BrawlCrate v0.41
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Public Types | Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.CollisionObject Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.CollisionObject:
BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Types

enum  ColObjFlags : ushort
 

Public Member Functions

 CollisionObject ()
 
override bool OnInitialize ()
 
override void Export (string outPath)
 
CollisionLink FindLink (CollisionLink l)
 
CollisionLink FindLink (Vector2 position)
 
void FixLedges ()
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

MDL0BoneNode _linkedBone
 
Vector2 _boxMin
 
Vector2 _boxMax
 
int _unk1
 
int _unk2
 
int _unk3
 
int _unk5
 
int _unk6
 
int _boneIndex
 
ColObjFlags _flags
 
List< CollisionPlane_planes = new List<CollisionPlane>()
 
bool _render = true
 
string _modelName = ""
 
string _boneName = ""
 
bool hasSingleLinkedCollisions
 
List< CollisionLink_points = new List<CollisionLink>()
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

override ResourceType ResourceFileType [get]
 
MDL0BoneNode LinkedBone [get, set]
 
string LinkModel [get, set]
 
int LinkBoneIndex [get, set]
 
string LinkBone [get, set]
 
bool UnknownFlag [get, set]
 
bool Independent [get, set]
 
bool ModuleControlled [get, set]
 
bool UnknownSSEFlag [get, set]
 
List< CollisionLinkPoints [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Enumeration Documentation

◆ ColObjFlags

421 {
422 None = 0,
423 Unknown = 1,
424 Independent = 2,
426 SSEUnknown = 8
427 }
bool Independent
Definition: CollisionNode.cs:376
bool ModuleControlled
Definition: CollisionNode.cs:387

Constructor & Destructor Documentation

◆ CollisionObject()

BrawlLib.SSBB.ResourceNodes.CollisionObject.CollisionObject ( )
inline
435 {
436 }

Member Function Documentation

◆ Export()

override void BrawlLib.SSBB.ResourceNodes.CollisionObject.Export ( string  outPath)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

538 {
539 if (outPath.EndsWith(".coll", StringComparison.OrdinalIgnoreCase))
540 {
541 CollisionNode node = new CollisionNode();
542 node.Children.Add(this);
543 node.SignalPropertyChange();
544 node.Export(outPath);
545 return;
546 }
547
548 base.Export(outPath);
549 }

◆ FindLink() [1/2]

CollisionLink BrawlLib.SSBB.ResourceNodes.CollisionObject.FindLink ( CollisionLink  l)
inline
554 {
555 return FindLink(l._rawValue);
556 }
CollisionLink FindLink(CollisionLink l)
Definition: CollisionNode.cs:553

◆ FindLink() [2/2]

CollisionLink BrawlLib.SSBB.ResourceNodes.CollisionObject.FindLink ( Vector2  position)
inline
559 {
560 foreach (CollisionLink l in _points)
561 {
562 if (l.Value == position)
563 {
564 return l;
565 }
566 }
567
568 return null;
569 }
List< CollisionLink > _points
Definition: CollisionNode.cs:432

◆ FixLedges()

void BrawlLib.SSBB.ResourceNodes.CollisionObject.FixLedges ( )
inline
572 {
573 foreach (CollisionPlane p in _planes.Where(o => o.IsFloor && o.IsLedge))
574 {
575 if (p.IsLeftLedge)
576 {
577 foreach (CollisionPlane p2 in p.LinkLeft._members.Where(o => !o.Equals(p)))
578 {
579 if (!p2.IsLeftWall && !p2.IsCeiling)
580 {
581 p.IsLeftLedge = false;
582 break;
583 }
584 }
585 }
586 if (p.IsRightLedge)
587 {
588 foreach (CollisionPlane p2 in p.LinkRight._members.Where(o => !o.Equals(p)))
589 {
590 if (!p2.IsRightWall && !p2.IsCeiling)
591 {
592 p.IsRightLedge = false;
593 break;
594 }
595 }
596 }
597 }
598 }
List< CollisionPlane > _planes
Definition: CollisionNode.cs:413

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.CollisionObject.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

441 {
442 CollisionNode parentColl = Parent as CollisionNode;
443 _name = $"Collision Object [{Parent.Children.Count}]";
444 _modelName = Header->ModelName;
445 _boneName = Header->BoneName;
446 _unk1 = Header->_unk1;
447 _unk2 = Header->_unk2;
448 _unk3 = Header->_unk3;
449 _flags = (ColObjFlags) (ushort) Header->_flags;
450 _unk5 = Header->_unk5;
451 _unk6 = Header->_unk6;
452 _boneIndex = Header->_boneIndex;
453 _boxMax = Header->_boxMax;
454 _boxMin = Header->_boxMin;
455
456 int pointCount = Header->_pointCount;
457 int pointOffset = Header->_pointOffset;
458 int planeCount = Header->_planeCount;
459 int planeOffset = Header->_planeIndex;
460
461 ColPlane* pPlane = &parentColl.Header->Planes[planeOffset];
462
463 //Decode points
464 BVec2* pPtr = &parentColl.Header->Points[pointOffset];
465 for (int i = 0; i < pointCount; i++)
466 {
467 new CollisionLink(this, *pPtr++);
468 }
469
470 //CollisionPlane plane;
471 for (int i = 0; i < planeCount; i++)
472 {
473 new CollisionPlane(this, pPlane, pointOffset);
474 if (pPlane->_point1 == pPlane->_point2)
475 {
477 }
478
479 ++pPlane;
480 }
481
482 return false;
483 }
Vector2 _boxMin
Definition: CollisionNode.cs:409
int _unk3
Definition: CollisionNode.cs:410
ColObjFlags _flags
Definition: CollisionNode.cs:411
int _unk1
Definition: CollisionNode.cs:410
int _unk5
Definition: CollisionNode.cs:410
int _unk2
Definition: CollisionNode.cs:410
Vector2 _boxMax
Definition: CollisionNode.cs:409
string _boneName
Definition: CollisionNode.cs:415
ColObjFlags
Definition: CollisionNode.cs:421
string _modelName
Definition: CollisionNode.cs:415
int _unk6
Definition: CollisionNode.cs:410
bool hasSingleLinkedCollisions
Definition: CollisionNode.cs:417
int _boneIndex
Definition: CollisionNode.cs:410
string _name
Definition: ResourceNode.cs:139
ResourceNode Parent
Definition: ResourceNode.cs:245
Definition: BigEndianTypes.cs:336
bshort _planeCount
Definition: CollisionDef.cs:103
bushort _flags
Definition: CollisionDef.cs:107
string ModelName
Definition: CollisionDef.cs:177
bshort _planeIndex
Definition: CollisionDef.cs:102
bshort _unk5
Definition: CollisionDef.cs:108
bshort _unk6
Definition: CollisionDef.cs:113
bshort _boneIndex
Definition: CollisionDef.cs:114
BVec2 _boxMax
Definition: CollisionDef.cs:110
BVec2 _boxMin
Definition: CollisionDef.cs:109
bshort _pointCount
Definition: CollisionDef.cs:112
bint _unk1
Definition: CollisionDef.cs:104
bint _unk2
Definition: CollisionDef.cs:105
string BoneName
Definition: CollisionDef.cs:183
bshort _pointOffset
Definition: CollisionDef.cs:111
bint _unk3
Definition: CollisionDef.cs:106
Definition: CollisionDef.cs:59
bshort _point1
Definition: CollisionDef.cs:62
bshort _point2
Definition: CollisionDef.cs:63

Member Data Documentation

◆ _boneIndex

int BrawlLib.SSBB.ResourceNodes.CollisionObject._boneIndex

◆ _boneName

string BrawlLib.SSBB.ResourceNodes.CollisionObject._boneName = ""

◆ _boxMax

Vector2 BrawlLib.SSBB.ResourceNodes.CollisionObject._boxMax

◆ _boxMin

Vector2 BrawlLib.SSBB.ResourceNodes.CollisionObject._boxMin

◆ _flags

ColObjFlags BrawlLib.SSBB.ResourceNodes.CollisionObject._flags

◆ _linkedBone

MDL0BoneNode BrawlLib.SSBB.ResourceNodes.CollisionObject._linkedBone

◆ _modelName

string BrawlLib.SSBB.ResourceNodes.CollisionObject._modelName = ""

◆ _planes

List<CollisionPlane> BrawlLib.SSBB.ResourceNodes.CollisionObject._planes = new List<CollisionPlane>()

◆ _points

List<CollisionLink> BrawlLib.SSBB.ResourceNodes.CollisionObject._points = new List<CollisionLink>()

◆ _render

bool BrawlLib.SSBB.ResourceNodes.CollisionObject._render = true

◆ _unk1

int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk1

◆ _unk2

int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk2

◆ _unk3

int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk3

◆ _unk5

int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk5

◆ _unk6

int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk6

◆ hasSingleLinkedCollisions

bool BrawlLib.SSBB.ResourceNodes.CollisionObject.hasSingleLinkedCollisions

Property Documentation

◆ Independent

bool BrawlLib.SSBB.ResourceNodes.CollisionObject.Independent
getset
376 {
377 get => (_flags & ColObjFlags.Independent) != 0;
378 set
379 {
380 _flags = (_flags & ~ColObjFlags.Independent) | (value ? ColObjFlags.Independent : 0);
382 }
383 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ LinkBone

string BrawlLib.SSBB.ResourceNodes.CollisionObject.LinkBone
getset
353 {
354 get => _boneName;
355 set
356 {
357 _boneName = value;
359 }
360 }

◆ LinkBoneIndex

int BrawlLib.SSBB.ResourceNodes.CollisionObject.LinkBoneIndex
getset
341 {
342 get => _boneIndex;
343 set
344 {
345 _boneIndex = value;
347 }
348 }

◆ LinkedBone

MDL0BoneNode BrawlLib.SSBB.ResourceNodes.CollisionObject.LinkedBone
getset
305 {
306 get => _linkedBone;
307 set
308 {
309 if ((_linkedBone = value) != null)
310 {
314 Independent = false;
315 }
316 else
317 {
318 _boneIndex = -1;
319 _boneName = "";
320 _modelName = "";
321 Independent = true;
322 }
323 }
324 }
MDL0BoneNode _linkedBone
Definition: CollisionNode.cs:407
int BoneIndex
Definition: MDL0BoneNode.cs:252
MDL0Node Model
Definition: MDL0GroupNode.cs:28
virtual string Name
Definition: ResourceNode.cs:223
string Name
Definition: IBoneNode.cs:11

◆ LinkModel

string BrawlLib.SSBB.ResourceNodes.CollisionObject.LinkModel
getset
329 {
330 get => _modelName;
331 set
332 {
333 _modelName = value;
335 }
336 }

◆ ModuleControlled

bool BrawlLib.SSBB.ResourceNodes.CollisionObject.ModuleControlled
getset
387 {
388 get => (_flags & ColObjFlags.ModuleControlled) != 0;
389 set
390 {
391 _flags = (_flags & ~ColObjFlags.ModuleControlled) | (value ? ColObjFlags.ModuleControlled : 0);
393 }
394 }

◆ Points

List<CollisionLink> BrawlLib.SSBB.ResourceNodes.CollisionObject.Points
get

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.CollisionObject.ResourceFileType
get

◆ UnknownFlag

bool BrawlLib.SSBB.ResourceNodes.CollisionObject.UnknownFlag
getset
364 {
365 get => (_flags & ColObjFlags.Unknown) != 0;
366 set
367 {
368 _flags = (_flags & ~ColObjFlags.Unknown) | (value ? ColObjFlags.Unknown : 0);
370 }
371 }

◆ UnknownSSEFlag

bool BrawlLib.SSBB.ResourceNodes.CollisionObject.UnknownSSEFlag
getset
398 {
399 get => (_flags & ColObjFlags.SSEUnknown) != 0;
400 set
401 {
402 _flags = (_flags & ~ColObjFlags.SSEUnknown) | (value ? ColObjFlags.SSEUnknown : 0);
404 }
405 }

The documentation for this class was generated from the following file: