◆ HasLegitCompression()
bool BrawlLib.Wii.Compression.CompressionHeader.HasLegitCompression |
( |
| ) |
|
|
inline |
89 {
91 }
CompressionType
Definition: CompressionHeader.cs:9
◆ Algorithm
30 {
31 get
32 {
35 {
37 {
39 }
40 }
41
42 return c;
43 }
44 set
45 {
48 {
51 }
52
53 _algorithm[4, 4] = (byte) c;
54 }
55 }
◆ Data
VoidPtr BrawlLib.Wii.Compression.CompressionHeader.Data |
|
get |
◆ ExpandedSize
uint BrawlLib.Wii.Compression.CompressionHeader.ExpandedSize |
|
getset |
72 {
73 get =>
LargeSize ? _extSize : (uint) _size;
74 set
75 {
76 if (value > 0xFFFFFF)
77 {
78 _extSize = value;
79 _size = 0;
80 }
81 else
82 {
83 _size = value;
84 }
85 }
86 }
◆ IsExtendedLZ77
bool BrawlLib.Wii.Compression.CompressionHeader.IsExtendedLZ77 |
|
getset |
64 {
66 set =>
Parameter = (uint) (value ? 1 : 0);
67 }
Definition: Parameters.cs:8
◆ LargeSize
bool BrawlLib.Wii.Compression.CompressionHeader.LargeSize |
|
get |
◆ Parameter
uint BrawlLib.Wii.Compression.CompressionHeader.Parameter |
|
getset |
58 {
59 get => _algorithm[0, 4];
60 set => _algorithm[0, 4] = (byte) value;
61 }
The documentation for this struct was generated from the following file:
- BrawlLib/Wii/Compression/CompressionHeader.cs