BrawlCrate v0.41
Wii File Editor
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.REFFParticleNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.REFFParticleNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override bool OnInitialize ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

string[] _textureNames = new string[3] {"", "", ""}
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

override ResourceType ResourceFileType [get]
 
RGBAPixel Color1Primary [get, set]
 
RGBAPixel Color1Secondary [get, set]
 
RGBAPixel Color2Primary [get, set]
 
RGBAPixel Color2Secondary [get, set]
 
Vector2 Size [get, set]
 
Vector2 Scale [get, set]
 
Vector3 Rotate [get, set]
 
Vector2 TextureScale1 [get, set]
 
Vector2 TextureScale2 [get, set]
 
Vector2 TextureScale3 [get, set]
 
Vector3 TextureRotate [get, set]
 
Vector2 TextureTranslate1 [get, set]
 
Vector2 TextureTranslate2 [get, set]
 
Vector2 TextureTranslate3 [get, set]
 
ushort TextureWrap [get, set]
 
byte TextureReverse [get, set]
 
byte AlphaCompareRef0 [get, set]
 
byte AlphaCompareRef1 [get, set]
 
byte RotateOffsetRandom1 [get, set]
 
byte RotateOffsetRandom2 [get, set]
 
byte RotateOffsetRandom3 [get, set]
 
Vector3 RotateOffset [get, set]
 
string Texture1Name [get, set]
 
string Texture2Name [get, set]
 
string Texture3Name [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.REFFParticleNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

336 {
337 int size = 0x8C;
338 foreach (string s in _textureNames)
339 {
340 size += 3;
341 if (s != null && s.Length > 0)
342 {
343 size += s.Length;
344 }
345 }
346
347 return size.Align(4);
348 }
string[] _textureNames
Definition: REFFParticleNode.cs:309

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.REFFParticleNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

312 {
313 _name = "Particle";
314 hdr = *Params;
315 desc = hdr.paramDesc;
316
317 VoidPtr addr = Params->paramDesc.textureNames.Address;
318 for (int i = 0; i < 3; i++)
319 {
320 if (*(bushort*) addr > 1)
321 {
322 _textureNames[i] = new string((sbyte*) (addr + 2));
323 }
324 else
325 {
326 _textureNames[i] = null;
327 }
328
329 addr += 2 + *(bushort*) addr;
330 }
331
332 return false;
333 }
string _name
Definition: ResourceNode.cs:139
Definition: VoidPtr.cs:9
Definition: BigEndianTypes.cs:192
VoidPtr Address
Definition: BigEndianTypes.cs:216
bushort textureNames
Definition: REFF.cs:796
ParticleParameterDesc paramDesc
Definition: REFF.cs:754

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.REFFParticleNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

351 {
353 p->headersize = (uint) length - 4;
354 p->paramDesc = desc;
355 sbyte* ptr = (sbyte*) p->paramDesc.textureNames.Address;
356 foreach (string s in _textureNames)
357 {
358 if (s != null && s.Length > 0)
359 {
360 *(bushort*) ptr = (ushort) (s.Length + 1);
361 ptr += 2;
362 s.Write(ref ptr);
363 }
364 else
365 {
366 *(bushort*) ptr = 1;
367 ptr += 3;
368 }
369 }
370 }
buint headersize
Definition: REFF.cs:753

Member Data Documentation

◆ _textureNames

string [] BrawlLib.SSBB.ResourceNodes.REFFParticleNode._textureNames = new string[3] {"", "", ""}

Property Documentation

◆ AlphaCompareRef0

byte BrawlLib.SSBB.ResourceNodes.REFFParticleNode.AlphaCompareRef0
getset
211 {
212 get => desc.mACmpRef0;
213 set
214 {
215 desc.mACmpRef0 = value;
217 }
218 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313
byte mACmpRef0
Definition: REFF.cs:787

◆ AlphaCompareRef1

byte BrawlLib.SSBB.ResourceNodes.REFFParticleNode.AlphaCompareRef1
getset
222 {
223 get => desc.mACmpRef1;
224 set
225 {
226 desc.mACmpRef1 = value;
228 }
229 }
byte mACmpRef1
Definition: REFF.cs:788

◆ Color1Primary

RGBAPixel BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Color1Primary
getset
22 {
23 get => desc.mColor11;
24 set
25 {
26 desc.mColor11 = value;
28 }
29 }
RGBAPixel mColor11
Definition: REFF.cs:760

◆ Color1Secondary

RGBAPixel BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Color1Secondary
getset
34 {
35 get => desc.mColor12;
36 set
37 {
38 desc.mColor12 = value;
40 }
41 }
RGBAPixel mColor12
Definition: REFF.cs:761

◆ Color2Primary

RGBAPixel BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Color2Primary
getset
46 {
47 get => desc.mColor21;
48 set
49 {
50 desc.mColor21 = value;
52 }
53 }
RGBAPixel mColor21
Definition: REFF.cs:762

◆ Color2Secondary

RGBAPixel BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Color2Secondary
getset
58 {
59 get => desc.mColor22;
60 set
61 {
62 desc.mColor22 = value;
64 }
65 }
RGBAPixel mColor22
Definition: REFF.cs:763

◆ ResourceFileType

override ResourceType BrawlLib.SSBB.ResourceNodes.REFFParticleNode.ResourceFileType
get

◆ Rotate

Vector3 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Rotate
getset
94 {
95 get => desc.rotate;
96 set
97 {
98 desc.rotate = value;
100 }
101 }
BVec3 rotate
Definition: REFF.cs:767

◆ RotateOffset

Vector3 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.RotateOffset
getset
267 {
268 get => desc.rotateOffset;
269 set
270 {
271 desc.rotateOffset = value;
273 }
274 }
BVec3 rotateOffset
Definition: REFF.cs:794

◆ RotateOffsetRandom1

byte BrawlLib.SSBB.ResourceNodes.REFFParticleNode.RotateOffsetRandom1
getset
233 {
234 get => desc.rotateOffsetRandomX;
235 set
236 {
237 desc.rotateOffsetRandomX = value;
239 }
240 }
byte rotateOffsetRandomX
Definition: REFF.cs:790

◆ RotateOffsetRandom2

byte BrawlLib.SSBB.ResourceNodes.REFFParticleNode.RotateOffsetRandom2
getset
244 {
245 get => desc.rotateOffsetRandomY;
246 set
247 {
248 desc.rotateOffsetRandomY = value;
250 }
251 }
byte rotateOffsetRandomY
Definition: REFF.cs:791

◆ RotateOffsetRandom3

byte BrawlLib.SSBB.ResourceNodes.REFFParticleNode.RotateOffsetRandom3
getset
255 {
256 get => desc.rotateOffsetRandomZ;
257 set
258 {
259 desc.rotateOffsetRandomZ = value;
261 }
262 }
byte rotateOffsetRandomZ
Definition: REFF.cs:792

◆ Scale

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Scale
getset
82 {
83 get => desc.scale;
84 set
85 {
86 desc.scale = value;
88 }
89 }
BVec2 scale
Definition: REFF.cs:766

◆ Size

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Size
getset
70 {
71 get => desc.size;
72 set
73 {
74 desc.size = value;
76 }
77 }
BVec2 size
Definition: REFF.cs:765

◆ Texture1Name

string BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Texture1Name
getset
278 {
279 get => _textureNames[0];
280 set
281 {
282 _textureNames[0] = value;
284 }
285 }

◆ Texture2Name

string BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Texture2Name
getset
289 {
290 get => _textureNames[1];
291 set
292 {
293 _textureNames[1] = value;
295 }
296 }

◆ Texture3Name

string BrawlLib.SSBB.ResourceNodes.REFFParticleNode.Texture3Name
getset
300 {
301 get => _textureNames[2];
302 set
303 {
304 _textureNames[2] = value;
306 }
307 }

◆ TextureReverse

byte BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureReverse
getset
200 {
201 get => desc.textureReverse;
202 set
203 {
204 desc.textureReverse = value;
206 }
207 }
byte textureReverse
Definition: REFF.cs:785

◆ TextureRotate

Vector3 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureRotate
getset
142 {
143 get => desc.textureRotate;
144 set
145 {
146 desc.textureRotate = value;
148 }
149 }
BVec3 textureRotate
Definition: REFF.cs:773

◆ TextureScale1

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureScale1
getset
106 {
107 get => desc.textureScale1;
108 set
109 {
110 desc.textureScale1 = value;
112 }
113 }
BVec2 textureScale1
Definition: REFF.cs:769

◆ TextureScale2

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureScale2
getset
118 {
119 get => desc.textureScale2;
120 set
121 {
122 desc.textureScale2 = value;
124 }
125 }
BVec2 textureScale2
Definition: REFF.cs:770

◆ TextureScale3

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureScale3
getset
130 {
131 get => desc.textureScale3;
132 set
133 {
134 desc.textureScale3 = value;
136 }
137 }
BVec2 textureScale3
Definition: REFF.cs:771

◆ TextureTranslate1

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureTranslate1
getset
154 {
155 get => desc.textureTranslate1;
156 set
157 {
158 desc.textureTranslate1 = value;
160 }
161 }
BVec2 textureTranslate1
Definition: REFF.cs:775

◆ TextureTranslate2

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureTranslate2
getset
166 {
167 get => desc.textureTranslate2;
168 set
169 {
170 desc.textureTranslate2 = value;
172 }
173 }
BVec2 textureTranslate2
Definition: REFF.cs:776

◆ TextureTranslate3

Vector2 BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureTranslate3
getset
178 {
179 get => desc.textureTranslate3;
180 set
181 {
182 desc.textureTranslate3 = value;
184 }
185 }
BVec2 textureTranslate3
Definition: REFF.cs:777

◆ TextureWrap

ushort BrawlLib.SSBB.ResourceNodes.REFFParticleNode.TextureWrap
getset
189 {
190 get => desc.textureWrap;
191 set
192 {
193 desc.textureWrap = value;
195 }
196 }
bushort textureWrap
Definition: REFF.cs:784

The documentation for this class was generated from the following file: