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double | X |
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double | Y |
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double | Z |
|
◆ DVector3()
BrawlLib.Internal.DVector3.DVector3 |
( |
double |
x, |
|
|
double |
y, |
|
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double |
z |
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) |
| |
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inline |
13 {
17 }
double Y
Definition: DVector3.cs:9
double Z
Definition: DVector3.cs:10
double X
Definition: DVector3.cs:8
double BrawlLib.Internal.DVector3.X |
double BrawlLib.Internal.DVector3.Y |
double BrawlLib.Internal.DVector3.Z |
◆ this[int index]
unsafe double BrawlLib.Internal.DVector3.this[int index] |
|
getset |
20 {
21 get
22 {
23 fixed (DVector3* p = &this)
24 {
25 return ((double*) p)[index];
26 }
27 }
28 set
29 {
30 fixed (DVector3* p = &this)
31 {
32 ((double*) p)[index] = value;
33 }
34 }
35 }
The documentation for this struct was generated from the following file:
- BrawlLib/Internal/DVector3.cs