BrawlCrate v0.41
Wii File Editor
Loading...
Searching...
No Matches
BrawlLib.Wii.Models.AnimationCode Member List

This is the complete list of members for BrawlLib.Wii.Models.AnimationCode, including all inherited members.

_dataBrawlLib.Wii.Models.AnimationCode
AlwaysSetBrawlLib.Wii.Models.AnimationCode
ClassicScaleOffBrawlLib.Wii.Models.AnimationCode
DefaultBrawlLib.Wii.Models.AnimationCodestatic
GetExists(int i)BrawlLib.Wii.Models.AnimationCodeinline
GetFormat(int index)BrawlLib.Wii.Models.AnimationCodeinline
GetIsFixed(int i)BrawlLib.Wii.Models.AnimationCodeinline
GetIsIsotropic(int i)BrawlLib.Wii.Models.AnimationCodeinline
HasRotationBrawlLib.Wii.Models.AnimationCode
HasScaleBrawlLib.Wii.Models.AnimationCode
HasTranslationBrawlLib.Wii.Models.AnimationCode
IdentityBrawlLib.Wii.Models.AnimationCode
IgnoreRotAndTransBrawlLib.Wii.Models.AnimationCode
IgnoreScaleBrawlLib.Wii.Models.AnimationCode
IsRotationIsotropicBrawlLib.Wii.Models.AnimationCode
IsRotationXFixedBrawlLib.Wii.Models.AnimationCode
IsRotationYFixedBrawlLib.Wii.Models.AnimationCode
IsRotationZFixedBrawlLib.Wii.Models.AnimationCode
IsScaleIsotropicBrawlLib.Wii.Models.AnimationCode
IsScaleXFixedBrawlLib.Wii.Models.AnimationCode
IsScaleYFixedBrawlLib.Wii.Models.AnimationCode
IsScaleZFixedBrawlLib.Wii.Models.AnimationCode
IsTranslationIsotropicBrawlLib.Wii.Models.AnimationCode
IsTranslationXFixedBrawlLib.Wii.Models.AnimationCode
IsTranslationYFixedBrawlLib.Wii.Models.AnimationCode
IsTranslationZFixedBrawlLib.Wii.Models.AnimationCode
operator AnimationCode(uint data)BrawlLib.Wii.Models.AnimationCodeinlinestatic
operator uint(AnimationCode code)BrawlLib.Wii.Models.AnimationCodeinlinestatic
RotationDataFormatBrawlLib.Wii.Models.AnimationCode
ScaleCompApplyBrawlLib.Wii.Models.AnimationCode
ScaleCompParentBrawlLib.Wii.Models.AnimationCode
ScaleDataFormatBrawlLib.Wii.Models.AnimationCode
SetExists(int i, bool p)BrawlLib.Wii.Models.AnimationCodeinline
SetFormat(int index, AnimDataFormat format)BrawlLib.Wii.Models.AnimationCodeinline
SetIsFixed(int i, bool p)BrawlLib.Wii.Models.AnimationCodeinline
SetIsIsotropic(int i, bool p)BrawlLib.Wii.Models.AnimationCodeinline
ToString()BrawlLib.Wii.Models.AnimationCodeinline
TranslationDataFormatBrawlLib.Wii.Models.AnimationCode
UseModelRotBrawlLib.Wii.Models.AnimationCode
UseModelScaleBrawlLib.Wii.Models.AnimationCode
UseModelTransBrawlLib.Wii.Models.AnimationCode