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BrawlCrate v0.41
Wii File Editor
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This is the complete list of members for BrawlLib.Modeling.TextureFrameState, including all inherited members.
| _transform | BrawlLib.Modeling.TextureFrameState | |
| CalcTransforms() | BrawlLib.Modeling.TextureFrameState | inline |
| Flags | BrawlLib.Modeling.TextureFrameState | |
| Indirect | BrawlLib.Modeling.TextureFrameState | |
| MatrixMode | BrawlLib.Modeling.TextureFrameState | |
| Neutral | BrawlLib.Modeling.TextureFrameState | static |
| operator SRTAnimationFrame(TextureFrameState state) | BrawlLib.Modeling.TextureFrameState | inlineexplicitstatic |
| Rotate | BrawlLib.Modeling.TextureFrameState | |
| Scale | BrawlLib.Modeling.TextureFrameState | |
| TextureFrameState(SRTAnimationFrame frame, TexMatrixMode matrixMode, bool indirect) | BrawlLib.Modeling.TextureFrameState | inline |
| TextureFrameState(Vector2 scale, float rotation, Vector2 translation, TexMatrixMode matrixMode, bool indirect) | BrawlLib.Modeling.TextureFrameState | inline |
| this[int index] | BrawlLib.Modeling.TextureFrameState | |
| ToString() | BrawlLib.Modeling.TextureFrameState | inline |
| Translate | BrawlLib.Modeling.TextureFrameState |