_arrayBufferHandle | BrawlLib.Modeling.PrimitiveManager | |
_arrayFlags | BrawlLib.Modeling.PrimitiveManager | |
_arrayHandle | BrawlLib.Modeling.PrimitiveManager | |
_descList | BrawlLib.Modeling.PrimitiveManager | |
_dirty | BrawlLib.Modeling.PrimitiveManager | |
_elementArrayBufferHandle | BrawlLib.Modeling.PrimitiveManager | |
_faceCount | BrawlLib.Modeling.PrimitiveManager | |
_faceData | BrawlLib.Modeling.PrimitiveManager | |
_fmtList | BrawlLib.Modeling.PrimitiveManager | |
_fpStride | BrawlLib.Modeling.PrimitiveManager | |
_graphicsBuffer | BrawlLib.Modeling.PrimitiveManager | |
_indices | BrawlLib.Modeling.PrimitiveManager | |
_isWeighted | BrawlLib.Modeling.PrimitiveManager | |
_nodeRadius | BrawlLib.Modeling.PrimitiveManager | static |
_pointCount | BrawlLib.Modeling.PrimitiveManager | |
_primGroups | BrawlLib.Modeling.PrimitiveManager | |
_primitiveSize | BrawlLib.Modeling.PrimitiveManager | |
_remakePrimitives | BrawlLib.Modeling.PrimitiveManager | |
_render | BrawlLib.Modeling.PrimitiveManager | |
_renderNormals | BrawlLib.Modeling.PrimitiveManager | |
_renderStride | BrawlLib.Modeling.PrimitiveManager | |
_vertices | BrawlLib.Modeling.PrimitiveManager | |
ApplyTexture(TexSourceRow source) | BrawlLib.Modeling.PrimitiveManager | inline |
AssetsChanged | BrawlLib.Modeling.PrimitiveManager | |
BindStream() | BrawlLib.Modeling.PrimitiveManager | inline |
ColorsChanged(MDL0ObjectNode obj, int id, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
DefaultNormColor | BrawlLib.Modeling.PrimitiveManager | static |
DefaultVertColor | BrawlLib.Modeling.PrimitiveManager | static |
DisableTextures() | BrawlLib.Modeling.PrimitiveManager | inline |
Dispose() | BrawlLib.Modeling.PrimitiveManager | inline |
GetColors(int index, bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
GetDisplayListSize() | BrawlLib.Modeling.PrimitiveManager | inline |
GetNormals(bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
GetUVs(int index, bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
GetVertices(bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
GroupPrimitives(bool useStrips, uint cacheSize, uint minStripLen, bool pushCacheHits, bool forceCCW, out int newPointCount, out int newFaceCount) | BrawlLib.Modeling.PrimitiveManager | inline |
HardCopy() | BrawlLib.Modeling.PrimitiveManager | inline |
HasTexMtx | BrawlLib.Modeling.PrimitiveManager | |
HasTextureMatrix | BrawlLib.Modeling.PrimitiveManager | |
NormalLength | BrawlLib.Modeling.PrimitiveManager | static |
NormalsChanged(MDL0ObjectNode obj, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
PositionsChanged(MDL0ObjectNode obj, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
PrepareStream() | BrawlLib.Modeling.PrimitiveManager | inline |
PrimitiveManager() | BrawlLib.Modeling.PrimitiveManager | inline |
PrimitiveManager(MDL0Object *polygon, AssetStorage assets, IMatrixNode[] nodes, IObject owner) | BrawlLib.Modeling.PrimitiveManager | inline |
RenderMesh() | BrawlLib.Modeling.PrimitiveManager | inline |
SetAssetChanged(int index) | BrawlLib.Modeling.PrimitiveManager | inline |
SetFormatList(MDL0ObjectNode polygon, ModelLinker linker) | BrawlLib.Modeling.PrimitiveManager | inline |
SetVertexDescList(short[] indices, List< VertexCodec > vertexCodecs, List< ColorCodec > colorCodecs, params bool[] forceDirect) | BrawlLib.Modeling.PrimitiveManager | inline |
ShiftUVATA(uint posCnt, uint posFmt, uint posShft, uint nrmCnt, uint nrmFmt, uint Col0Cnt, uint Col0Fmt, uint Col1Cnt, uint Col1Fmt, uint tex0Cnt, uint tex0Fmt, uint tex0Shft, uint normalIndex3) | BrawlLib.Modeling.PrimitiveManager | inline |
ShiftUVATB(uint tex1Cnt, uint tex1Fmt, uint tex1Shft, uint tex2Cnt, uint tex2Fmt, uint tex2Shft, uint tex3Cnt, uint tex3Fmt, uint tex3Shft, uint tex4Cnt, uint tex4Fmt) | BrawlLib.Modeling.PrimitiveManager | inline |
ShiftUVATC(uint tex4Shft, uint tex5Cnt, uint tex5Fmt, uint tex5Shft, uint tex6Cnt, uint tex6Fmt, uint tex6Shft, uint tex7Cnt, uint tex7Fmt, uint tex7Shft) | BrawlLib.Modeling.PrimitiveManager | inline |
ShiftVtxHi(uint tex0, uint tex1, uint tex2, uint tex3, uint tex4, uint tex5, uint tex6, uint tex7) | BrawlLib.Modeling.PrimitiveManager | inline |
ShiftVtxLo(uint pmidx, uint t76543210midx, uint pos, uint nrm, uint col0, uint col1) | BrawlLib.Modeling.PrimitiveManager | inline |
ShiftXFSpecs(uint host_colors, uint host_normal, uint host_textures) | BrawlLib.Modeling.PrimitiveManager | inline |
Unweight(bool updateAssets) | BrawlLib.Modeling.PrimitiveManager | inline |
UseIdentityTexMtx | BrawlLib.Modeling.PrimitiveManager | |
UVsChanged(MDL0ObjectNode obj, int id, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
Weight() | BrawlLib.Modeling.PrimitiveManager | inline |
WriteVertexDescriptor(out CPVertexFormat vertexFormat, out XFVertexSpecs vertexSpecs) | BrawlLib.Modeling.PrimitiveManager | inline |
WriteVertexFormat(MDL0Object *polygon) | BrawlLib.Modeling.PrimitiveManager | inline |