BrawlCrate v0.41
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Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.MDL0ColorNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.MDL0ColorNode:
BrawlLib.SSBB.ResourceNodes.MDL0EntryNode BrawlLib.Imaging.IColorSource BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override bool OnInitialize ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
bool HasPrimary (int id)
 
ARGBPixel GetPrimaryColor (int id)
 
void SetPrimaryColor (int id, ARGBPixel color)
 
string PrimaryColorName (int id)
 
int ColorCount (int id)
 
ARGBPixel GetColor (int index, int id)
 
void SetColor (int index, int id, ARGBPixel color)
 
bool GetColorConstant (int id)
 
void SetColorConstant (int id, bool constant)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MDL0EntryNode
override void SignalPropertyChange ()
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 
bool HasPrimary (int id)
 
ARGBPixel GetPrimaryColor (int id)
 
void SetPrimaryColor (int id, ARGBPixel color)
 
string PrimaryColorName (int id)
 
int ColorCount (int id)
 
ARGBPixel GetColor (int index, int id)
 
void SetColor (int index, int id, ARGBPixel color)
 
bool GetColorConstant (int id)
 
void SetColorConstant (int id, bool constant)
 

Public Attributes

List< MDL0ObjectNode_objects = new List<MDL0ObjectNode>()
 
ColorCodec _enc
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.MDL0EntryNode
int _entryIndex
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

override ResourceType ResourceFileType [get]
 
MDL0ObjectNode[] Objects [get]
 
int ID [get]
 
bool IsRGBA [get]
 
WiiColorComponentType Format [get]
 
byte EntryStride [get]
 
int NumEntries [get]
 
RGBAPixel[] Colors [get, set]
 
int TypeCount [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.MDL0EntryNode
MDL0Node Model [get]
 
BRRESNode BRESNode [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 
- Properties inherited from BrawlLib.Imaging.IColorSource
int TypeCount [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ ColorCount()

int BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.ColorCount ( int  id)
inline

Implements BrawlLib.Imaging.IColorSource.

130 {
131 return Colors.Length;
132 }
RGBAPixel[] Colors
Definition: MDL0ColorNode.cs:30

◆ GetColor()

ARGBPixel BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.GetColor ( int  index,
int  id 
)
inline

Implements BrawlLib.Imaging.IColorSource.

135 {
136 if (index >= 0 && index < Colors.Length)
137 {
138 return Colors[index];
139 }
140
141 return new ARGBPixel();
142 }
Definition: PixelTypes.cs:16

◆ GetColorConstant()

bool BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.GetColorConstant ( int  id)
inline

Implements BrawlLib.Imaging.IColorSource.

154 {
155 return false;
156 }

◆ GetPrimaryColor()

ARGBPixel BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.GetPrimaryColor ( int  id)
inline

Implements BrawlLib.Imaging.IColorSource.

114 {
115 return new ARGBPixel();
116 }

◆ HasPrimary()

bool BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.HasPrimary ( int  id)
inline

Implements BrawlLib.Imaging.IColorSource.

109 {
110 return false;
111 }

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

62 {
63 if (Model._isImport || _changed)
64 {
65 _enc = new ColorCodec(Colors);
66 return _enc._dataLen.Align(0x20) + 0x20;
67 }
68
69 return base.OnCalculateSize(force);
70 }
ColorCodec _enc
Definition: MDL0ColorNode.cs:59
MDL0Node Model
Definition: MDL0GroupNode.cs:28
bool _isImport
Definition: MDL0Node.cs:47
Definition: ColorCodec.cs:13
int _dataLen
Definition: ColorCodec.cs:143

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

42 {
43 //Clear the colors so they're reparsed,
44 //just in case the node has been replaced.
45 _colors = null;
46
47 _hdr = *Header;
48
49 //SetSizeInternal(_hdr._dataLen);
50
51 if (_name == null && Header->_stringOffset != 0)
52 {
53 _name = Header->ResourceString;
54 }
55
56 return false;
57 }
string _name
Definition: ResourceNode.cs:139
string ResourceString
Definition: MDL0.cs:830
bint _stringOffset
Definition: MDL0.cs:807

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

73 {
74 if (Model._isImport || _changed || Header == null)
75 {
76 //Write header
77 MDL0ColorData* header = (MDL0ColorData*) address;
78 header->_dataLen = length;
79 header->_dataOffset = 0x20;
80 header->_index = _entryIndex;
81 header->_isRGBA = _enc._hasAlpha ? 1 : 0;
82 header->_format = (int) _enc._outType;
83 header->_entryStride = (byte) _enc._dstStride;
84 header->_pad = 0;
85 header->_numEntries = (ushort) Colors.Length;
86
87 //Write data
88 _enc.Write((byte*) header + 0x20);
89 _enc.Dispose();
90 _enc = null;
91 }
92 else
93 {
94 base.OnRebuild(address, length, force);
95 }
96 }
int _entryIndex
Definition: MDL0GroupNode.cs:22
WiiColorComponentType _outType
Definition: ColorCodec.cs:141
void Dispose()
Definition: ColorCodec.cs:173
void Write(byte *pOut)
Definition: ColorCodec.cs:263
int _dstStride
Definition: ColorCodec.cs:146
Definition: MDL0.cs:803
bint _dataLen
Definition: MDL0.cs:804
bint _format
Definition: MDL0.cs:810
bushort _numEntries
Definition: MDL0.cs:813
bint _isRGBA
Definition: MDL0.cs:809
bint _index
Definition: MDL0.cs:808
byte _entryStride
Definition: MDL0.cs:811
byte _pad
Definition: MDL0.cs:812
bint _dataOffset
Definition: MDL0.cs:806

◆ PrimaryColorName()

string BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.PrimaryColorName ( int  id)
inline

Implements BrawlLib.Imaging.IColorSource.

123 {
124 return null;
125 }

◆ SetColor()

void BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.SetColor ( int  index,
int  id,
ARGBPixel  color 
)
inline

Implements BrawlLib.Imaging.IColorSource.

145 {
146 if (index >= 0 && index < Colors.Length)
147 {
148 Colors[index] = color;
150 }
151 }
override void SignalPropertyChange()
Definition: MDL0GroupNode.cs:66

◆ SetColorConstant()

void BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.SetColorConstant ( int  id,
bool  constant 
)
inline

Implements BrawlLib.Imaging.IColorSource.

159 {
160 }

◆ SetPrimaryColor()

void BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.SetPrimaryColor ( int  id,
ARGBPixel  color 
)
inline

Implements BrawlLib.Imaging.IColorSource.

119 {
120 }

Member Data Documentation

◆ _enc

ColorCodec BrawlLib.SSBB.ResourceNodes.MDL0ColorNode._enc

◆ _objects

List<MDL0ObjectNode> BrawlLib.SSBB.ResourceNodes.MDL0ColorNode._objects = new List<MDL0ObjectNode>()

Property Documentation

◆ Colors

RGBAPixel [] BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.Colors
getset
30 {
31 get => _colors == null && Header != null
32 ? _colors = ColorCodec.ExtractColors(Header).Select(n => (RGBAPixel) n).ToArray()
33 : _colors;
34 set
35 {
36 _colors = value;
38 }
39 }
static ARGBPixel[] ExtractColors(MDL0ColorData *colors)
Definition: ColorCodec.cs:379
Definition: PixelTypes.cs:327

◆ EntryStride

byte BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.EntryStride
get

◆ Format

WiiColorComponentType BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.Format
get

◆ ID

int BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.ID
get

◆ IsRGBA

bool BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.IsRGBA
get

◆ NumEntries

int BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.NumEntries
get

◆ Objects

MDL0ObjectNode [] BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.Objects
get

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.ResourceFileType
get

◆ TypeCount

int BrawlLib.SSBB.ResourceNodes.MDL0ColorNode.TypeCount
get

The documentation for this class was generated from the following file: