BrawlCrate v0.41
Wii File Editor
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Public Types | |
enum | ColObjFlags : ushort |
Public Member Functions | |
CollisionObject () | |
override bool | OnInitialize () |
override void | Export (string outPath) |
CollisionLink | FindLink (CollisionLink l) |
CollisionLink | FindLink (Vector2 position) |
void | FixLedges () |
Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode | |
void | OnRenamed () |
List< ResourceNode > | GetChildrenRecursive () |
Used primarily to get bone lists. Kept for all resource nodes for utility. More... | |
virtual void | SignalPropertyChange () |
virtual void | Dispose () |
void | SelectChildAtIndex (int index) |
void | UpdateProperties () |
void | UpdateCurrentControl () |
virtual bool | MoveUp () |
virtual bool | MoveDown () |
virtual void | OnMoved () |
virtual void | DoMoveDown () |
virtual void | DoMoveDown (bool select) |
virtual void | DoMoveUp () |
virtual void | DoMoveUp (bool select) |
virtual bool | AddUp () |
virtual bool | AddDown () |
virtual bool | ToParent () |
void | Populate (int levels=-1) |
virtual void | OnPopulate () |
void | Initialize (ResourceNode parent, FileMap source) |
void | Initialize (ResourceNode parent, VoidPtr address, int length) |
void | Initialize (ResourceNode parent, DataSource origSource) |
virtual void | Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource) |
virtual bool | OnInitialize () |
virtual void | Restore () |
virtual void | Remove () |
virtual void | RemoveChild (ResourceNode child) |
virtual void | AddChild (ResourceNode child) |
virtual void | AddChild (ResourceNode child, bool change) |
virtual void | InsertChild (ResourceNode child, int index) |
virtual void | InsertChild (ResourceNode child, bool change, int index) |
void | SetSizeInternal (int size) |
virtual void | Replace (string fileName) |
virtual void | Replace (ResourceNode node) |
virtual void | Replace (string fileName, FileMapProtect prot, FileOptions options) |
virtual void | ReplaceRaw (VoidPtr address, int length) |
virtual void | ReplaceRaw (FileMap map) |
virtual void | Export (string outPath) |
void | Export (FileStream outStream) |
virtual void | ExportUncompressed (string outPath) |
void | ExportUncompressed (FileStream outStream) |
virtual void | Rebuild () |
virtual void | Rebuild (bool force) |
virtual void | Rebuild (VoidPtr address, int length, bool force) |
virtual void | OnRebuild (VoidPtr address, int length, bool force) |
virtual int | CalculateSize (bool force) |
virtual int | OnCalculateSize (bool force) |
void | Merge () |
void | Merge (bool forceBuild) |
ResourceNode | FindChildByType (string path, bool searchChildren, params ResourceType[] types) |
ResourceNode | FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types) |
ResourceNode | FindChild (string path) |
ResourceNode | FindChild (string path, bool searchChildren) |
ResourceNode | FindChild (string path, StringComparison compare) |
ResourceNode | FindChild (string path, bool searchChildren, StringComparison compare) |
ResourceNode[] | FindChildrenByClassType (string path, Type type) |
ResourceNode[] | FindChildrenByType (string path, ResourceType type) |
ResourceNode[] | FindChildrenByTypeInGroup (string path, ResourceType type, byte group) |
ResourceNode[] | FindChildrenByName (string name) |
unsafe string | FindName (string name) |
ResourceNode | FindEmbeddedIndex (int index) |
virtual unsafe byte[] | MD5 () |
Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More... | |
string | MD5Str () |
Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More... | |
ResourceNode | PrevSibling () |
ResourceNode | NextSibling () |
override string | ToString () |
virtual void | SortChildren () |
Public Attributes | |
MDL0BoneNode | _linkedBone |
Vector2 | _boxMin |
Vector2 | _boxMax |
int | _unk1 |
int | _unk2 |
int | _unk3 |
int | _unk5 |
int | _unk6 |
int | _boneIndex |
ColObjFlags | _flags |
List< CollisionPlane > | _planes = new List<CollisionPlane>() |
bool | _render = true |
string | _modelName = "" |
string | _boneName = "" |
bool | hasSingleLinkedCollisions |
List< CollisionLink > | _points = new List<CollisionLink>() |
Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode | |
Form | _mainForm |
string | _name |
string | _origPath |
ResourceNode | _parent |
List< ResourceNode > | _children = new List<ResourceNode>() |
int | _calcSize |
EventHandler | UpdateControl |
MoveEventHandler | MovedDown |
ResourceEventHandler | Renamed |
ResourceEventHandler | PropertyChanged |
ResourceEventHandler | Replaced |
ResourceEventHandler | Restored |
ResourceChildEventHandler | ChildRemoved |
bool | _isPopulating |
bool | _replaced |
Properties | |
override ResourceType | ResourceFileType [get] |
MDL0BoneNode | LinkedBone [get, set] |
string | LinkModel [get, set] |
int | LinkBoneIndex [get, set] |
string | LinkBone [get, set] |
bool | UnknownFlag [get, set] |
bool | Independent [get, set] |
bool | ModuleControlled [get, set] |
bool | UnknownSSEFlag [get, set] |
List< CollisionLink > | Points [get] |
Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode | |
string | FilePath [get] |
string | FileName [get] |
string | DirectoryName [get] |
ResourceNode | RootNode [get] |
DataSource | OriginalSource [get] |
DataSource | UncompressedSource [get] |
DataSource | WorkingSource [get] |
DataSource | WorkingUncompressed [get] |
virtual bool | HasChildren [get] |
virtual ResourceType | ResourceFileType [get] |
string | NodeType [get] |
virtual string | TreePathAbsolute [get] |
virtual string | TreePath [get] |
virtual int | Level [get] |
virtual int | MaxNameLength [get] |
virtual bool | AllowDuplicateNames [get] |
virtual bool | AllowNullNames [get] |
virtual string | Name [get, set] |
ResourceNode | Parent [get, set] |
List< ResourceNode > | Children [get] |
int | Index [get] |
int | HexIndex [get] |
bool | IsCompressed [get] |
bool | HasChanged [get, set] |
bool | IsBranch [get] |
bool | HasMerged [get] |
virtual bool | AllowSaving [get, set] |
virtual bool | IsDirty [get, set] |
virtual uint | UncompressedSize [get] |
virtual Type[] | AllowedChildTypes [get] |
virtual string | Compression [get, set] |
virtual bool | RetainChildrenOnReplace [get] |
virtual bool | supportsCompression [get] |
static MD5CryptoServiceProvider | MD5Provider [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode | |
static ResourceNode[] | FindAllSubNodes (ResourceNode root) |
static ResourceNode | FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare) |
Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode | |
void | ForceReplacedEvent () |
virtual void | MergeInternal () |
Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode | |
SelectEventHandler | SelectChild |
EventHandler | UpdateProps |
MoveEventHandler | MovedUp |
ResourceEventHandler | Disposing |
ResourceChildEventHandler | ChildAdded |
ResourceChildInsertEventHandler | ChildInserted |
enum BrawlLib.SSBB.ResourceNodes.CollisionObject.ColObjFlags : ushort |
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Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.
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Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.
int BrawlLib.SSBB.ResourceNodes.CollisionObject._boneIndex |
string BrawlLib.SSBB.ResourceNodes.CollisionObject._boneName = "" |
Vector2 BrawlLib.SSBB.ResourceNodes.CollisionObject._boxMax |
Vector2 BrawlLib.SSBB.ResourceNodes.CollisionObject._boxMin |
ColObjFlags BrawlLib.SSBB.ResourceNodes.CollisionObject._flags |
MDL0BoneNode BrawlLib.SSBB.ResourceNodes.CollisionObject._linkedBone |
string BrawlLib.SSBB.ResourceNodes.CollisionObject._modelName = "" |
List<CollisionPlane> BrawlLib.SSBB.ResourceNodes.CollisionObject._planes = new List<CollisionPlane>() |
List<CollisionLink> BrawlLib.SSBB.ResourceNodes.CollisionObject._points = new List<CollisionLink>() |
bool BrawlLib.SSBB.ResourceNodes.CollisionObject._render = true |
int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk1 |
int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk2 |
int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk3 |
int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk5 |
int BrawlLib.SSBB.ResourceNodes.CollisionObject._unk6 |
bool BrawlLib.SSBB.ResourceNodes.CollisionObject.hasSingleLinkedCollisions |
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