_dataLen | BrawlLib.Wii.Models.VertexCodec | |
_dstCount | BrawlLib.Wii.Models.VertexCodec | |
_dstElements | BrawlLib.Wii.Models.VertexCodec | |
_dstStride | BrawlLib.Wii.Models.VertexCodec | |
_hasZ | BrawlLib.Wii.Models.VertexCodec | |
_max | BrawlLib.Wii.Models.VertexCodec | |
_min | BrawlLib.Wii.Models.VertexCodec | |
_scale | BrawlLib.Wii.Models.VertexCodec | |
_srcCount | BrawlLib.Wii.Models.VertexCodec | |
_srcElements | BrawlLib.Wii.Models.VertexCodec | |
_type | BrawlLib.Wii.Models.VertexCodec | |
Address | BrawlLib.Wii.Models.VertexCodec | |
Decode(MDL0UVData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
Decode(VoidPtr data, byte divisor, uint length, WiiVertexComponentType componentType, bool UVs, int isSpecial) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
Decode(MDL0VertexData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
Decode(MDL0NormalData *header) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
Dispose() | BrawlLib.Wii.Models.VertexCodec | inline |
ExtractNormals(MDL0NormalData *normals) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
ExtractUVs(MDL0UVData *uvs) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
ExtractVertices(MDL0VertexData *vertices) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
ExtractVertices(MDL0FurPosData *vertices) | BrawlLib.Wii.Models.VertexCodec | inlinestatic |
GetEncoder() | BrawlLib.Wii.Models.VertexCodec | inline |
VertexCodec(Vector3[] vertices, bool removeZ, bool forceFloat) | BrawlLib.Wii.Models.VertexCodec | inline |
VertexCodec(Vector3[] vertices, bool removeZ) | BrawlLib.Wii.Models.VertexCodec | inline |
VertexCodec(Vector2[] vertices, bool forceFloat) | BrawlLib.Wii.Models.VertexCodec | inline |
VertexCodec(Vector2[] vertices) | BrawlLib.Wii.Models.VertexCodec | inline |
VertexCodec(Vector3 *sPtr, int count, bool removeZ) | BrawlLib.Wii.Models.VertexCodec | inline |
VertexCodec(Vector2 *sPtr, int count) | BrawlLib.Wii.Models.VertexCodec | inline |
Write(byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |
Write(ref byte *pOut, int index) | BrawlLib.Wii.Models.VertexCodec | inline |
Write(Vector2[] vertices, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |
Write(Vector3[] vertices, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |
Write(float *pIn, byte *pOut) | BrawlLib.Wii.Models.VertexCodec | inline |