BrawlCrate v0.41
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Public Member Functions | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.UnknownSection3Node Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.UnknownSection3Node:
BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override bool OnInitialize ()
 
override void OnPopulate ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
override void Rebuild (bool force)
 
override bool OnInitialize ()
 
ActionEventInfo GetEventInfo (long id)
 
override void SortChildren ()
 
ResourceNode FindNode (int offset)
 
ResourceNode GetByOffsetID (int id)
 
virtual void PostProcess ()
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Properties

int HaveNBoneIndex1 [get, set]
 
int HaveNBoneIndex2 [get, set]
 
int ThrowNBoneIndex [get, set]
 
int EntryCount [get]
 
int EntryOffset [get]
 
int Pad [get]
 
int HaveNBoneIndex3 [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
VoidPtr _rebuildBase [get]
 
int _rebuildOffset [get]
 
VoidPtr Data [get]
 
VoidPtr BaseAddress [get]
 
MDL0Node Model [get]
 
MoveDefNode Root [get]
 
int IntOffset [get]
 
int _offset [get]
 
string HexOffset [get]
 
int Size [get]
 
bool External [get]
 
override ResourceType ResourceFileType [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
static int Compare (ResourceNode n1, ResourceNode n2)
 
static int ActionCompare (ResourceNode n1, ResourceNode n2)
 
- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
int _lookupCount
 
List< int > _lookupOffsets = new List<int>()
 
VoidPtr _entryOffset = 0
 
int _entryLength
 
int _childLength
 
MoveDefExternalNode _extNode
 
bool _extOverride = false
 
int offsetID
 
bool isExtra = false
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

966 {
967 _lookupCount = Children.Count > 0 ? 1 : 0;
968 return 28 + Children.Count * 16;
969 }
int _lookupCount
Definition: MoveDefNode.cs:20

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

941 {
942 base.OnInitialize();
943 _name = "Misc Item Bones";
944
945 _haveNBoneIndex1 = Header->_haveNBoneIndex1;
946 _haveNBoneIndex2 = Header->_haveNBoneIndex2;
947 _throwNBoneIndex = Header->_throwNBoneIndex;
948 _unkCount = Header->_list._startOffset;
949 _unkOffset = Header->_list._listCount;
950 _pad = Header->_pad;
951 _haveNBoneIndex3 = Header->_haveNBoneIndex3;
952
953 return EntryOffset > 0;
954 }
string _name
Definition: ResourceNode.cs:139
int EntryOffset
Definition: DataMiscNode.cs:925
bint _startOffset
Definition: FighterDefinition.cs:1089
bint _listCount
Definition: FighterDefinition.cs:1090
bint _haveNBoneIndex2
Definition: FighterDefinition.cs:375
bint _throwNBoneIndex
Definition: FighterDefinition.cs:376
bint _haveNBoneIndex3
Definition: FighterDefinition.cs:379
bint _pad
Definition: FighterDefinition.cs:378
bint _haveNBoneIndex1
Definition: FighterDefinition.cs:374
FDefListOffset _list
Definition: FighterDefinition.cs:377

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

957 {
959 for (int i = EntryOffset; i < _offset; i += 16)
960 {
961 new UnknownSection3EntryNode().Initialize(this, addr++, 16);
962 }
963 }
int _offset
Definition: MoveDefNode.cs:67
VoidPtr BaseAddress
Definition: MoveDefNode.cs:32
Definition: FighterDefinition.cs:420

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

972 {
973 FDefMiscUnk3Entry* data = (FDefMiscUnk3Entry*) address;
974 foreach (UnknownSection3EntryNode e in Children)
975 {
976 e.Rebuild(data++, 16, true);
977 }
978
979 _entryOffset = data;
980
981 FDefMiscUnk3* header = (FDefMiscUnk3*) data;
982 header->_haveNBoneIndex1 = _haveNBoneIndex1;
983 header->_haveNBoneIndex2 = _haveNBoneIndex2;
984 header->_throwNBoneIndex = _throwNBoneIndex;
985 header->_pad = _pad;
986 header->_haveNBoneIndex3 = _haveNBoneIndex3;
987
988 //Values are switched on purpose
989 header->_list._startOffset = Children.Count;
990 header->_list._listCount = Children.Count > 0 ? (int) address - (int) _rebuildBase : 0;
991
992 if (header->_list._listCount > 0)
993 {
994 _lookupOffsets.Add((int) header->_list._listCount.Address - (int) _rebuildBase);
995 }
996 }
VoidPtr _rebuildBase
Definition: MoveDefNode.cs:18
List< int > _lookupOffsets
Definition: MoveDefNode.cs:21
VoidPtr _entryOffset
Definition: MoveDefNode.cs:23
List< ResourceNode > Children
Definition: ResourceNode.cs:262
VoidPtr Address
Definition: BigEndianTypes.cs:33
Definition: FighterDefinition.cs:371

Property Documentation

◆ EntryCount

int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.EntryCount
get

◆ EntryOffset

int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.EntryOffset
get

◆ HaveNBoneIndex1

int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.HaveNBoneIndex1
getset
892 {
893 get => _haveNBoneIndex1;
894 set
895 {
896 _haveNBoneIndex1 = value;
898 }
899 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ HaveNBoneIndex2

int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.HaveNBoneIndex2
getset
903 {
904 get => _haveNBoneIndex2;
905 set
906 {
907 _haveNBoneIndex2 = value;
909 }
910 }

◆ HaveNBoneIndex3

int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.HaveNBoneIndex3
getset
931 {
932 get => _haveNBoneIndex3;
933 set
934 {
935 _haveNBoneIndex3 = value;
937 }
938 }

◆ Pad

int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.Pad
get

◆ ThrowNBoneIndex

int BrawlLib.SSBB.ResourceNodes.UnknownSection3Node.ThrowNBoneIndex
getset
914 {
915 get => _throwNBoneIndex;
916 set
917 {
918 _throwNBoneIndex = value;
920 }
921 }

The documentation for this class was generated from the following file: