| _dataLen | BrawlLib.Wii.Models.VertexCodec |  | 
  | _dstCount | BrawlLib.Wii.Models.VertexCodec |  | 
  | _dstElements | BrawlLib.Wii.Models.VertexCodec |  | 
  | _dstStride | BrawlLib.Wii.Models.VertexCodec |  | 
  | _hasZ | BrawlLib.Wii.Models.VertexCodec |  | 
  | _max | BrawlLib.Wii.Models.VertexCodec |  | 
  | _min | BrawlLib.Wii.Models.VertexCodec |  | 
  | _scale | BrawlLib.Wii.Models.VertexCodec |  | 
  | _srcCount | BrawlLib.Wii.Models.VertexCodec |  | 
  | _srcElements | BrawlLib.Wii.Models.VertexCodec |  | 
  | _type | BrawlLib.Wii.Models.VertexCodec |  | 
  | Address | BrawlLib.Wii.Models.VertexCodec |  | 
  | Decode(MDL0UVData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | Decode(VoidPtr data, byte divisor, uint length, WiiVertexComponentType componentType, bool UVs, int isSpecial) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | Decode(MDL0VertexData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | Decode(MDL0NormalData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | Dispose() | BrawlLib.Wii.Models.VertexCodec | inline | 
  | ExtractNormals(MDL0NormalData *normals) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | ExtractUVs(MDL0UVData *uvs) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | ExtractVertices(MDL0VertexData *vertices) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | ExtractVertices(MDL0FurPosData *vertices) | BrawlLib.Wii.Models.VertexCodec | inlinestatic | 
  | GetEncoder() | BrawlLib.Wii.Models.VertexCodec | inline | 
  | VertexCodec(Vector3[] vertices, bool removeZ, bool forceFloat) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | VertexCodec(Vector3[] vertices, bool removeZ) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | VertexCodec(Vector2[] vertices, bool forceFloat) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | VertexCodec(Vector2[] vertices) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | VertexCodec(Vector3 *sPtr, int count, bool removeZ) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | VertexCodec(Vector2 *sPtr, int count) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | Write(byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | Write(ref byte *pOut, int index) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | Write(Vector2[] vertices, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | Write(Vector3[] vertices, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline | 
  | Write(float *pIn, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |