| _arrayBufferHandle | BrawlLib.Modeling.PrimitiveManager | |
| _arrayFlags | BrawlLib.Modeling.PrimitiveManager | |
| _arrayHandle | BrawlLib.Modeling.PrimitiveManager | |
| _descList | BrawlLib.Modeling.PrimitiveManager | |
| _dirty | BrawlLib.Modeling.PrimitiveManager | |
| _elementArrayBufferHandle | BrawlLib.Modeling.PrimitiveManager | |
| _faceCount | BrawlLib.Modeling.PrimitiveManager | |
| _faceData | BrawlLib.Modeling.PrimitiveManager | |
| _fmtList | BrawlLib.Modeling.PrimitiveManager | |
| _fpStride | BrawlLib.Modeling.PrimitiveManager | |
| _graphicsBuffer | BrawlLib.Modeling.PrimitiveManager | |
| _indices | BrawlLib.Modeling.PrimitiveManager | |
| _isWeighted | BrawlLib.Modeling.PrimitiveManager | |
| _nodeRadius | BrawlLib.Modeling.PrimitiveManager | static |
| _pointCount | BrawlLib.Modeling.PrimitiveManager | |
| _primGroups | BrawlLib.Modeling.PrimitiveManager | |
| _primitiveSize | BrawlLib.Modeling.PrimitiveManager | |
| _remakePrimitives | BrawlLib.Modeling.PrimitiveManager | |
| _render | BrawlLib.Modeling.PrimitiveManager | |
| _renderNormals | BrawlLib.Modeling.PrimitiveManager | |
| _renderStride | BrawlLib.Modeling.PrimitiveManager | |
| _vertices | BrawlLib.Modeling.PrimitiveManager | |
| ApplyTexture(TexSourceRow source) | BrawlLib.Modeling.PrimitiveManager | inline |
| AssetsChanged | BrawlLib.Modeling.PrimitiveManager | |
| BindStream() | BrawlLib.Modeling.PrimitiveManager | inline |
| ColorsChanged(MDL0ObjectNode obj, int id, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
| DefaultNormColor | BrawlLib.Modeling.PrimitiveManager | static |
| DefaultVertColor | BrawlLib.Modeling.PrimitiveManager | static |
| DisableTextures() | BrawlLib.Modeling.PrimitiveManager | inline |
| Dispose() | BrawlLib.Modeling.PrimitiveManager | inline |
| GetColors(int index, bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
| GetDisplayListSize() | BrawlLib.Modeling.PrimitiveManager | inline |
| GetNormals(bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
| GetUVs(int index, bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
| GetVertices(bool force) | BrawlLib.Modeling.PrimitiveManager | inline |
| GroupPrimitives(bool useStrips, uint cacheSize, uint minStripLen, bool pushCacheHits, bool forceCCW, out int newPointCount, out int newFaceCount) | BrawlLib.Modeling.PrimitiveManager | inline |
| HardCopy() | BrawlLib.Modeling.PrimitiveManager | inline |
| HasTexMtx | BrawlLib.Modeling.PrimitiveManager | |
| HasTextureMatrix | BrawlLib.Modeling.PrimitiveManager | |
| NormalLength | BrawlLib.Modeling.PrimitiveManager | static |
| NormalsChanged(MDL0ObjectNode obj, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
| PositionsChanged(MDL0ObjectNode obj, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
| PrepareStream() | BrawlLib.Modeling.PrimitiveManager | inline |
| PrimitiveManager() | BrawlLib.Modeling.PrimitiveManager | inline |
| PrimitiveManager(MDL0Object *polygon, AssetStorage assets, IMatrixNode[] nodes, IObject owner) | BrawlLib.Modeling.PrimitiveManager | inline |
| RenderMesh() | BrawlLib.Modeling.PrimitiveManager | inline |
| SetAssetChanged(int index) | BrawlLib.Modeling.PrimitiveManager | inline |
| SetFormatList(MDL0ObjectNode polygon, ModelLinker linker) | BrawlLib.Modeling.PrimitiveManager | inline |
| SetVertexDescList(short[] indices, List< VertexCodec > vertexCodecs, List< ColorCodec > colorCodecs, params bool[] forceDirect) | BrawlLib.Modeling.PrimitiveManager | inline |
| ShiftUVATA(uint posCnt, uint posFmt, uint posShft, uint nrmCnt, uint nrmFmt, uint Col0Cnt, uint Col0Fmt, uint Col1Cnt, uint Col1Fmt, uint tex0Cnt, uint tex0Fmt, uint tex0Shft, uint normalIndex3) | BrawlLib.Modeling.PrimitiveManager | inline |
| ShiftUVATB(uint tex1Cnt, uint tex1Fmt, uint tex1Shft, uint tex2Cnt, uint tex2Fmt, uint tex2Shft, uint tex3Cnt, uint tex3Fmt, uint tex3Shft, uint tex4Cnt, uint tex4Fmt) | BrawlLib.Modeling.PrimitiveManager | inline |
| ShiftUVATC(uint tex4Shft, uint tex5Cnt, uint tex5Fmt, uint tex5Shft, uint tex6Cnt, uint tex6Fmt, uint tex6Shft, uint tex7Cnt, uint tex7Fmt, uint tex7Shft) | BrawlLib.Modeling.PrimitiveManager | inline |
| ShiftVtxHi(uint tex0, uint tex1, uint tex2, uint tex3, uint tex4, uint tex5, uint tex6, uint tex7) | BrawlLib.Modeling.PrimitiveManager | inline |
| ShiftVtxLo(uint pmidx, uint t76543210midx, uint pos, uint nrm, uint col0, uint col1) | BrawlLib.Modeling.PrimitiveManager | inline |
| ShiftXFSpecs(uint host_colors, uint host_normal, uint host_textures) | BrawlLib.Modeling.PrimitiveManager | inline |
| Unweight(bool updateAssets) | BrawlLib.Modeling.PrimitiveManager | inline |
| UseIdentityTexMtx | BrawlLib.Modeling.PrimitiveManager | |
| UVsChanged(MDL0ObjectNode obj, int id, bool forceNewNode=false) | BrawlLib.Modeling.PrimitiveManager | inline |
| Weight() | BrawlLib.Modeling.PrimitiveManager | inline |
| WriteVertexDescriptor(out CPVertexFormat vertexFormat, out XFVertexSpecs vertexSpecs) | BrawlLib.Modeling.PrimitiveManager | inline |
| WriteVertexFormat(MDL0Object *polygon) | BrawlLib.Modeling.PrimitiveManager | inline |