BrawlCrate v0.41
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Public Member Functions | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode:
BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override bool OnInitialize ()
 
override void OnPopulate ()
 
override int OnCalculateSize (bool force)
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
override void Rebuild (bool force)
 
override bool OnInitialize ()
 
ActionEventInfo GetEventInfo (long id)
 
override void SortChildren ()
 
ResourceNode FindNode (int offset)
 
ResourceNode GetByOffsetID (int id)
 
virtual void PostProcess ()
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Properties

int EntryOffset [get]
 
int EntryCount [get]
 
int DefaultsOffset [get]
 
int DefaultsCount [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
VoidPtr _rebuildBase [get]
 
int _rebuildOffset [get]
 
VoidPtr Data [get]
 
VoidPtr BaseAddress [get]
 
MDL0Node Model [get]
 
MoveDefNode Root [get]
 
int IntOffset [get]
 
int _offset [get]
 
string HexOffset [get]
 
int Size [get]
 
bool External [get]
 
override ResourceType ResourceFileType [get]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
static int Compare (ResourceNode n1, ResourceNode n2)
 
static int ActionCompare (ResourceNode n1, ResourceNode n2)
 
- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.MoveDefEntryNode
int _lookupCount
 
List< int > _lookupOffsets = new List<int>()
 
VoidPtr _entryOffset = 0
 
int _entryLength
 
int _childLength
 
MoveDefExternalNode _extNode
 
bool _extOverride = false
 
int offsetID
 
bool isExtra = false
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

95 {
96 int size = 16;
97 _lookupCount = Children.Count > 0 ? 1 : 0;
98
99 int defCount = 0;
100 foreach (MoveDefModelVisRefNode r in Children)
101 {
102 size += 4;
103
104 if (r.Children.Count > 0)
105 {
106 _lookupCount++;
107 }
108
109 foreach (MoveDefBoneSwitchNode b in r.Children)
110 {
111 size += 8 + (b.defaultGroup < 0 ? 0 : 8);
112
113 if (b.defaultGroup >= 0)
114 {
115 defCount++;
116 }
117
118 if (b.Children.Count > 0)
119 {
120 _lookupCount++;
121 }
122
123 foreach (MoveDefModelVisGroupNode o in b.Children)
124 {
125 size += 8 + o.Children.Count * 4;
126 if (o.Children.Count > 0)
127 {
128 _lookupCount++;
129 }
130 }
131 }
132 }
133
134 if (defCount > 0)
135 {
136 _lookupCount++;
137 }
138
139 return size;
140 }
int _lookupCount
Definition: MoveDefNode.cs:20
List< ResourceNode > Children
Definition: ResourceNode.cs:262

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

24 {
25 base.OnInitialize();
26 _name = "Model Visibility";
27 hdr = *Header;
28 return true;
29 }
string _name
Definition: ResourceNode.cs:139

◆ OnPopulate()

override void BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.OnPopulate ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

32 {
35
36 for (int i = 0;
37 i < (EntryOffset == 0 ? 0 : ((DefaultsOffset == 0 ? _offset : DefaultsOffset) - EntryOffset) / 4);
38 i++)
39 {
40 MoveDefModelVisRefNode offset;
41 (offset = new MoveDefModelVisRefNode {_name = "Reference" + (i + 1)}).Initialize(this,
42 entries + i * 4, 4);
43
44 if (offset.DataOffset == 0)
45 {
46 continue;
47 }
48
49 if (Root.GetSize(offset.DataOffset) != EntryCount * 8)
50 {
51 Console.WriteLine(Root.GetSize(offset.DataOffset) - EntryCount * 8);
52 }
53
54 VoidPtr offAddr = BaseAddress + offset.DataOffset;
55 for (int c = 0; c < EntryCount; c++)
56 {
57 MoveDefBoneSwitchNode Switch;
58 (Switch = new MoveDefBoneSwitchNode {_name = "BoneSwitch" + c}).Initialize(offset,
59 offAddr + c * 8, 8);
60 int sCount = Switch.Count;
61 VoidPtr gAddr = BaseAddress + Switch.DataOffset;
62 for (int s = 0; s < sCount; s++)
63 {
64 MoveDefModelVisGroupNode Group;
65 (Group = new MoveDefModelVisGroupNode {_name = "BoneGroup" + s}).Initialize(Switch,
66 gAddr + s * 8, 8);
67 int gCount = Group.Count;
68 VoidPtr bAddr = BaseAddress + Group.DataOffset;
69 for (int g = 0; g < gCount; g++)
70 {
71 new MoveDefBoneIndexNode().Initialize(Group, bAddr + g * 4, 4);
72 }
73 }
74 }
75 }
76
77 if (Children.Count > 0)
78 {
79 for (int i = 0; i < DefaultsCount; i++)
80 {
81 FDefModelDisplayDefaults* def = (FDefModelDisplayDefaults*) (defaults + i * 8);
82 for (int x = 0; x < ((DefaultsOffset == 0 ? _offset : DefaultsOffset) - EntryOffset) / 4; x++)
83 {
84 if (Children[x].Children.Count > 0)
85 {
86 (Children[x].Children[def->_switchIndex] as MoveDefBoneSwitchNode).defaultGroup =
87 def->_defaultGroup;
88 }
89 }
90 }
91 }
92 }
int _offset
Definition: MoveDefNode.cs:67
MoveDefNode Root
Definition: MoveDefNode.cs:48
VoidPtr BaseAddress
Definition: MoveDefNode.cs:32
int EntryCount
Definition: DataMdlVisNode.cs:17
int DefaultsCount
Definition: DataMdlVisNode.cs:21
int EntryOffset
Definition: DataMdlVisNode.cs:15
int DefaultsOffset
Definition: DataMdlVisNode.cs:19
int GetSize(int offset)
Definition: MoveDefNode.cs:3348
void Initialize(ResourceNode parent, FileMap source)
Definition: ResourceNode.cs:651
Definition: VoidPtr.cs:9
Definition: FighterDefinition.cs:780
bint _switchIndex
Definition: FighterDefinition.cs:781
bint _defaultGroup
Definition: FighterDefinition.cs:782

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

143 {
144 _lookupOffsets = new List<int>();
145
146 int mainOff = 0, defOff = 0, offOff = 0, swtchOff = 0, grpOff = 0;
147 foreach (MoveDefModelVisRefNode r in Children)
148 {
149 defOff += 4;
150 foreach (MoveDefBoneSwitchNode b in r.Children)
151 {
152 offOff += 8;
153 if (b.defaultGroup >= 0)
154 {
155 mainOff += 8;
156 }
157
158 foreach (MoveDefModelVisGroupNode o in b.Children)
159 {
160 swtchOff += 8;
161 grpOff += o.Children.Count * 4;
162 }
163 }
164 }
165
166 //bones
167 //groups
168 //switches
169 //offsets
170 //defaults
171 //header
172
173 bint* boneAddr = (bint*) address;
174 FDefListOffset* groupLists = (FDefListOffset*) ((VoidPtr) boneAddr + grpOff);
175 FDefListOffset* switchLists = (FDefListOffset*) ((VoidPtr) groupLists + swtchOff);
176 bint* offsets = (bint*) ((VoidPtr) switchLists + offOff);
177 FDefModelDisplayDefaults* defaults = (FDefModelDisplayDefaults*) ((VoidPtr) offsets + defOff);
178 FDefModelDisplay* header = (FDefModelDisplay*) ((VoidPtr) defaults + mainOff);
179
180 _entryOffset = header;
181
182 header->_entryOffset = (int) offsets - (int) _rebuildBase;
183
184 _lookupOffsets.Add((int) header->_entryOffset.Address - (int) _rebuildBase);
185
186 header->_entryCount = Children[0].Children.Count; //Children 1 child count will be the same
187
188 int defCount = 0;
189 foreach (MoveDefModelVisRefNode r in Children)
190 {
191 r._entryOffset = offsets;
192 if (r.Children.Count > 0)
193 {
194 *offsets = (int) switchLists - (int) _rebuildBase;
195 _lookupOffsets.Add((int) offsets - (int) _rebuildBase);
196 }
197
198 offsets++;
199 foreach (MoveDefBoneSwitchNode b in r.Children)
200 {
201 b._entryOffset = switchLists;
202 if (b.defaultGroup >= 0)
203 {
204 defCount++;
205 defaults->_switchIndex = b.Index;
206 (defaults++)->_defaultGroup = b.defaultGroup;
207 }
208
209 switchLists->_listCount = b.Children.Count;
210 if (b.Children.Count > 0)
211 {
212 switchLists->_startOffset = (int) groupLists - (int) _rebuildBase;
213 _lookupOffsets.Add((int) switchLists->_startOffset.Address - (int) _rebuildBase);
214 }
215 else
216 {
217 switchLists->_startOffset = 0;
218 }
219
220 switchLists++;
221 foreach (MoveDefModelVisGroupNode o in b.Children)
222 {
223 o._entryOffset = groupLists;
224 groupLists->_listCount = o.Children.Count;
225 if (o.Children.Count > 0)
226 {
227 groupLists->_startOffset = (int) boneAddr - (int) _rebuildBase;
228 _lookupOffsets.Add((int) groupLists->_startOffset.Address - (int) _rebuildBase);
229 }
230 else
231 {
232 groupLists->_startOffset = 0;
233 }
234
235 groupLists++;
236 foreach (MoveDefBoneIndexNode bone in o.Children)
237 {
238 bone._entryOffset = boneAddr;
239 *boneAddr++ = bone.boneIndex;
240 }
241 }
242 }
243 }
244
245 if (defCount > 0)
246 {
247 header->_defaultsOffset = (int) offsets - (int) _rebuildBase;
248 _lookupOffsets.Add((int) header->_defaultsOffset.Address - (int) _rebuildBase);
249 }
250 else
251 {
252 header->_defaultsOffset = 0;
253 }
254
255 header->_defaultsCount = defCount;
256 }
VoidPtr _rebuildBase
Definition: MoveDefNode.cs:18
List< int > _lookupOffsets
Definition: MoveDefNode.cs:21
VoidPtr _entryOffset
Definition: MoveDefNode.cs:23
Definition: BigEndianTypes.cs:9
VoidPtr Address
Definition: BigEndianTypes.cs:33
Definition: FighterDefinition.cs:1088
bint _startOffset
Definition: FighterDefinition.cs:1089
bint _listCount
Definition: FighterDefinition.cs:1090
Definition: FighterDefinition.cs:842
bint _defaultsOffset
Definition: FighterDefinition.cs:845
bint _defaultsCount
Definition: FighterDefinition.cs:846
bint _entryCount
Definition: FighterDefinition.cs:844
bint _entryOffset
Definition: FighterDefinition.cs:843

Property Documentation

◆ DefaultsCount

int BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.DefaultsCount
get

◆ DefaultsOffset

int BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.DefaultsOffset
get

◆ EntryCount

int BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.EntryCount
get

◆ EntryOffset

int BrawlLib.SSBB.ResourceNodes.MoveDefModelVisibilityNode.EntryOffset
get

The documentation for this class was generated from the following file: