◆ TextureContainer() [1/2]
BrawlLib.BrawlManagerLib.TextureContainer.TextureContainer |
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◆ TextureContainer() [2/2]
BrawlLib.BrawlManagerLib.TextureContainer.TextureContainer |
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ResourceNode |
node, |
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int |
iconNum |
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Finds the textures through their PAT0 entries, given an icon number and a ResourceNode
- Parameters
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sc_selmap | The sc_selmap or Misc Data [80] node. |
iconNum | The icon index (also used in the third part of the Custom SSS code.) |
64 {
66 ?? node.
FindChild(
"Textures(NW4R)",
false);
67 PAT0Folder = node.
FindChild(
"Misc Data [80]/AnmTexPat(NW4R)",
false)
68 ?? node.
FindChild(
"AnmTexPat(NW4R)",
false);
69 this.iconNum = iconNum;
70
71 populate(out
prevbase,
"MenSelmapPreview/basebgM");
72 populate(out
icon,
"MenSelmapIcon/iconM");
73 populate(out
frontstname,
"MenSelmapPreview/pasted__stnameM");
75 populate(out
seriesicon,
"MenSelmapPreview/lambert113");
76 populate(out
selmap_mark,
"MenSelmapPreview/pasted__stnamelogoM");
77 populate(out
line,
"MenSelmapPreview/base_vertexcolorM1");
78 }
Texture selmap_mark
Definition: TextureContainer.cs:21
Texture icon
Definition: TextureContainer.cs:17
Texture frontstname
Definition: TextureContainer.cs:18
Texture line
Definition: TextureContainer.cs:22
Texture prevbase
Definition: TextureContainer.cs:16
ResourceNode TEX0Folder
Definition: TextureContainer.cs:39
Texture frontstname_shadow
Definition: TextureContainer.cs:19
Texture seriesicon
Definition: TextureContainer.cs:20
ResourceNode FindChild(string path)
Definition: ResourceNode.cs:1342
◆ GetEnumerator()
IEnumerator< TEX0Node > BrawlLib.BrawlManagerLib.TextureContainer.GetEnumerator |
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44 {
46 .GetEnumerator();
47 }
TEX0Node tex0
Definition: TextureContainer.cs:11
◆ frontstname
Texture BrawlLib.BrawlManagerLib.TextureContainer.frontstname |
◆ frontstname_shadow
Texture BrawlLib.BrawlManagerLib.TextureContainer.frontstname_shadow |
◆ icon
Texture BrawlLib.BrawlManagerLib.TextureContainer.icon |
◆ line
Texture BrawlLib.BrawlManagerLib.TextureContainer.line |
◆ prevbase
Texture BrawlLib.BrawlManagerLib.TextureContainer.prevbase |
◆ selmap_mark
Texture BrawlLib.BrawlManagerLib.TextureContainer.selmap_mark |
◆ seriesicon
Texture BrawlLib.BrawlManagerLib.TextureContainer.seriesicon |
◆ frontstname_pat0
◆ frontstname_tex0
TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.frontstname_tex0 |
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get |
◆ icon_pat0
◆ icon_tex0
TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.icon_tex0 |
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get |
◆ prevbase_pat0
◆ prevbase_tex0
TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.prevbase_tex0 |
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get |
◆ selmap_mark_pat0
◆ selmap_mark_tex0
TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.selmap_mark_tex0 |
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get |
◆ seriesicon_pat0
◆ seriesicon_tex0
TEX0Node BrawlLib.BrawlManagerLib.TextureContainer.seriesicon_tex0 |
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get |
◆ TEX0Folder
ResourceNode BrawlLib.BrawlManagerLib.TextureContainer.TEX0Folder |
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get |
The documentation for this class was generated from the following file:
- BrawlLib/BrawlManagerLib/TextureContainer.cs