BrawlCrate v0.41
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BrawlLib.Modeling.PrimitiveManager Member List

This is the complete list of members for BrawlLib.Modeling.PrimitiveManager, including all inherited members.

_arrayBufferHandleBrawlLib.Modeling.PrimitiveManager
_arrayFlagsBrawlLib.Modeling.PrimitiveManager
_arrayHandleBrawlLib.Modeling.PrimitiveManager
_descListBrawlLib.Modeling.PrimitiveManager
_dirtyBrawlLib.Modeling.PrimitiveManager
_elementArrayBufferHandleBrawlLib.Modeling.PrimitiveManager
_faceCountBrawlLib.Modeling.PrimitiveManager
_faceDataBrawlLib.Modeling.PrimitiveManager
_fmtListBrawlLib.Modeling.PrimitiveManager
_fpStrideBrawlLib.Modeling.PrimitiveManager
_graphicsBufferBrawlLib.Modeling.PrimitiveManager
_indicesBrawlLib.Modeling.PrimitiveManager
_isWeightedBrawlLib.Modeling.PrimitiveManager
_nodeRadiusBrawlLib.Modeling.PrimitiveManagerstatic
_pointCountBrawlLib.Modeling.PrimitiveManager
_primGroupsBrawlLib.Modeling.PrimitiveManager
_primitiveSizeBrawlLib.Modeling.PrimitiveManager
_remakePrimitivesBrawlLib.Modeling.PrimitiveManager
_renderBrawlLib.Modeling.PrimitiveManager
_renderNormalsBrawlLib.Modeling.PrimitiveManager
_renderStrideBrawlLib.Modeling.PrimitiveManager
_verticesBrawlLib.Modeling.PrimitiveManager
ApplyTexture(TexSourceRow source)BrawlLib.Modeling.PrimitiveManagerinline
AssetsChangedBrawlLib.Modeling.PrimitiveManager
BindStream()BrawlLib.Modeling.PrimitiveManagerinline
ColorsChanged(MDL0ObjectNode obj, int id, bool forceNewNode=false)BrawlLib.Modeling.PrimitiveManagerinline
DefaultNormColorBrawlLib.Modeling.PrimitiveManagerstatic
DefaultVertColorBrawlLib.Modeling.PrimitiveManagerstatic
DisableTextures()BrawlLib.Modeling.PrimitiveManagerinline
Dispose()BrawlLib.Modeling.PrimitiveManagerinline
GetColors(int index, bool force)BrawlLib.Modeling.PrimitiveManagerinline
GetDisplayListSize()BrawlLib.Modeling.PrimitiveManagerinline
GetNormals(bool force)BrawlLib.Modeling.PrimitiveManagerinline
GetUVs(int index, bool force)BrawlLib.Modeling.PrimitiveManagerinline
GetVertices(bool force)BrawlLib.Modeling.PrimitiveManagerinline
GroupPrimitives(bool useStrips, uint cacheSize, uint minStripLen, bool pushCacheHits, bool forceCCW, out int newPointCount, out int newFaceCount)BrawlLib.Modeling.PrimitiveManagerinline
HardCopy()BrawlLib.Modeling.PrimitiveManagerinline
HasTexMtxBrawlLib.Modeling.PrimitiveManager
HasTextureMatrixBrawlLib.Modeling.PrimitiveManager
NormalLengthBrawlLib.Modeling.PrimitiveManagerstatic
NormalsChanged(MDL0ObjectNode obj, bool forceNewNode=false)BrawlLib.Modeling.PrimitiveManagerinline
PositionsChanged(MDL0ObjectNode obj, bool forceNewNode=false)BrawlLib.Modeling.PrimitiveManagerinline
PrepareStream()BrawlLib.Modeling.PrimitiveManagerinline
PrimitiveManager()BrawlLib.Modeling.PrimitiveManagerinline
PrimitiveManager(MDL0Object *polygon, AssetStorage assets, IMatrixNode[] nodes, IObject owner)BrawlLib.Modeling.PrimitiveManagerinline
RenderMesh()BrawlLib.Modeling.PrimitiveManagerinline
SetAssetChanged(int index)BrawlLib.Modeling.PrimitiveManagerinline
SetFormatList(MDL0ObjectNode polygon, ModelLinker linker)BrawlLib.Modeling.PrimitiveManagerinline
SetVertexDescList(short[] indices, List< VertexCodec > vertexCodecs, List< ColorCodec > colorCodecs, params bool[] forceDirect)BrawlLib.Modeling.PrimitiveManagerinline
ShiftUVATA(uint posCnt, uint posFmt, uint posShft, uint nrmCnt, uint nrmFmt, uint Col0Cnt, uint Col0Fmt, uint Col1Cnt, uint Col1Fmt, uint tex0Cnt, uint tex0Fmt, uint tex0Shft, uint normalIndex3)BrawlLib.Modeling.PrimitiveManagerinline
ShiftUVATB(uint tex1Cnt, uint tex1Fmt, uint tex1Shft, uint tex2Cnt, uint tex2Fmt, uint tex2Shft, uint tex3Cnt, uint tex3Fmt, uint tex3Shft, uint tex4Cnt, uint tex4Fmt)BrawlLib.Modeling.PrimitiveManagerinline
ShiftUVATC(uint tex4Shft, uint tex5Cnt, uint tex5Fmt, uint tex5Shft, uint tex6Cnt, uint tex6Fmt, uint tex6Shft, uint tex7Cnt, uint tex7Fmt, uint tex7Shft)BrawlLib.Modeling.PrimitiveManagerinline
ShiftVtxHi(uint tex0, uint tex1, uint tex2, uint tex3, uint tex4, uint tex5, uint tex6, uint tex7)BrawlLib.Modeling.PrimitiveManagerinline
ShiftVtxLo(uint pmidx, uint t76543210midx, uint pos, uint nrm, uint col0, uint col1)BrawlLib.Modeling.PrimitiveManagerinline
ShiftXFSpecs(uint host_colors, uint host_normal, uint host_textures)BrawlLib.Modeling.PrimitiveManagerinline
Unweight(bool updateAssets)BrawlLib.Modeling.PrimitiveManagerinline
UseIdentityTexMtxBrawlLib.Modeling.PrimitiveManager
UVsChanged(MDL0ObjectNode obj, int id, bool forceNewNode=false)BrawlLib.Modeling.PrimitiveManagerinline
Weight()BrawlLib.Modeling.PrimitiveManagerinline
WriteVertexDescriptor(out CPVertexFormat vertexFormat, out XFVertexSpecs vertexSpecs)BrawlLib.Modeling.PrimitiveManagerinline
WriteVertexFormat(MDL0Object *polygon)BrawlLib.Modeling.PrimitiveManagerinline