◆ Bin24()
BrawlLib.Internal.Bin24.Bin24 |
( |
BUInt24 |
val | ) |
|
|
inline |
119 {
121 }
BUInt24 _data
Definition: BinaryHandlers.cs:116
◆ FromString()
static Bin24 BrawlLib.Internal.Bin24.FromString |
( |
string |
s | ) |
|
|
inlinestatic |
212 {
213 char[] delims = new char[] {',', '(', ')', ' '};
214
215 uint b = 0;
216 string[] arr = s.Split(delims, StringSplitOptions.RemoveEmptyEntries);
217
218 for (int len = 0; len < arr.Length; len++)
219 {
220 byte bit = 0;
221 for (int i = 0; i < arr[len].Length; i++)
222 {
223 b <<= 1;
224 byte.TryParse(arr[len][i].
ToString(), out bit);
225 bit = bit.Clamp(0, 1);
226 b += bit;
227 }
228 }
229
231 }
override string ToString()
Definition: BinaryHandlers.cs:148
Bin24(BUInt24 val)
Definition: BinaryHandlers.cs:118
◆ operator Bin24() [1/2]
static implicit BrawlLib.Internal.Bin24.operator Bin24 |
( |
BUInt24 |
val | ) |
|
|
inlinestatic |
144 {
145 return new Bin24(val);
146 }
◆ operator Bin24() [2/2]
static implicit BrawlLib.Internal.Bin24.operator Bin24 |
( |
uint |
val | ) |
|
|
inlinestatic |
134 {
135 return new Bin24(val);
136 }
◆ operator BUInt24()
static implicit BrawlLib.Internal.Bin24.operator BUInt24 |
( |
Bin24 |
val | ) |
|
|
inlinestatic |
139 {
140 return val._data;
141 }
◆ operator int()
static implicit BrawlLib.Internal.Bin24.operator int |
( |
Bin24 |
val | ) |
|
|
inlinestatic |
124 {
125 return val._data;
126 }
◆ operator uint()
static implicit BrawlLib.Internal.Bin24.operator uint |
( |
Bin24 |
val | ) |
|
|
inlinestatic |
129 {
130 return val._data;
131 }
◆ ToString()
override string BrawlLib.Internal.Bin24.ToString |
( |
| ) |
|
|
inline |
149 {
150 int i = 0;
151 string val = "";
153 while (i++ < 24)
154 {
155 val += (data >> (24 - i)) & 1;
156 if (i % 4 == 0 && i != 24)
157 {
158 val += " ";
159 }
160 }
161
162 return val;
163 }
◆ _data
BUInt24 BrawlLib.Internal.Bin24._data |
◆ this[int index]
bool BrawlLib.Internal.Bin24.this[int index] |
|
getset |
166 {
167 get => (((uint)
_data >> index) & 1) != 0;
168 set
169 {
170 if (value)
171 {
173 }
174 else
175 {
177 }
178 }
179 }
◆ this[int shift, int bitCount]
int BrawlLib.Internal.Bin24.this[int shift, int bitCount] |
|
getset |
188 {
189 get
190 {
191 int mask = 0;
192 for (int i = 0; i < bitCount; i++)
193 {
194 mask |= 1 << i;
195 }
196
197 return (
int) (((uint)
_data >> shift) & mask);
198 }
199 set
200 {
201 int mask = 0;
202 for (int i = 0; i < bitCount; i++)
203 {
204 mask |= 1 << i;
205 }
206
207 _data = (uint) (((uint)
_data & ~(mask << shift)) | (((uint) value & mask) << shift));
208 }
209 }
The documentation for this struct was generated from the following file:
- BrawlLib/Internal/BinaryHandlers.cs