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static void | ShowDialog (string text, string title="") |
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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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◆ TextBoxDialog()
BrawlLib.BrawlManagerLib.TextBoxDialog.TextBoxDialog |
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inline |
14 {
15 InitializeComponent();
16 }
◆ Dispose()
override void BrawlLib.BrawlManagerLib.TextBoxDialog.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
12 {
13 if (disposing && (components != null)) {
14 components.Dispose();
15 }
16 base.Dispose(disposing);
17 }
◆ ShowDialog()
static void BrawlLib.BrawlManagerLib.TextBoxDialog.ShowDialog |
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string |
text, |
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string |
title = "" |
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) |
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inlinestatic |
19 {
21 {
23 Text = title
24 }.ShowDialog();
25 }
string DisplayText
Definition: TextBoxDialog.cs:8
TextBoxDialog()
Definition: TextBoxDialog.cs:13
◆ DisplayText
string BrawlLib.BrawlManagerLib.TextBoxDialog.DisplayText |
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getset |
8 {
9 get => textBox1.Text;
10 set => textBox1.Text = value;
11 }
The documentation for this class was generated from the following files:
- BrawlLib/BrawlManagerLib/TextBoxDialog.cs
- BrawlLib/BrawlManagerLib/TextBoxDialog.Designer.cs