BrawlCrate v0.41
Wii File Editor
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BrawlLib.Wii.Models.VertexCodec Member List

This is the complete list of members for BrawlLib.Wii.Models.VertexCodec, including all inherited members.

_dataLenBrawlLib.Wii.Models.VertexCodec
_dstCountBrawlLib.Wii.Models.VertexCodec
_dstElementsBrawlLib.Wii.Models.VertexCodec
_dstStrideBrawlLib.Wii.Models.VertexCodec
_hasZBrawlLib.Wii.Models.VertexCodec
_maxBrawlLib.Wii.Models.VertexCodec
_minBrawlLib.Wii.Models.VertexCodec
_scaleBrawlLib.Wii.Models.VertexCodec
_srcCountBrawlLib.Wii.Models.VertexCodec
_srcElementsBrawlLib.Wii.Models.VertexCodec
_typeBrawlLib.Wii.Models.VertexCodec
AddressBrawlLib.Wii.Models.VertexCodec
Decode(MDL0UVData *header)BrawlLib.Wii.Models.VertexCodecinlinestatic
Decode(VoidPtr data, byte divisor, uint length, WiiVertexComponentType componentType, bool UVs, int isSpecial)BrawlLib.Wii.Models.VertexCodecinlinestatic
Decode(MDL0VertexData *header)BrawlLib.Wii.Models.VertexCodecinlinestatic
Decode(MDL0NormalData *header)BrawlLib.Wii.Models.VertexCodecinlinestatic
Dispose()BrawlLib.Wii.Models.VertexCodecinline
ExtractNormals(MDL0NormalData *normals)BrawlLib.Wii.Models.VertexCodecinlinestatic
ExtractUVs(MDL0UVData *uvs)BrawlLib.Wii.Models.VertexCodecinlinestatic
ExtractVertices(MDL0VertexData *vertices)BrawlLib.Wii.Models.VertexCodecinlinestatic
ExtractVertices(MDL0FurPosData *vertices)BrawlLib.Wii.Models.VertexCodecinlinestatic
GetEncoder()BrawlLib.Wii.Models.VertexCodecinline
VertexCodec(Vector3[] vertices, bool removeZ, bool forceFloat)BrawlLib.Wii.Models.VertexCodecinline
VertexCodec(Vector3[] vertices, bool removeZ)BrawlLib.Wii.Models.VertexCodecinline
VertexCodec(Vector2[] vertices, bool forceFloat)BrawlLib.Wii.Models.VertexCodecinline
VertexCodec(Vector2[] vertices)BrawlLib.Wii.Models.VertexCodecinline
VertexCodec(Vector3 *sPtr, int count, bool removeZ)BrawlLib.Wii.Models.VertexCodecinline
VertexCodec(Vector2 *sPtr, int count)BrawlLib.Wii.Models.VertexCodecinline
Write(byte *pOut)BrawlLib.Wii.Models.VertexCodecinline
Write(ref byte *pOut, int index)BrawlLib.Wii.Models.VertexCodecinline
Write(Vector2[] vertices, byte *pOut)BrawlLib.Wii.Models.VertexCodecinline
Write(Vector3[] vertices, byte *pOut)BrawlLib.Wii.Models.VertexCodecinline
Write(float *pIn, byte *pOut)BrawlLib.Wii.Models.VertexCodecinline