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static uint | Reverse (this uint value) |
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static uint | Align (this uint value, uint align) |
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static uint | Clamp (this uint value, uint min, uint max) |
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◆ Align()
static uint BrawlLib.Internal.UInt32Extension.Align |
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this uint |
value, |
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uint |
align |
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) |
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inlinestatic |
11 {
12 if (align <= 1)
13 {
14 return value;
15 }
16
17 uint temp = value % align;
18 if (temp != 0)
19 {
20 value += align - temp;
21 }
22
23 return value;
24 }
◆ Clamp()
static uint BrawlLib.Internal.UInt32Extension.Clamp |
( |
this uint |
value, |
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uint |
min, |
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uint |
max |
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) |
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inlinestatic |
27 {
28 return value < min ? min : value > max ? max : value;
29 }
◆ Reverse()
static uint BrawlLib.Internal.UInt32Extension.Reverse |
( |
this uint |
value | ) |
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inlinestatic |
6 {
7 return ((value >> 24) & 0xFF) | (value << 24) | ((value >> 8) & 0xFF00) | ((value & 0xFF00) << 8);
8 }
The documentation for this class was generated from the following file:
- BrawlLib/Internal/UInt32Extension.cs