| _dataLen | BrawlLib.Wii.Models.VertexCodec | |
| _dstCount | BrawlLib.Wii.Models.VertexCodec | |
| _dstElements | BrawlLib.Wii.Models.VertexCodec | |
| _dstStride | BrawlLib.Wii.Models.VertexCodec | |
| _hasZ | BrawlLib.Wii.Models.VertexCodec | |
| _max | BrawlLib.Wii.Models.VertexCodec | |
| _min | BrawlLib.Wii.Models.VertexCodec | |
| _scale | BrawlLib.Wii.Models.VertexCodec | |
| _srcCount | BrawlLib.Wii.Models.VertexCodec | |
| _srcElements | BrawlLib.Wii.Models.VertexCodec | |
| _type | BrawlLib.Wii.Models.VertexCodec | |
| Address | BrawlLib.Wii.Models.VertexCodec | |
| Decode(MDL0UVData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| Decode(VoidPtr data, byte divisor, uint length, WiiVertexComponentType componentType, bool UVs, int isSpecial) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| Decode(MDL0VertexData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| Decode(MDL0NormalData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| Dispose() | BrawlLib.Wii.Models.VertexCodec | inline |
| ExtractNormals(MDL0NormalData *normals) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| ExtractUVs(MDL0UVData *uvs) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| ExtractVertices(MDL0VertexData *vertices) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| ExtractVertices(MDL0FurPosData *vertices) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
| GetEncoder() | BrawlLib.Wii.Models.VertexCodec | inline |
| VertexCodec(Vector3[] vertices, bool removeZ, bool forceFloat) | BrawlLib.Wii.Models.VertexCodec | inline |
| VertexCodec(Vector3[] vertices, bool removeZ) | BrawlLib.Wii.Models.VertexCodec | inline |
| VertexCodec(Vector2[] vertices, bool forceFloat) | BrawlLib.Wii.Models.VertexCodec | inline |
| VertexCodec(Vector2[] vertices) | BrawlLib.Wii.Models.VertexCodec | inline |
| VertexCodec(Vector3 *sPtr, int count, bool removeZ) | BrawlLib.Wii.Models.VertexCodec | inline |
| VertexCodec(Vector2 *sPtr, int count) | BrawlLib.Wii.Models.VertexCodec | inline |
| Write(byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |
| Write(ref byte *pOut, int index) | BrawlLib.Wii.Models.VertexCodec | inline |
| Write(Vector2[] vertices, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |
| Write(Vector3[] vertices, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |
| Write(float *pIn, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |