◆ TextureContainer() [1/2]
  
  
      
        
          | BrawlLib.BrawlManagerLib.TextureContainer.TextureContainer  | 
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inline   | 
  
 
 
◆ TextureContainer() [2/2]
  
  
      
        
          | BrawlLib.BrawlManagerLib.TextureContainer.TextureContainer  | 
          ( | 
          ResourceNode  | 
          node,  | 
         
        
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          int  | 
          iconNum  | 
         
        
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          ) | 
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Finds the textures through their PAT0 entries, given an icon number and a ResourceNode  
- Parameters
 - 
  
    | sc_selmap | The sc_selmap or Misc Data [80] node. | 
    | iconNum | The icon index (also used in the third part of the Custom SSS code.) | 
  
   
   64        {
   66                         ?? node.
FindChild(
"Textures(NW4R)", 
false);
 
   67            PAT0Folder = node.
FindChild(
"Misc Data [80]/AnmTexPat(NW4R)", 
false)
 
   68                         ?? node.
FindChild(
"AnmTexPat(NW4R)", 
false);
 
   69            this.iconNum = iconNum;
   70 
   71            populate(out 
prevbase, 
"MenSelmapPreview/basebgM");
 
   72            populate(out 
icon, 
"MenSelmapIcon/iconM");
 
   73            populate(out 
frontstname, 
"MenSelmapPreview/pasted__stnameM");
 
   75            populate(out 
seriesicon, 
"MenSelmapPreview/lambert113");
 
   76            populate(out 
selmap_mark, 
"MenSelmapPreview/pasted__stnamelogoM");
 
   77            populate(out 
line, 
"MenSelmapPreview/base_vertexcolorM1");
 
   78        }
Texture selmap_mark
Definition: TextureContainer.cs:21
 
Texture icon
Definition: TextureContainer.cs:17
 
Texture frontstname
Definition: TextureContainer.cs:18
 
Texture line
Definition: TextureContainer.cs:22
 
Texture prevbase
Definition: TextureContainer.cs:16
 
ResourceNode TEX0Folder
Definition: TextureContainer.cs:39
 
Texture frontstname_shadow
Definition: TextureContainer.cs:19
 
Texture seriesicon
Definition: TextureContainer.cs:20
 
ResourceNode FindChild(string path)
Definition: ResourceNode.cs:1342
 
 
 
 
◆ GetEnumerator()
  
  
      
        
          | IEnumerator< TEX0Node > BrawlLib.BrawlManagerLib.TextureContainer.GetEnumerator  | 
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   44        {
   46                .GetEnumerator();
   47        }
TEX0Node tex0
Definition: TextureContainer.cs:11
 
 
 
 
◆ frontstname
      
        
          | Texture BrawlLib.BrawlManagerLib.TextureContainer.frontstname | 
        
      
 
 
◆ frontstname_shadow
      
        
          | Texture BrawlLib.BrawlManagerLib.TextureContainer.frontstname_shadow | 
        
      
 
 
◆ icon
      
        
          | Texture BrawlLib.BrawlManagerLib.TextureContainer.icon | 
        
      
 
 
◆ line
      
        
          | Texture BrawlLib.BrawlManagerLib.TextureContainer.line | 
        
      
 
 
◆ prevbase
      
        
          | Texture BrawlLib.BrawlManagerLib.TextureContainer.prevbase | 
        
      
 
 
◆ selmap_mark
      
        
          | Texture BrawlLib.BrawlManagerLib.TextureContainer.selmap_mark | 
        
      
 
 
◆ seriesicon
      
        
          | Texture BrawlLib.BrawlManagerLib.TextureContainer.seriesicon | 
        
      
 
 
◆ frontstname_pat0
◆ frontstname_tex0
  
  
      
        
          | TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.frontstname_tex0 | 
         
       
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get   | 
  
 
 
◆ icon_pat0
◆ icon_tex0
  
  
      
        
          | TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.icon_tex0 | 
         
       
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get   | 
  
 
 
◆ prevbase_pat0
◆ prevbase_tex0
  
  
      
        
          | TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.prevbase_tex0 | 
         
       
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get   | 
  
 
 
◆ selmap_mark_pat0
◆ selmap_mark_tex0
  
  
      
        
          | TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.selmap_mark_tex0 | 
         
       
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get   | 
  
 
 
◆ seriesicon_pat0
◆ seriesicon_tex0
  
  
      
        
          | TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.seriesicon_tex0 | 
         
       
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get   | 
  
 
 
◆ TEX0Folder
  
  
      
        
          | ResourceNode BrawlLib.BrawlManagerLib.TextureContainer.TEX0Folder | 
         
       
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get   | 
  
 
 
The documentation for this class was generated from the following file:
- BrawlLib/BrawlManagerLib/TextureContainer.cs