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| BVec4 (float x, float y, float z, float w) |
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override string | ToString () |
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◆ BVec4()
BrawlLib.Internal.BVec4.BVec4 |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
w |
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) |
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inline |
415 {
420 }
bfloat _y
Definition: BigEndianTypes.cs:410
bfloat _x
Definition: BigEndianTypes.cs:409
bfloat _w
Definition: BigEndianTypes.cs:412
bfloat _z
Definition: BigEndianTypes.cs:411
◆ operator BVec4()
static implicit BrawlLib.Internal.BVec4.operator BVec4 |
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Vector4 |
v | ) |
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inlinestatic |
435 {
436 return new BVec4(v._x, v._y, v._z, v._w);
437 }
BVec4(float x, float y, float z, float w)
Definition: BigEndianTypes.cs:414
◆ operator Vector4()
static implicit BrawlLib.Internal.BVec4.operator Vector4 |
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BVec4 |
v | ) |
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inlinestatic |
430 {
431 return new Vector4(v._x, v._y, v._z, v._w);
432 }
◆ ToString()
override string BrawlLib.Internal.BVec4.ToString |
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| ) |
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inline |
423 {
424 return CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator.Contains(",")
425 ? $"({(float) _x} {(float) _y} {(float) _z} {(float) _w})"
426 : $"({(float) _x}, {(float) _y}, {(float) _z}, {(float) _w})";
427 }
◆ _w
bfloat BrawlLib.Internal.BVec4._w |
◆ _x
bfloat BrawlLib.Internal.BVec4._x |
◆ _y
bfloat BrawlLib.Internal.BVec4._y |
◆ _z
bfloat BrawlLib.Internal.BVec4._z |
The documentation for this struct was generated from the following file:
- BrawlLib/Internal/BigEndianTypes.cs