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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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◆ ProgressDialog()
BrawlLib.BrawlManagerLib.ProgressDialog.ProgressDialog |
( |
| ) |
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inline |
9 {
10 InitializeComponent();
11 }
◆ AppendLogLine()
void BrawlLib.BrawlManagerLib.ProgressDialog.AppendLogLine |
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string |
value | ) |
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inline |
46 {
47 if (logTextBox.Text.Length == 0)
48 {
49 logTextBox.Text = value;
50 }
51 else
52 {
53 logTextBox.AppendText("\n" + value);
54 }
55 }
◆ ClearLog()
void BrawlLib.BrawlManagerLib.ProgressDialog.ClearLog |
( |
| ) |
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inline |
58 {
59 logTextBox.Clear();
60 }
◆ Dispose()
override void BrawlLib.BrawlManagerLib.ProgressDialog.Dispose |
( |
bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
12 {
13 if (disposing && (components != null)) {
14 components.Dispose();
15 }
16 base.Dispose(disposing);
17 }
◆ InProgressLabel
string BrawlLib.BrawlManagerLib.ProgressDialog.InProgressLabel |
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getset |
20 {
21 get => ProgressLabel.Text;
22 set => ProgressLabel.Text = value;
23 }
◆ Progress
int BrawlLib.BrawlManagerLib.ProgressDialog.Progress |
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getset |
36 {
37 get => ProgressBar.Value;
38 set
39 {
40 ProgressBar.Value = value;
41 CheckOkButtonEnabled();
42 }
43 }
◆ ProgressCompletionAt
int BrawlLib.BrawlManagerLib.ProgressDialog.ProgressCompletionAt |
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getset |
26 {
27 get => ProgressBar.Maximum;
28 set
29 {
30 ProgressBar.Maximum = value;
31 CheckOkButtonEnabled();
32 }
33 }
◆ ProgressTitle
string BrawlLib.BrawlManagerLib.ProgressDialog.ProgressTitle |
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getset |
14 {
15 get => Text;
16 set => Text = value;
17 }
The documentation for this class was generated from the following files:
- BrawlLib/BrawlManagerLib/ProgressDialog.cs
- BrawlLib/BrawlManagerLib/ProgressDialog.Designer.cs