSource WorkingUncompressed
Definition: ResourceNode.cs:183
VoidPtr Address
Definition: ResourceNode.cs:31
bfloat _shootTimerSpeed
Definition: GBC.cs:65
bfloat _shootStunTimerSpeed
Definition: GBC.cs:67
bfloat _shootSpeed
Definition: GBC.cs:64
bfloat _shootAngleOffset
Definition: GBC.cs:66

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBCEntryNode.

568 {
569 base.OnRebuild(address, length, force);
570
571 GBC2Entry* hdr = (GBC2Entry*)address;
572 hdr->_header = Data;
573 hdr->_shootSpeed = _shootSpeed;
574 hdr->_shootAngleOffset = _shootAngleOffset;
575 hdr->_shootTimerSpeed = _shootTimerSpeed;
576 hdr->_shootStunTimerSpeed = _shootStunTimerSpeed;
577 }
GBCHeader _header
Definition: GBC.cs:63

Property Documentation

◆ ShootAngleOffset

float BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.ShootAngleOffset
getset
530 {
531 get => _shootAngleOffset;
532 set
533 {
534 _shootAngleOffset = value;
536 }
537 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ ShootSpeed

float BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.ShootSpeed
getset
506 {
507 get => _shootSpeed;
508 set
509 {
510 _shootSpeed = value;
512 }
513 }

◆ ShootStunTimerSpeed

float BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.ShootStunTimerSpeed
getset
542 {
543 get => _shootStunTimerSpeed;
544 set
545 {
546 _shootStunTimerSpeed = value;
548 }
549 }

◆ ShootTimerSpeed

float BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2EntryNode.ShootTimerSpeed
getset
518 {
519 get => _shootTimerSpeed;
520 set
521 {
522 _shootTimerSpeed = value;
524 }
525 }

The documentation for this class was generated from the following file: