◆ operator bMatrix43() [1/2]
503 {
504 bMatrix43 bm;
505
506 bfloat* dPtr = (bfloat*) &bm;
507 float* sPtr = (float*) &m;
508
509 dPtr[0] = sPtr[0];
510 dPtr[1] = sPtr[4];
511 dPtr[2] = sPtr[8];
512 dPtr[3] = sPtr[12];
513 dPtr[4] = sPtr[1];
514 dPtr[5] = sPtr[5];
515 dPtr[6] = sPtr[9];
516 dPtr[7] = sPtr[13];
517 dPtr[8] = sPtr[2];
518 dPtr[9] = sPtr[6];
519 dPtr[10] = sPtr[10];
520 dPtr[11] = sPtr[14];
521
522 return bm;
523 }
◆ operator bMatrix43() [2/2]
539 {
540 bMatrix43 bm = new bMatrix43();
541 bfloat* dPtr = (bfloat*) &bm;
542 float* sPtr = (float*) &m;
543 for (int i = 0; i < 12; i++)
544 {
545 dPtr[i] = sPtr[i];
546 }
547
548 return bm;
549 }
◆ operator Matrix()
static implicit BrawlLib.Internal.bMatrix43.operator Matrix |
( |
bMatrix43 |
bm | ) |
|
|
inlinestatic |
476 {
477 Matrix m;
478
479 bfloat* sPtr = (bfloat*) &bm;
480 float* dPtr = (float*) &m;
481
482 dPtr[0] = sPtr[0];
483 dPtr[1] = sPtr[4];
484 dPtr[2] = sPtr[8];
485 dPtr[3] = 0.0f;
486 dPtr[4] = sPtr[1];
487 dPtr[5] = sPtr[5];
488 dPtr[6] = sPtr[9];
489 dPtr[7] = 0.0f;
490 dPtr[8] = sPtr[2];
491 dPtr[9] = sPtr[6];
492 dPtr[10] = sPtr[10];
493 dPtr[11] = 0.0f;
494 dPtr[12] = sPtr[3];
495 dPtr[13] = sPtr[7];
496 dPtr[14] = sPtr[11];
497 dPtr[15] = 1.0f;
498
499 return m;
500 }
◆ operator Matrix34()
526 {
527 Matrix34 m = new Matrix34();
528 float* dPtr = (float*) &m;
529 bfloat* sPtr = (bfloat*) &bm;
530 for (int i = 0; i < 12; i++)
531 {
532 dPtr[i] = sPtr[i];
533 }
534
535 return m;
536 }
◆ ToString()
override string BrawlLib.Internal.bMatrix43.ToString |
( |
| ) |
|
|
inline |
469 {
470 return CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator.Contains(",")
471 ? $"({this[0]} {this[1]} {this[2]} {this[3]})({this[4]} {this[5]} {this[6]} {this[7]})({this[8]} {this[9]} {this[10]} {this[11]})"
472 : $"({this[0]},{this[1]},{this[2]},{this[3]})({this[4]},{this[5]},{this[6]},{this[7]})({this[8]},{this[9]},{this[10]},{this[11]})";
473 }
◆ Data
bfloat* BrawlLib.Internal.bMatrix43.Data |
|
get |
446 {
447 get
448 {
449 fixed (float* ptr = _data)
450 {
451 return (bfloat*) ptr;
452 }
453 }
454 }
◆ this[int index]
float BrawlLib.Internal.bMatrix43.this[int index] |
|
getset |
463 {
465 set =>
Data[index] = value;
466 }
bfloat * Data
Definition: BigEndianTypes.cs:446
◆ this[int x, int y]
float BrawlLib.Internal.bMatrix43.this[int x, int y] |
|
getset |
457 {
458 get =>
Data[(y << 2) + x];
459 set =>
Data[(y << 2) + x] = value;
460 }
The documentation for this struct was generated from the following file:
- BrawlLib/Internal/BigEndianTypes.cs