◆ PartialVector3()
BrawlLib.Internal.PartialVector3.PartialVector3 |
( |
float? |
x, |
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|
float? |
y, |
|
|
float? |
z |
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) |
| |
|
inline |
17 {
21 }
float? _z
Definition: Vector3.cs:14
float? _y
Definition: Vector3.cs:14
float? _x
Definition: Vector3.cs:14
◆ operator PartialVector3()
32 {
34 }
PartialVector3(float? x, float? y, float? z)
Definition: Vector3.cs:16
◆ operator Vector3()
24 {
25 return new Vector3(
26 v._x ?? throw new Exception("Cannot cast to Vector3 (X value is missing)"),
27 v._y ?? throw new Exception("Cannot cast to Vector3 (Y value is missing)"),
28 v._z ?? throw new Exception("Cannot cast to Vector3 (Z value is missing)"));
29 }
◆ _x
float? BrawlLib.Internal.PartialVector3._x |
◆ _y
float? BrawlLib.Internal.PartialVector3._y |
◆ _z
float? BrawlLib.Internal.PartialVector3._z |
The documentation for this struct was generated from the following file:
- BrawlLib/Internal/Vector3.cs