BrawlCrate v0.41
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Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode:
BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override bool OnInitialize ()
 
override void OnPopulate ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
override void Rebuild (bool force)
 
override bool OnInitialize ()
 
ActionEventInfo GetEventInfo (long id)
 
override void SortChildren ()
 
ResourceNode FindNode (int offset)
 
ResourceNode GetByOffsetID (int id)
 
virtual void PostProcess ()
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

float _unk1
 
float _unk2
 
float _unk3
 
float _unk4
 
float _unk5
 
float _unk6
 
float _unk7
 
float _unk8
 
float _unk9
 
float _unk10
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
int _lookupCount
 
List< int > _lookupOffsets = new List<int>()
 
VoidPtr _entryOffset = 0
 
int _entryLength
 
int _childLength
 
MoveDefExternalNode _extNode
 
bool _extOverride = false
 
int offsetID
 
bool isExtra = false
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

float Unknown1 [get, set]
 
float Unknown2 [get, set]
 
float Unknown3 [get, set]
 
float Unknown4 [get, set]
 
float Unknown5 [get, set]
 
float Unknown6 [get, set]
 
float Unknown7 [get, set]
 
float Unknown8 [get, set]
 
float Unknown9 [get, set]
 
float Unknown10 [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
VoidPtr _rebuildBase [get]
 
int _rebuildOffset [get]
 
VoidPtr Data [get]
 
VoidPtr BaseAddress [get]
 
MDL0Node Model [get]
 
MoveDefNode Root [get]
 
int IntOffset [get]
 
int _offset [get]
 
string HexOffset [get]
 
int Size [get]
 
bool External [get]
 
override ResourceType ResourceFileType [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
static int Compare (ResourceNode n1, ResourceNode n2)
 
static int ActionCompare (ResourceNode n1, ResourceNode n2)
 
- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

163 {
164 _lookupCount = 0;
165 _entryLength = 40;
166 _childLength = 0;
167 foreach (MoveDefActionNode p in Children)
168 {
169 _childLength += p.CalculateSize(true);
170 _lookupCount += p._lookupCount;
171 }
172
173 return _entryLength + _childLength;
174 }
int _childLength
Definition: MoveDefNode.cs:24
int _entryLength
Definition: MoveDefNode.cs:24
int _lookupCount
Definition: MoveDefNode.cs:20
List< ResourceNode > Children
Definition: ResourceNode.cs:262

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

133 {
134 base.OnInitialize();
135 _unk1 = Header->_unk1;
136 _unk2 = Header->_unk2;
137 _unk3 = Header->_unk3;
138 _unk4 = Header->_unk4;
139 _unk5 = Header->_unk5;
140 _unk6 = Header->_unk6;
141 _unk7 = Header->_unk7;
142 _unk8 = Header->_unk8;
143 _unk9 = Header->_unk9;
144 _unk10 = Header->_unk10;
145 return true;
146 }
float _unk7
Definition: MoveDefPatternPowerMulNode.cs:17
float _unk3
Definition: MoveDefPatternPowerMulNode.cs:13
float _unk10
Definition: MoveDefPatternPowerMulNode.cs:20
float _unk1
Definition: MoveDefPatternPowerMulNode.cs:11
float _unk8
Definition: MoveDefPatternPowerMulNode.cs:18
float _unk5
Definition: MoveDefPatternPowerMulNode.cs:15
float _unk9
Definition: MoveDefPatternPowerMulNode.cs:19
float _unk4
Definition: MoveDefPatternPowerMulNode.cs:14
float _unk2
Definition: MoveDefPatternPowerMulNode.cs:12
float _unk6
Definition: MoveDefPatternPowerMulNode.cs:16
bfloat _unk10
Definition: FighterDefinition.cs:193
bfloat _unk9
Definition: FighterDefinition.cs:192
bfloat _unk1
Definition: FighterDefinition.cs:182
bfloat _unk5
Definition: FighterDefinition.cs:187
bfloat _unk3
Definition: FighterDefinition.cs:184
bfloat _unk6
Definition: FighterDefinition.cs:188
bfloat _unk7
Definition: FighterDefinition.cs:189
bfloat _unk8
Definition: FighterDefinition.cs:190
bfloat _unk4
Definition: FighterDefinition.cs:185
bfloat _unk2
Definition: FighterDefinition.cs:183

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

149 {
150 MoveDefActionNode prev;
151 VoidPtr addr = &Header->_first;
152
153 //Event parameters for events in this node are built elsewhere
154 (prev = new MoveDefActionNode("", false, this)).Initialize(this, addr, 0);
155 for (int i = 0; i < 3; i++)
156 {
157 addr += prev.Children.Count * 8 + 8;
158 (prev = new MoveDefActionNode("", false, this)).Initialize(this, addr, 0);
159 }
160 }
void Initialize(ResourceNode parent, FileMap source)
Definition: ResourceNode.cs:651
Definition: VoidPtr.cs:9
byte _first
Definition: FighterDefinition.cs:196

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

177 {
178 VoidPtr addr = address;
179 _entryOffset = addr;
180 patternPowerMul* header = (patternPowerMul*) addr;
181 _unk1 = Header->_unk1;
182 _unk2 = Header->_unk2;
183 _unk3 = Header->_unk3;
184 _unk4 = Header->_unk4;
185 _unk5 = Header->_unk5;
186 _unk6 = Header->_unk6;
187 _unk7 = Header->_unk7;
188 _unk8 = Header->_unk8;
189 _unk9 = Header->_unk9;
190 _unk10 = Header->_unk10;
191 foreach (MoveDefActionNode p in Children)
192 {
193 p.Rebuild(addr, p._calcSize, true);
194 _lookupOffsets.AddRange(p._lookupOffsets);
195 addr += p._calcSize;
196 }
197 }
List< int > _lookupOffsets
Definition: MoveDefNode.cs:21
VoidPtr _entryOffset
Definition: MoveDefNode.cs:23
Definition: FighterDefinition.cs:181

Member Data Documentation

◆ _unk1

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk1

◆ _unk10

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk10

◆ _unk2

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk2

◆ _unk3

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk3

◆ _unk4

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk4

◆ _unk5

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk5

◆ _unk6

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk6

◆ _unk7

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk7

◆ _unk8

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk8

◆ _unk9

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode._unk9

Property Documentation

◆ Unknown1

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown1
getset
24 {
25 get => _unk1;
26 set
27 {
28 _unk1 = value;
30 }
31 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ Unknown10

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown10
getset
123 {
124 get => _unk10;
125 set
126 {
127 _unk10 = value;
129 }
130 }

◆ Unknown2

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown2
getset
35 {
36 get => _unk2;
37 set
38 {
39 _unk2 = value;
41 }
42 }

◆ Unknown3

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown3
getset
46 {
47 get => _unk3;
48 set
49 {
50 _unk3 = value;
52 }
53 }

◆ Unknown4

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown4
getset
57 {
58 get => _unk4;
59 set
60 {
61 _unk4 = value;
63 }
64 }

◆ Unknown5

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown5
getset
68 {
69 get => _unk5;
70 set
71 {
72 _unk5 = value;
74 }
75 }

◆ Unknown6

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown6
getset
79 {
80 get => _unk6;
81 set
82 {
83 _unk6 = value;
85 }
86 }

◆ Unknown7

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown7
getset
90 {
91 get => _unk7;
92 set
93 {
94 _unk7 = value;
96 }
97 }

◆ Unknown8

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown8
getset
101 {
102 get => _unk8;
103 set
104 {
105 _unk8 = value;
107 }
108 }

◆ Unknown9

float BrawlLib.SSBB.ResourceNodes.MoveDefPatternPowerMulNode.Unknown9
getset
112 {
113 get => _unk9;
114 set
115 {
116 _unk9 = value;
118 }
119 }

The documentation for this class was generated from the following file: