BrawlCrate v0.41
Wii File Editor
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This is the complete list of members for BrawlLib.Modeling.TextureFrameState, including all inherited members.
_transform | BrawlLib.Modeling.TextureFrameState | |
CalcTransforms() | BrawlLib.Modeling.TextureFrameState | inline |
Flags | BrawlLib.Modeling.TextureFrameState | |
Indirect | BrawlLib.Modeling.TextureFrameState | |
MatrixMode | BrawlLib.Modeling.TextureFrameState | |
Neutral | BrawlLib.Modeling.TextureFrameState | static |
operator SRTAnimationFrame(TextureFrameState state) | BrawlLib.Modeling.TextureFrameState | inlineexplicitstatic |
Rotate | BrawlLib.Modeling.TextureFrameState | |
Scale | BrawlLib.Modeling.TextureFrameState | |
TextureFrameState(SRTAnimationFrame frame, TexMatrixMode matrixMode, bool indirect) | BrawlLib.Modeling.TextureFrameState | inline |
TextureFrameState(Vector2 scale, float rotation, Vector2 translation, TexMatrixMode matrixMode, bool indirect) | BrawlLib.Modeling.TextureFrameState | inline |
this[int index] | BrawlLib.Modeling.TextureFrameState | |
ToString() | BrawlLib.Modeling.TextureFrameState | inline |
Translate | BrawlLib.Modeling.TextureFrameState |