BrawlCrate v0.41
Wii File Editor
Loading...
Searching...
No Matches
Public Member Functions | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.BLOCEntryNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.BLOCEntryNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode BrawlLib.SSBB.ResourceNodes.GBLKNode BrawlLib.SSBB.ResourceNodes.GBLTNode BrawlLib.SSBB.ResourceNodes.GBRFNode BrawlLib.SSBB.ResourceNodes.GCAMNode BrawlLib.SSBB.ResourceNodes.GCATNode BrawlLib.SSBB.ResourceNodes.GCMPNode BrawlLib.SSBB.ResourceNodes.GDBSNode BrawlLib.SSBB.ResourceNodes.GDMDNode BrawlLib.SSBB.ResourceNodes.GDORNode BrawlLib.SSBB.ResourceNodes.GDTPNode BrawlLib.SSBB.ResourceNodes.GEFFNode BrawlLib.SSBB.ResourceNodes.GEG1Node BrawlLib.SSBB.ResourceNodes.GELANode BrawlLib.SSBB.ResourceNodes.GELENode BrawlLib.SSBB.ResourceNodes.GENCNode BrawlLib.SSBB.ResourceNodes.GET1Node BrawlLib.SSBB.ResourceNodes.GET2Node BrawlLib.SSBB.ResourceNodes.GFG1Node BrawlLib.SSBB.ResourceNodes.GFIMNode BrawlLib.SSBB.ResourceNodes.GFINNode BrawlLib.SSBB.ResourceNodes.GFPRNode BrawlLib.SSBB.ResourceNodes.GFRKNode BrawlLib.SSBB.ResourceNodes.GFRTNode BrawlLib.SSBB.ResourceNodes.GFSRNode BrawlLib.SSBB.ResourceNodes.GFT2Node BrawlLib.SSBB.ResourceNodes.GHPENode BrawlLib.SSBB.ResourceNodes.GIB2Node BrawlLib.SSBB.ResourceNodes.GITMNode BrawlLib.SSBB.ResourceNodes.GITRNode BrawlLib.SSBB.ResourceNodes.GKNGNode BrawlLib.SSBB.ResourceNodes.GLK2Node BrawlLib.SSBB.ResourceNodes.GLOKNode BrawlLib.SSBB.ResourceNodes.GMCANode BrawlLib.SSBB.ResourceNodes.GMEANode BrawlLib.SSBB.ResourceNodes.GMINNode BrawlLib.SSBB.ResourceNodes.GMOANode BrawlLib.SSBB.ResourceNodes.GMOTNode BrawlLib.SSBB.ResourceNodes.GMOVNode BrawlLib.SSBB.ResourceNodes.GMPSNode BrawlLib.SSBB.ResourceNodes.GMRLNode BrawlLib.SSBB.ResourceNodes.GMSJNode BrawlLib.SSBB.ResourceNodes.GMTANode BrawlLib.SSBB.ResourceNodes.GMV4Node BrawlLib.SSBB.ResourceNodes.GMVANode BrawlLib.SSBB.ResourceNodes.GMWONode BrawlLib.SSBB.ResourceNodes.GNDVNode BrawlLib.SSBB.ResourceNodes.GPS2Node BrawlLib.SSBB.ResourceNodes.GQUKNode BrawlLib.SSBB.ResourceNodes.GSAVNode BrawlLib.SSBB.ResourceNodes.GSBKNode BrawlLib.SSBB.ResourceNodes.GSCNNode BrawlLib.SSBB.ResourceNodes.GSHTNode BrawlLib.SSBB.ResourceNodes.GSNDNode BrawlLib.SSBB.ResourceNodes.GSPRNode BrawlLib.SSBB.ResourceNodes.GTIKNode BrawlLib.SSBB.ResourceNodes.GTRCNode BrawlLib.SSBB.ResourceNodes.GWATNode BrawlLib.SSBB.ResourceNodes.GWD2Node BrawlLib.SSBB.ResourceNodes.GWNDNode BrawlLib.SSBB.ResourceNodes.Subspace.Navigation.GWAPNode BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC1Node BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GBC2Node BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GLADNode BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GMWANode BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GSTGNode BrawlLib.SSBB.ResourceNodes.Subspace.Objects.GTRRNode BrawlLib.SSBB.ResourceNodes.Subspace.Triggers.GASDNode BrawlLib.SSBB.ResourceNodes.Subspace.Triggers.GEPTNode

Public Member Functions

override bool OnInitialize ()
 
override void OnPopulate ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Properties

override ResourceType ResourceFileType [get]
 
override bool supportsCompression [get]
 
int Buffer [get, set]
 
virtual string baseName [get]
 
override string Name [get, set]
 
virtual Type SubEntryType [get]
 
override Type[] AllowedChildTypes [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

196 {
197 int size = BLOCEntry.Size + Children.Count * 4;
198 foreach (ResourceNode node in Children)
199 {
200 size += node.OnCalculateSize(force);
201 }
202
203 return size;
204 }
List< ResourceNode > Children
Definition: ResourceNode.cs:262

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

140 {
141 _rawTag = Header->_tag;
142
143 int entries = Header->_count;
144 // Get Buffer
145 Buffer = 0;
146 for (int i = 0; i < entries + Buffer; i++)
147 {
148 if (Header->Offsets(i) == 0)
149 {
150 Buffer++;
151 }
152 else
153 {
154 break;
155 }
156 }
157
158 if (_name == null)
159 {
161 }
162
163 return entries > 0;
164 }
int Buffer
Definition: BLOCNode.cs:123
string _name
Definition: ResourceNode.cs:139
DataSource UncompressedSource
Definition: ResourceNode.cs:179
string Tag
Definition: ResourceNode.cs:37
bint _count
Definition: BLOC.cs:40
uint Offsets(int index)
Definition: BLOC.cs:45
uint _tag
Definition: BLOC.cs:39

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

167 {
168 int entries = Header->_count;
169 for (int i = Buffer, j = 0; i < entries + Buffer; i++, j++)
170 {
171 //source decleration
172 DataSource source;
173
174 //Enumerate datasources for each child node
175 if (i - Buffer == entries - 1)
176 {
177 source = new DataSource((*Header)[i],
179 }
180 else
181 {
182 source = new DataSource((*Header)[i], (*Header)[i + 1] - (*Header)[i]);
183 }
184
185 //Call NodeFactory on datasource to initiate various files
186 NodeFactory.FromSource(this, source, SubEntryType, false);
187 if (Children[j]._name == null || Children[j]._name == "<null>")
188 {
189 Children[j]._name = $"Entry [{j}]";
190 }
191 }
192 }
virtual Type SubEntryType
Definition: BLOCNode.cs:134
DataSource WorkingUncompressed
Definition: ResourceNode.cs:183
int Length
Definition: ResourceNode.cs:32
VoidPtr Address
Definition: ResourceNode.cs:31

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

207 {
208 BLOCEntry* header = (BLOCEntry*) address;
209 *header = new BLOCEntry();
210 header->_tag = _rawTag;
211 header->_count = Children.Count;
212
213 uint offset = (uint) (BLOCEntry.Size + Children.Count * 4);
214 for (int i = 0, j = 0; j < Children.Count; i++)
215 {
216 if (i < Buffer)
217 {
218 *(buint*) (address + BLOCEntry.Size + i * 4) = 0;
219 offset += 4;
220 continue;
221 }
222
223 if (j > 0)
224 {
225 offset += (uint) Children[j - 1].CalculateSize(false);
226 }
227
228 *(buint*) (address + BLOCEntry.Size + i * 4) = offset;
229 _children[j].Rebuild(address + offset, _children[j].CalculateSize(false), true);
230 j++;
231 }
232 }
List< ResourceNode > _children
Definition: ResourceNode.cs:143
virtual int CalculateSize(bool force)
Definition: ResourceNode.cs:1161
Definition: BigEndianTypes.cs:59
Definition: BLOC.cs:38
const int Size
Definition: BLOC.cs:41

Property Documentation

◆ AllowedChildTypes

override Type [] BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.AllowedChildTypes
get

◆ baseName

virtual string BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.baseName
getprotected

◆ Buffer

int BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.Buffer
getset
123{ get; set; }

◆ Name

override string BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.Name
getset
129 {
130 get => $"{baseName} [{Index}]";
131 set => base.Name = value;
132 }

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.ResourceFileType
get

◆ SubEntryType

virtual Type BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.SubEntryType
get

◆ supportsCompression

override bool BrawlLib.SSBB.ResourceNodes.BLOCEntryNode.supportsCompression
get

The documentation for this class was generated from the following file: