BrawlCrate v0.41
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Public Types | Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Types

enum  SSEEXUnlockSettings : byte
 
enum  SublevelChanges : byte
 
enum  RosterModes : sbyte
 
enum  SurvivingMembersOptions : byte
 

Public Member Functions

override void OnPopulate ()
 
override bool OnInitialize ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

byte _characterCount
 
sbyte _stockCount
 
SSEEXUnlockSettings _unlockSetting
 
bool _disableSubfighterSelection
 
SublevelChanges _sublevelChanger
 
RosterModes _rosterMode
 
byte _minimumUnlocks
 
SurvivingMembersOptions _addSurvivingMembers
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

override Type[] AllowedChildTypes [get]
 
override bool supportsCompression [get]
 
int Entries [get]
 
byte CharacterCount [get, set]
 
sbyte StockCount [get, set]
 
SSEEXUnlockSettings UnlockSetting [get, set]
 
bool DisableSubfighterSelection [get, set]
 
SublevelChanges SublevelChanger [get, set]
 
RosterModes RosterMode [get, set]
 
byte MinimumUnlocks [get, set]
 
SurvivingMembersOptions AddSurvivingMembers [get, set]
 
override bool AllowDuplicateNames [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Enumeration Documentation

◆ RosterModes

97 {
98 None = -1,
99 Normal = 0,
100 Randomize = 1,
101 Smashdown = 2
102 }

◆ SSEEXUnlockSettings

50 {
51 FullUnlockedRoster = 0,
52 SELCUnlockedRoster = 1,
53 SELCCompleteRoster = 2
54 }

◆ SublevelChanges

78 {
79 None = 0,
80 Team = 1,
81 Cooperative = 2,
82 Difficulty = 3,
83 DifficultyMinusGameOvers = 4
84 }

◆ SurvivingMembersOptions

129 {
130 No = 0,
131 Yes = 1,
132 Smashup = 2
133 }

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

183 {
184 return SELC.Size + Children.Sum(n => n.OnCalculateSize(force));
185 }
List< ResourceNode > Children
Definition: ResourceNode.cs:262

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

165 {
166 if (_name == null && _origPath != null)
167 {
168 _name = Path.GetFileNameWithoutExtension(_origPath);
169 }
170
172 _stockCount = Header->_stockCount;
179 return true;
180 }
string _origPath
Definition: ResourceNode.cs:139
string _name
Definition: ResourceNode.cs:139
sbyte _stockCount
Definition: SELCNode.cs:31
SSEEXUnlockSettings _unlockSetting
Definition: SELCNode.cs:55
SublevelChanges _sublevelChanger
Definition: SELCNode.cs:85
RosterModes _rosterMode
Definition: SELCNode.cs:104
SurvivingMembersOptions
Definition: SELCNode.cs:129
byte _minimumUnlocks
Definition: SELCNode.cs:116
SurvivingMembersOptions _addSurvivingMembers
Definition: SELCNode.cs:134
bool _disableSubfighterSelection
Definition: SELCNode.cs:66
byte _characterCount
Definition: SELCNode.cs:20
byte _addSurvivingMembers
Definition: SELC.cs:18
byte _unlockSetting
Definition: SELC.cs:13
byte _disableSubfighterSelection
Definition: SELC.cs:14
byte _characterCount
Definition: SELC.cs:11
byte _sublevelChanger
Definition: SELC.cs:15
sbyte _stockCount
Definition: SELC.cs:12
sbyte _rosterMode
Definition: SELC.cs:16
byte _minimumUnlocks
Definition: SELC.cs:17

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

148 {
149 var currentOffset = 0;
150 DataSource source;
151 for (int i = 0; i < 8; i++)
152 {
153 var teamCount = Header->TeamXCount((byte)i);
154 source = new DataSource((*Header)[currentOffset], teamCount);
155 currentOffset += teamCount;
156 new SELCTeamNode {_name = $"Team {i+1}"}.Initialize(this, source);
157 }
158 source = new DataSource((*Header)[currentOffset], WorkingUncompressed.Length - (currentOffset + SELC.Size));
159 new SELCTeamNode { _name = "No Team (Extra for random)" }.Initialize(this, source);
160 }
DataSource WorkingUncompressed
Definition: ResourceNode.cs:183
int Length
Definition: ResourceNode.cs:32
const int Size
Definition: SELC.cs:9
byte TeamXCount(byte team)
Definition: SELC.cs:41

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

188 {
189 SELC* header = (SELC*)address;
190 *header = new SELC();
192 header->_stockCount = StockCount;
193 header->_unlockSetting = (byte) _unlockSetting;
195 header->_sublevelChanger = (byte)_sublevelChanger;
196 header->_rosterMode = (sbyte)_rosterMode;
199 header->_team1Count = (byte)Children[0].Children.Count;
200 header->_team2Count = (byte)Children[1].Children.Count;
201 header->_team3Count = (byte)Children[2].Children.Count;
202 header->_team4Count = (byte)Children[3].Children.Count;
203 header->_team5Count = (byte)Children[4].Children.Count;
204 header->_team6Count = (byte)Children[5].Children.Count;
205 header->_team7Count = (byte)Children[6].Children.Count;
206 header->_team8Count = (byte)Children[7].Children.Count;
207 uint offset = SELC.Size;
208 foreach (ResourceNode n in Children)
209 {
210 int size = n.CalculateSize(true);
211 n.Rebuild(address + offset, size, true);
212 offset += (uint)size;
213 }
214 }
sbyte StockCount
Definition: SELCNode.cs:39
byte CharacterCount
Definition: SELCNode.cs:22
byte _team5Count
Definition: SELC.cs:23
byte _team1Count
Definition: SELC.cs:19
byte _team2Count
Definition: SELC.cs:20
byte _team4Count
Definition: SELC.cs:22
byte _team3Count
Definition: SELC.cs:21
byte _team8Count
Definition: SELC.cs:26
byte _team7Count
Definition: SELC.cs:25
byte _team6Count
Definition: SELC.cs:24

Member Data Documentation

◆ _addSurvivingMembers

SurvivingMembersOptions BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._addSurvivingMembers

◆ _characterCount

byte BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._characterCount

◆ _disableSubfighterSelection

bool BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._disableSubfighterSelection

◆ _minimumUnlocks

byte BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._minimumUnlocks

◆ _rosterMode

RosterModes BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._rosterMode

◆ _stockCount

sbyte BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._stockCount

◆ _sublevelChanger

SublevelChanges BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._sublevelChanger

◆ _unlockSetting

SSEEXUnlockSettings BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode._unlockSetting

Property Documentation

◆ AddSurvivingMembers

SurvivingMembersOptions BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.AddSurvivingMembers
getsetadd
138 {
140 set
141 {
142 _addSurvivingMembers = value;
144 }
145 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ AllowDuplicateNames

override bool BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.AllowDuplicateNames
get

◆ AllowedChildTypes

override Type [] BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.AllowedChildTypes
get

◆ CharacterCount

byte BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.CharacterCount
getset
22 {
23 get => _characterCount;
24 set
25 {
26 _characterCount = value.Clamp(0, 10);
28 }
29 }

◆ DisableSubfighterSelection

bool BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.DisableSubfighterSelection
getset
68 {
70 set
71 {
74 }
75 }

◆ Entries

int BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.Entries
get

◆ MinimumUnlocks

byte BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.MinimumUnlocks
getset
118 {
119 get => _minimumUnlocks;
120 set
121 {
122 _minimumUnlocks = value;
124 }
125 }

◆ RosterMode

RosterModes BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.RosterMode
getset
106 {
107 get => _rosterMode;
108 set
109 {
110 _rosterMode = value;
112 }
113 }

◆ StockCount

sbyte BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.StockCount
getset
39 {
40 get => _stockCount;
41 set
42 {
43 _stockCount = value.Clamp(-5, 10);
45 }
46 }

◆ SublevelChanger

SublevelChanges BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.SublevelChanger
getset
87 {
88 get => _sublevelChanger;
89 set
90 {
91 _sublevelChanger = value;
93 }
94 }

◆ supportsCompression

override bool BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.supportsCompression
get

◆ UnlockSetting

SSEEXUnlockSettings BrawlLib.SSBB.ResourceNodes.Subspace.SSEEX.SELCNode.UnlockSetting
getset
57 {
58 get => _unlockSetting;
59 set
60 {
61 _unlockSetting = value;
63 }
64 }

The documentation for this class was generated from the following file: