BrawlCrate v0.41
Wii File Editor
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | Properties | List of all members
BrawlLib.SSBB.ResourceNodes.GWNDEntryNode Class Reference
Inheritance diagram for BrawlLib.SSBB.ResourceNodes.GWNDEntryNode:
BrawlLib.SSBB.ResourceNodes.ResourceNode

Public Member Functions

override int OnCalculateSize (bool force)
 
override bool OnInitialize ()
 
override void OnRebuild (VoidPtr address, int length, bool force)
 
- Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void OnRenamed ()
 
List< ResourceNodeGetChildrenRecursive ()
 Used primarily to get bone lists. Kept for all resource nodes for utility. More...
 
virtual void SignalPropertyChange ()
 
virtual void Dispose ()
 
void SelectChildAtIndex (int index)
 
void UpdateProperties ()
 
void UpdateCurrentControl ()
 
virtual bool MoveUp ()
 
virtual bool MoveDown ()
 
virtual void OnMoved ()
 
virtual void DoMoveDown ()
 
virtual void DoMoveDown (bool select)
 
virtual void DoMoveUp ()
 
virtual void DoMoveUp (bool select)
 
virtual bool AddUp ()
 
virtual bool AddDown ()
 
virtual bool ToParent ()
 
void Populate (int levels=-1)
 
virtual void OnPopulate ()
 
void Initialize (ResourceNode parent, FileMap source)
 
void Initialize (ResourceNode parent, VoidPtr address, int length)
 
void Initialize (ResourceNode parent, DataSource origSource)
 
virtual void Initialize (ResourceNode parent, DataSource origSource, DataSource uncompSource)
 
virtual bool OnInitialize ()
 
virtual void Restore ()
 
virtual void Remove ()
 
virtual void RemoveChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child)
 
virtual void AddChild (ResourceNode child, bool change)
 
virtual void InsertChild (ResourceNode child, int index)
 
virtual void InsertChild (ResourceNode child, bool change, int index)
 
void SetSizeInternal (int size)
 
virtual void Replace (string fileName)
 
virtual void Replace (ResourceNode node)
 
virtual void Replace (string fileName, FileMapProtect prot, FileOptions options)
 
virtual void ReplaceRaw (VoidPtr address, int length)
 
virtual void ReplaceRaw (FileMap map)
 
virtual void Export (string outPath)
 
void Export (FileStream outStream)
 
virtual void ExportUncompressed (string outPath)
 
void ExportUncompressed (FileStream outStream)
 
virtual void Rebuild ()
 
virtual void Rebuild (bool force)
 
virtual void Rebuild (VoidPtr address, int length, bool force)
 
virtual void OnRebuild (VoidPtr address, int length, bool force)
 
virtual int CalculateSize (bool force)
 
virtual int OnCalculateSize (bool force)
 
void Merge ()
 
void Merge (bool forceBuild)
 
ResourceNode FindChildByType (string path, bool searchChildren, params ResourceType[] types)
 
ResourceNode FindChildByType (string path, bool searchChildren, StringComparison compare, params ResourceType[] types)
 
ResourceNode FindChild (string path)
 
ResourceNode FindChild (string path, bool searchChildren)
 
ResourceNode FindChild (string path, StringComparison compare)
 
ResourceNode FindChild (string path, bool searchChildren, StringComparison compare)
 
ResourceNode[] FindChildrenByClassType (string path, Type type)
 
ResourceNode[] FindChildrenByType (string path, ResourceType type)
 
ResourceNode[] FindChildrenByTypeInGroup (string path, ResourceType type, byte group)
 
ResourceNode[] FindChildrenByName (string name)
 
unsafe string FindName (string name)
 
ResourceNode FindEmbeddedIndex (int index)
 
virtual unsafe byte[] MD5 ()
 Find the MD5 checksum of this node's data. If this node doesn't have any data (BRESGroupNode, for example), this method will return null. More...
 
string MD5Str ()
 Get the result of the MD5() function as a string of hexadecimal digits. If MD5() returns null, this method will return an empty string. More...
 
ResourceNode PrevSibling ()
 
ResourceNode NextSibling ()
 
override string ToString ()
 
virtual void SortChildren ()
 

Public Attributes

TriggerDataClass _unknown0x3C
 
DifficultyRatiosClass _difficultyMotionRatios
 
- Public Attributes inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
Form _mainForm
 
string _name
 
string _origPath
 
ResourceNode _parent
 
List< ResourceNode_children = new List<ResourceNode>()
 
int _calcSize
 
EventHandler UpdateControl
 
MoveEventHandler MovedDown
 
ResourceEventHandler Renamed
 
ResourceEventHandler PropertyChanged
 
ResourceEventHandler Replaced
 
ResourceEventHandler Restored
 
ResourceChildEventHandler ChildRemoved
 
bool _isPopulating
 
bool _replaced
 

Properties

uint Unknown0x00 [get, set]
 
uint Unknown0x04 [get, set]
 
uint Unknown0x08 [get, set]
 
uint Unknown0x0C [get, set]
 
uint Unknown0x10 [get, set]
 
uint Unknown0x14 [get, set]
 
uint Unknown0x18 [get, set]
 
float Unknown0x1C [get, set]
 
float WindWidth [get, set]
 
float WindHeight [get, set]
 
float WindCenterX [get, set]
 
float WindCenterY [get, set]
 
uint Unknown0x30 [get, set]
 
uint Unknown0x34 [get, set]
 
float WindAngle [get, set]
 
TriggerDataClass Unknown0x3C [get, set]
 
DifficultyRatiosClass DifficultyMotionRatios [get, set]
 
- Properties inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
string FilePath [get]
 
string FileName [get]
 
string DirectoryName [get]
 
ResourceNode RootNode [get]
 
DataSource OriginalSource [get]
 
DataSource UncompressedSource [get]
 
DataSource WorkingSource [get]
 
DataSource WorkingUncompressed [get]
 
virtual bool HasChildren [get]
 
virtual ResourceType ResourceFileType [get]
 
string NodeType [get]
 
virtual string TreePathAbsolute [get]
 
virtual string TreePath [get]
 
virtual int Level [get]
 
virtual int MaxNameLength [get]
 
virtual bool AllowDuplicateNames [get]
 
virtual bool AllowNullNames [get]
 
virtual string Name [get, set]
 
ResourceNode Parent [get, set]
 
List< ResourceNodeChildren [get]
 
int Index [get]
 
int HexIndex [get]
 
bool IsCompressed [get]
 
bool HasChanged [get, set]
 
bool IsBranch [get]
 
bool HasMerged [get]
 
virtual bool AllowSaving [get, set]
 
virtual bool IsDirty [get, set]
 
virtual uint UncompressedSize [get]
 
virtual Type[] AllowedChildTypes [get]
 
virtual string Compression [get, set]
 
virtual bool RetainChildrenOnReplace [get]
 
virtual bool supportsCompression [get]
 
static MD5CryptoServiceProvider MD5Provider [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
static ResourceNode[] FindAllSubNodes (ResourceNode root)
 
static ResourceNode FindNode (ResourceNode root, string path, bool searchChildren, StringComparison compare)
 
- Protected Member Functions inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
void ForceReplacedEvent ()
 
virtual void MergeInternal ()
 
- Events inherited from BrawlLib.SSBB.ResourceNodes.ResourceNode
SelectEventHandler SelectChild
 
EventHandler UpdateProps
 
MoveEventHandler MovedUp
 
ResourceEventHandler Disposing
 
ResourceChildEventHandler ChildAdded
 
ResourceChildInsertEventHandler ChildInserted
 

Member Function Documentation

◆ OnCalculateSize()

override int BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.OnCalculateSize ( bool  force)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

228 {
229 return GWNDEntry.Size;
230 }
Definition: GWND.cs:9
const int Size
Definition: GWND.cs:10

◆ OnInitialize()

override bool BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.OnInitialize ( )
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

233 {
235 _unknown0x3C = new TriggerDataClass(this, Data._unknown0x3C);
236 _difficultyMotionRatios = new DifficultyRatiosClass(this, Data._difficultyMotionRatios);
237
238 if (_name == null)
239 {
240 _name = $"Wind [{Index}]";
241 }
242
243 return base.OnInitialize();
244 }
TriggerDataClass _unknown0x3C
Definition: GWNDNode.cs:198
DifficultyRatiosClass _difficultyMotionRatios
Definition: GWNDNode.cs:213
string _name
Definition: ResourceNode.cs:139
DataSource WorkingUncompressed
Definition: ResourceNode.cs:183
VoidPtr Address
Definition: ResourceNode.cs:31
TriggerData _unknown0x3C
Definition: GWND.cs:27
DifficultyRatios _difficultyMotionRatios
Definition: GWND.cs:28

◆ OnRebuild()

override void BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.OnRebuild ( VoidPtr  address,
int  length,
bool  force 
)
inlinevirtual

Reimplemented from BrawlLib.SSBB.ResourceNodes.ResourceNode.

247 {
248 GWNDEntry* hdr = (GWNDEntry*)address;
249 Data._unknown0x3C = _unknown0x3C;
250 Data._difficultyMotionRatios = _difficultyMotionRatios;
251 *hdr = Data;
252 }

Member Data Documentation

◆ _difficultyMotionRatios

DifficultyRatiosClass BrawlLib.SSBB.ResourceNodes.GWNDEntryNode._difficultyMotionRatios

◆ _unknown0x3C

TriggerDataClass BrawlLib.SSBB.ResourceNodes.GWNDEntryNode._unknown0x3C

Property Documentation

◆ DifficultyMotionRatios

DifficultyRatiosClass BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.DifficultyMotionRatios
getset
217 {
218 get => _difficultyMotionRatios ?? new DifficultyRatiosClass(this);
219 set
220 {
222 Data._difficultyMotionRatios = value;
224 }
225 }
virtual void SignalPropertyChange()
Definition: ResourceNode.cs:313

◆ Unknown0x00

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x00
getset
26 {
27 get => Data._unknown0x00;
28 set
29 {
30 Data._unknown0x00 = value;
32 }
33 }
buint _unknown0x00
Definition: GWND.cs:12

◆ Unknown0x04

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x04
getset
38 {
39 get => Data._unknown0x04;
40 set
41 {
42 Data._unknown0x04 = value;
44 }
45 }
buint _unknown0x04
Definition: GWND.cs:13

◆ Unknown0x08

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x08
getset
50 {
51 get => Data._unknown0x08;
52 set
53 {
54 Data._unknown0x08 = value;
56 }
57 }
buint _unknown0x08
Definition: GWND.cs:14

◆ Unknown0x0C

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x0C
getset
62 {
63 get => Data._unknown0x0C;
64 set
65 {
66 Data._unknown0x0C = value;
68 }
69 }
buint _unknown0x0C
Definition: GWND.cs:15

◆ Unknown0x10

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x10
getset
74 {
75 get => Data._unknown0x10;
76 set
77 {
78 Data._unknown0x10 = value;
80 }
81 }
buint _unknown0x10
Definition: GWND.cs:16

◆ Unknown0x14

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x14
getset
86 {
87 get => Data._unknown0x14;
88 set
89 {
90 Data._unknown0x14 = value;
92 }
93 }
buint _unknown0x14
Definition: GWND.cs:17

◆ Unknown0x18

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x18
getset
98 {
99 get => Data._unknown0x18;
100 set
101 {
102 Data._unknown0x18 = value;
104 }
105 }
buint _unknown0x18
Definition: GWND.cs:18

◆ Unknown0x1C

float BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x1C
getset
110 {
111 get => Data._unknown0x1C;
112 set
113 {
114 Data._unknown0x1C = value;
116 }
117 }
bfloat _unknown0x1C
Definition: GWND.cs:19

◆ Unknown0x30

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x30
getset
166 {
167 get => Data._unknown0x30;
168 set
169 {
170 Data._unknown0x30 = value;
172 }
173 }
buint _unknown0x30
Definition: GWND.cs:24

◆ Unknown0x34

uint BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x34
getset
178 {
179 get => Data._unknown0x34;
180 set
181 {
182 Data._unknown0x34 = value;
184 }
185 }
buint _unknown0x34
Definition: GWND.cs:25

◆ Unknown0x3C

TriggerDataClass BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.Unknown0x3C
getset
203 {
204 get => _unknown0x3C ?? new TriggerDataClass(this);
205 set
206 {
207 _unknown0x3C = value;
208 Data._unknown0x3C = value;
210 }
211 }

◆ WindAngle

float BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.WindAngle
getset
189 {
190 get => Data._unknown0x38;
191 set
192 {
193 Data._unknown0x38 = value;
195 }
196 }
bfloat _unknown0x38
Definition: GWND.cs:26

◆ WindCenterX

float BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.WindCenterX
getset
143 {
144 get => Data._unknown0x28;
145 set
146 {
147 Data._unknown0x28 = value;
149 }
150 }
bfloat _unknown0x28
Definition: GWND.cs:22

◆ WindCenterY

float BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.WindCenterY
getset
154 {
155 get => Data._unknown0x2C;
156 set
157 {
158 Data._unknown0x2C = value;
160 }
161 }
bfloat _unknown0x2C
Definition: GWND.cs:23

◆ WindHeight

float BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.WindHeight
getset
132 {
133 get => Data._unknown0x24;
134 set
135 {
136 Data._unknown0x24 = value;
138 }
139 }
bfloat _unknown0x24
Definition: GWND.cs:21

◆ WindWidth

float BrawlLib.SSBB.ResourceNodes.GWNDEntryNode.WindWidth
getset
121 {
122 get => Data._unknown0x20;
123 set
124 {
125 Data._unknown0x20 = value;
127 }
128 }
bfloat _unknown0x20
Definition: GWND.cs:20

The documentation for this class was generated from the following file: