BrawlCrate v0.41
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Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.SLTCNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.SLTCNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override void OnPopulate ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
override bool OnInitialize ()
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

uint _tag
 
uint _size
 
uint _version
 
byte _editFlag1
 
byte _editFlag2
 
byte _editFlag3
 
byte _setSlotCharacters
 
uint _slot1
 
uint _slot2
 
uint _slot3
 
uint _slot4
 
uint _victoryTheme
 
byte _recordSlot
 
byte _unknown0x25
 
byte _unknown0x26
 
byte _unknown0x27
 
uint _announcerSFX
 
uint _unknown0x2C
 
float _victoryCamera1
 
float _victoryCamera2
 
float _victoryCamera3
 
float _victoryCamera4
 
byte[] _victoryNameArray = new byte[32]
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

override ResourceType ResourceFileType [get]
 
bool SetSlot [get, set]
 
uint CharSlot1 [get, set]
 
uint CharSlot2 [get, set]
 
uint CharSlot3 [get, set]
 
uint CharSlot4 [get, set]
 
byte Records [get, set]
 
uint VictoryTheme [get, set]
 
uint AnnouncerID [get, set]
 
float CameraDistance1 [get, set]
 
float CameraDistance2 [get, set]
 
float CameraDistance3 [get, set]
 
float CameraDistance4 [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.SLTCNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

211 {
212 return SLTC.Size;
213 }
const int Size
Definition: SLTC.cs:10

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.SLTCNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

243 {
244 _tag = Header->_tag;
245 _size = Header->_size;
246 _version = Header->_version;
247 _editFlag1 = Header->_editFlag1;
248 _editFlag2 = Header->_editFlag2;
249 _editFlag3 = Header->_editFlag3;
251 _slot1 = Header->_slot1;
252 _slot2 = Header->_slot2;
253 _slot3 = Header->_slot3;
254 _slot4 = Header->_slot4;
256 _recordSlot = Header->_recordSlot;
257 _unknown0x25 = Header->_unknown0x25;
258 _unknown0x26 = Header->_unknown0x26;
259 _unknown0x27 = Header->_unknown0x27;
261 _unknown0x2C = Header->_unknown0x2C;
266 if (_name == null && _origPath != null)
267 {
268 _name = Path.GetFileNameWithoutExtension(_origPath);
269 }
270 //_name = "Cosmetic" + _cosmeticID.ToString("X2") + " (" + _victoryName + ")";
271
272 return false;
273 }
string _origPath
Definition: ResourceNode.cs:139
string _name
Definition: ResourceNode.cs:139
uint _slot4
Definition: SLTCNode.cs:23
uint _tag
Definition: SLTCNode.cs:13
byte _editFlag1
Definition: SLTCNode.cs:16
byte _recordSlot
Definition: SLTCNode.cs:25
float _victoryCamera2
Definition: SLTCNode.cs:32
uint _version
Definition: SLTCNode.cs:15
byte _unknown0x25
Definition: SLTCNode.cs:26
uint _victoryTheme
Definition: SLTCNode.cs:24
uint _slot1
Definition: SLTCNode.cs:20
uint _announcerSFX
Definition: SLTCNode.cs:29
float _victoryCamera3
Definition: SLTCNode.cs:33
byte _unknown0x26
Definition: SLTCNode.cs:27
float _victoryCamera4
Definition: SLTCNode.cs:34
byte _editFlag3
Definition: SLTCNode.cs:18
byte _setSlotCharacters
Definition: SLTCNode.cs:19
byte _editFlag2
Definition: SLTCNode.cs:17
uint _slot2
Definition: SLTCNode.cs:21
byte _unknown0x27
Definition: SLTCNode.cs:28
uint _slot3
Definition: SLTCNode.cs:22
uint _unknown0x2C
Definition: SLTCNode.cs:30
float _victoryCamera1
Definition: SLTCNode.cs:31
uint _size
Definition: SLTCNode.cs:14
buint _slot4
Definition: SLTC.cs:21
buint _unknown0x2C
Definition: SLTC.cs:28
byte _unknown0x27
Definition: SLTC.cs:26
bfloat _victoryCamera4
Definition: SLTC.cs:32
uint _size
Definition: SLTC.cs:12
buint _victoryTheme
Definition: SLTC.cs:22
uint _tag
Definition: SLTC.cs:11
byte _recordSlot
Definition: SLTC.cs:23
buint _slot2
Definition: SLTC.cs:19
buint _slot3
Definition: SLTC.cs:20
uint _version
Definition: SLTC.cs:13
bfloat _victoryCamera2
Definition: SLTC.cs:30
byte _unknown0x25
Definition: SLTC.cs:24
buint _slot1
Definition: SLTC.cs:18
bfloat _victoryCamera3
Definition: SLTC.cs:31
byte _editFlag1
Definition: SLTC.cs:14
byte _setSlotCharacters
Definition: SLTC.cs:17
byte _editFlag3
Definition: SLTC.cs:16
byte _unknown0x26
Definition: SLTC.cs:25
bfloat _victoryCamera1
Definition: SLTC.cs:29
byte _editFlag2
Definition: SLTC.cs:15
buint _announcerSFX
Definition: SLTC.cs:27

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.SLTCNode.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

206 {
207 // This node has no children
208 }

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.SLTCNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

216 {
217 SLTC* hdr = (SLTC*) address;
218 hdr->_tag = _tag;
219 hdr->_size = _size;
220 hdr->_version = _version;
221 hdr->_editFlag1 = _editFlag1;
222 hdr->_editFlag2 = _editFlag2;
223 hdr->_editFlag3 = _editFlag3;
225 hdr->_slot1 = _slot1;
226 hdr->_slot2 = _slot2;
227 hdr->_slot3 = _slot3;
228 hdr->_slot4 = _slot4;
240 }

Member Data Documentation

◆ _announcerSFX

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._announcerSFX

◆ _editFlag1

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._editFlag1

◆ _editFlag2

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._editFlag2

◆ _editFlag3

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._editFlag3

◆ _recordSlot

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._recordSlot

◆ _setSlotCharacters

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._setSlotCharacters

◆ _size

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._size

◆ _slot1

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._slot1

◆ _slot2

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._slot2

◆ _slot3

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._slot3

◆ _slot4

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._slot4

◆ _tag

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._tag

◆ _unknown0x25

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._unknown0x25

◆ _unknown0x26

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._unknown0x26

◆ _unknown0x27

byte BrawlLib.SSBB.ResourceNodes.SLTCNode._unknown0x27

◆ _unknown0x2C

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._unknown0x2C

◆ _version

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._version

◆ _victoryCamera1

float BrawlLib.SSBB.ResourceNodes.SLTCNode._victoryCamera1

◆ _victoryCamera2

float BrawlLib.SSBB.ResourceNodes.SLTCNode._victoryCamera2

◆ _victoryCamera3

float BrawlLib.SSBB.ResourceNodes.SLTCNode._victoryCamera3

◆ _victoryCamera4

float BrawlLib.SSBB.ResourceNodes.SLTCNode._victoryCamera4

◆ _victoryNameArray

byte [] BrawlLib.SSBB.ResourceNodes.SLTCNode._victoryNameArray = new byte[32]

◆ _victoryTheme

uint BrawlLib.SSBB.ResourceNodes.SLTCNode._victoryTheme

Property Documentation

◆ AnnouncerID

uint BrawlLib.SSBB.ResourceNodes.SLTCNode.AnnouncerID
getset
148 {
149 get => _announcerSFX;
150 set
151 {
152 _announcerSFX = value;
154 }
155 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ CameraDistance1

float BrawlLib.SSBB.ResourceNodes.SLTCNode.CameraDistance1
getset
160 {
161 get => _victoryCamera1;
162 set
163 {
164 _victoryCamera1 = value;
166 }
167 }

◆ CameraDistance2

float BrawlLib.SSBB.ResourceNodes.SLTCNode.CameraDistance2
getset
172 {
173 get => _victoryCamera2;
174 set
175 {
176 _victoryCamera2 = value;
178 }
179 }

◆ CameraDistance3

float BrawlLib.SSBB.ResourceNodes.SLTCNode.CameraDistance3
getset
184 {
185 get => _victoryCamera3;
186 set
187 {
188 _victoryCamera3 = value;
190 }
191 }

◆ CameraDistance4

float BrawlLib.SSBB.ResourceNodes.SLTCNode.CameraDistance4
getset
196 {
197 get => _victoryCamera4;
198 set
199 {
200 _victoryCamera4 = value;
202 }
203 }

◆ CharSlot1

uint BrawlLib.SSBB.ResourceNodes.SLTCNode.CharSlot1
getset
70 {
71 get => _slot1;
72 set
73 {
74 _slot1 = value;
76 }
77 }

◆ CharSlot2

uint BrawlLib.SSBB.ResourceNodes.SLTCNode.CharSlot2
getset
83 {
84 get => _slot2;
85 set
86 {
87 _slot2 = value;
89 }
90 }

◆ CharSlot3

uint BrawlLib.SSBB.ResourceNodes.SLTCNode.CharSlot3
getset
96 {
97 get => _slot3;
98 set
99 {
100 _slot3 = value;
102 }
103 }

◆ CharSlot4

uint BrawlLib.SSBB.ResourceNodes.SLTCNode.CharSlot4
getset
109 {
110 get => _slot4;
111 set
112 {
113 _slot4 = value;
115 }
116 }

◆ Records

byte BrawlLib.SSBB.ResourceNodes.SLTCNode.Records
getset
122 {
123 get => _recordSlot;
124 set
125 {
126 _recordSlot = value;
128 }
129 }

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.SLTCNode.ResourceFileType
get

◆ SetSlot

bool BrawlLib.SSBB.ResourceNodes.SLTCNode.SetSlot
getset
41 {
42 get
43 {
44 if (_setSlotCharacters == 0)
45 {
46 return false;
47 }
48
49 return true;
50 }
51 set
52 {
53 if (value)
54 {
56 }
57 else
58 {
60 }
61
63 }
64 }

◆ VictoryTheme

uint BrawlLib.SSBB.ResourceNodes.SLTCNode.VictoryTheme
getset
135 {
136 get => _victoryTheme;
137 set
138 {
139 _victoryTheme = value;
141 }
142 }

The documentation for this class was generated from the following file: