BrawlCrate v0.41
Wii File Editor
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This is the complete list of members for BrawlLib.Wii.Models.ElementCodec, including all inherited members.
CodecType enum name | BrawlLib.Wii.Models.ElementCodec | |
Decoders | BrawlLib.Wii.Models.ElementCodec | static |
Element_Byte2_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_Byte2_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_Byte3_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_Byte_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_SByte2_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_SByte2_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_SByte3_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_SByte_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wFloat2_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wFloat2_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wFloat3_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wFloat_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wShort2_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wShort2_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wShort3_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wShort_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wUShort2_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wUShort2_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wUShort3_Float3(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |
Element_wUShort_Float2(ref byte *pIn, ref byte *pOut, float scale) | BrawlLib.Wii.Models.ElementCodec | inlinestatic |