|
uint | StripID [get] |
|
uint | A [get] |
|
uint | B [get] |
|
uint | C [get] |
|
◆ Triangle() [1/2]
BrawlLib.Modeling.Triangle_Converter.Triangle.Triangle |
( |
| ) |
|
|
inline |
◆ Triangle() [2/2]
BrawlLib.Modeling.Triangle_Converter.Triangle.Triangle |
( |
uint |
A, |
|
|
uint |
B, |
|
|
uint |
C |
|
) |
| |
|
inline |
16 {
20 m_StripID = 0;
21 }
uint C
Definition: Types.cs:37
uint A
Definition: Types.cs:35
uint B
Definition: Types.cs:36
◆ ResetStripID()
void BrawlLib.Modeling.Triangle_Converter.Triangle.ResetStripID |
( |
| ) |
|
|
inline |
24 {
25 m_StripID = 0;
26 }
◆ SetStripID()
void BrawlLib.Modeling.Triangle_Converter.Triangle.SetStripID |
( |
uint |
StripID | ) |
|
|
inline |
29 {
31 }
uint StripID
Definition: Types.cs:33
◆ m_Index
uint BrawlLib.Modeling.Triangle_Converter.Triangle.m_Index |
uint BrawlLib.Modeling.Triangle_Converter.Triangle.A |
|
get |
uint BrawlLib.Modeling.Triangle_Converter.Triangle.B |
|
get |
uint BrawlLib.Modeling.Triangle_Converter.Triangle.C |
|
get |
◆ StripID
uint BrawlLib.Modeling.Triangle_Converter.Triangle.StripID |
|
get |
The documentation for this class was generated from the following file:
- BrawlLib/Modeling/Triangle Converter/Types.cs