◆ I12Header()
BrawlLib.Wii.Animations.I12Header.I12Header |
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int |
entries, |
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float |
frameScale |
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) |
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inline |
◆ _frameScale
bfloat BrawlLib.Wii.Animations.I12Header._frameScale |
◆ _numFrames
bushort BrawlLib.Wii.Animations.I12Header._numFrames |
◆ _pad
bushort BrawlLib.Wii.Animations.I12Header._pad |
◆ Size
const int BrawlLib.Wii.Animations.I12Header.Size = 8 |
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static |
◆ Data
I12Entry* BrawlLib.Wii.Animations.I12Header.Data |
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get |
The documentation for this struct was generated from the following file:
- BrawlLib/Wii/Animations/EncodingTypes.cs