BrawlCrate v0.41
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Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode:
BrawlLib.SSBB.ResourceNodes.MDL0EntryNode BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override bool OnInitialize ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
override void Export (string outPath)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MDL0EntryNode
override void SignalPropertyChange ()
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

Vector3[] _vertices
 
VertexCodec _enc
 
bool _forceRebuild
 
bool _forceFloat
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.MDL0EntryNode
int _entryIndex
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

MDL0ObjectNode[] Objects [get]
 
int TotalLen [get]
 
int MDL0Offset [get]
 
int DataOffset [get]
 
int StringOffset [get]
 
int ID [get]
 
bool IsXYZ [get]
 
WiiVertexComponentType Format [get]
 
byte Divisor [get]
 
byte EntryStride [get]
 
short NumVertices [get]
 
int NumLayers [get]
 
int LayerOffset [get]
 
bool ForceRebuild [get, set]
 
bool ForceFloat [get, set]
 
Vector3[] Vertices [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.MDL0EntryNode
MDL0Node Model [get]
 
BRRESNode BRESNode [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ Export()

override void BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.Export ( string  outPath)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

134 {
135 base.Export(outPath);
136 }

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

92 {
94 {
95 _enc = new VertexCodec(Vertices, false, _forceFloat);
96 return _enc._dataLen.Align(0x20) + 0x40;
97 }
98
99 return base.OnCalculateSize(force);
100 }
MDL0Node Model
Definition: MDL0GroupNode.cs:28
Vector3[] Vertices
Definition: MDL0FurPosNode.cs:63
VertexCodec _enc
Definition: MDL0FurPosNode.cs:87
bool _forceRebuild
Definition: MDL0FurPosNode.cs:88
bool _forceFloat
Definition: MDL0FurPosNode.cs:89
bool _isImport
Definition: MDL0Node.cs:47
Definition: VertexCodec.cs:9
int _dataLen
Definition: VertexCodec.cs:21

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

73 {
74 hdr = *Header;
75 base.OnInitialize();
76
78
79 if (_name == null && Header->_stringOffset != 0)
80 {
81 _name = Header->ResourceString;
82 }
83
84 return false;
85 }
void SetSizeInternal(int size)
Definition: ResourceNode.cs:799
string _name
Definition: ResourceNode.cs:139
bint _stringOffset
Definition: MDL0.cs:920
string ResourceString
Definition: MDL0.cs:948
bint _dataLen
Definition: MDL0.cs:917

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

103 {
105 {
106 MDL0FurPosData* header = (MDL0FurPosData*) address;
107
108 header->_dataLen = length;
109 header->_dataOffset = 0x40;
110 header->_index = _entryIndex;
111 header->_isXYZ = _enc._hasZ ? 1 : 0;
112 header->_type = (int) _enc._type;
113 header->_divisor = (byte) _enc._scale;
114 header->_entryStride = (byte) _enc._dstStride;
115 header->_numVertices = (short) _enc._srcCount;
116
117 header->_numLayers = NumLayers;
118 header->_offsetOfLayer = LayerOffset;
119
120 //Write data
121 _enc.Write(Vertices, (byte*) address + 0x40);
122 _enc.Dispose();
123 _enc = null;
124
125 _forceRebuild = false;
126 }
127 else
128 {
129 base.OnRebuild(address, length, force);
130 }
131 }
int _entryIndex
Definition: MDL0GroupNode.cs:22
int NumLayers
Definition: MDL0FurPosNode.cs:32
int LayerOffset
Definition: MDL0FurPosNode.cs:33
void Dispose()
Definition: VertexCodec.cs:37
void Write(byte *pOut)
Definition: VertexCodec.cs:369
int _scale
Definition: VertexCodec.cs:20
int _dstStride
Definition: VertexCodec.cs:18
WiiVertexComponentType _type
Definition: VertexCodec.cs:15
int _srcCount
Definition: VertexCodec.cs:17
Definition: MDL0.cs:916
byte _entryStride
Definition: MDL0.cs:926
bint _index
Definition: MDL0.cs:922
bint _dataOffset
Definition: MDL0.cs:919
bint _type
Definition: MDL0.cs:924
bshort _numVertices
Definition: MDL0.cs:927
byte _divisor
Definition: MDL0.cs:925
bint _numLayers
Definition: MDL0.cs:929
bint _offsetOfLayer
Definition: MDL0.cs:930
bint _isXYZ
Definition: MDL0.cs:923

Member Data Documentation

◆ _enc

VertexCodec BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode._enc

◆ _forceFloat

bool BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode._forceFloat

◆ _forceRebuild

bool BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode._forceRebuild

◆ _vertices

Vector3 [] BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode._vertices

Property Documentation

◆ DataOffset

int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.DataOffset
get

◆ Divisor

byte BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.Divisor
get

◆ EntryStride

byte BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.EntryStride
get

◆ ForceFloat

bool BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.ForceFloat
getset
49 {
50 get => _forceFloat;
51 set
52 {
53 if (_forceFloat != value)
54 {
55 _forceFloat = value;
56 }
57 }
58 }

◆ ForceRebuild

bool BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.ForceRebuild
getset
36 {
37 get => _forceRebuild;
38 set
39 {
40 if (_forceRebuild != value)
41 {
42 _forceRebuild = value;
44 }
45 }
46 }
override void SignalPropertyChange()
Definition: MDL0GroupNode.cs:66

◆ Format

WiiVertexComponentType BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.Format
get

◆ ID

int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.ID
get

◆ IsXYZ

bool BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.IsXYZ
get

◆ LayerOffset

int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.LayerOffset
get

◆ MDL0Offset

int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.MDL0Offset
get

◆ NumLayers

int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.NumLayers
get

◆ NumVertices

short BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.NumVertices
get

◆ Objects

MDL0ObjectNode [] BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.Objects
get

◆ StringOffset

int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.StringOffset
get

◆ TotalLen

int BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.TotalLen
get

◆ Vertices

Vector3 [] BrawlLib.SSBB.ResourceNodes.MDL0FurPosNode.Vertices
getset
63 {
64 get => _vertices ?? (_vertices = VertexCodec.ExtractVertices(Header));
65 set
66 {
67 _vertices = value;
69 }
70 }
Vector3[] _vertices
Definition: MDL0FurPosNode.cs:60
static Vector3[] ExtractVertices(MDL0VertexData *vertices)
Definition: VertexCodec.cs:563

The documentation for this class was generated from the following file: