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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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◆ CopyDialog()
BrawlLib.BrawlManagerLib.CopyDialog.CopyDialog |
( |
string |
pacNew, |
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string |
pacExisting |
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) |
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inline |
10 {
11 InitializeComponent();
12
14 dialog.lblPacNewName.Text = Path.GetFileName(pacNew);
15 dialog.lblPacNewMD5.Text = ByteUtilities.MD5Sum(pacNew);
16 dialog.lblPacExistingName.Text = Path.GetFileName(pacExisting);
17 dialog.lblPacExistingMD5.Text = ByteUtilities.MD5Sum(pacExisting);
18
19 if (dialog.lblPacNewMD5.Text == dialog.lblPacExistingMD5.Text)
20 {
21 dialog.lblPacExistingMD5.ForeColor = dialog.lblPacNewMD5.ForeColor = Color.Green;
22 }
23 }
CopyDialog(string pacNew, string pacExisting)
Definition: CopyDialog.cs:9
◆ Dispose()
override void BrawlLib.BrawlManagerLib.CopyDialog.Dispose |
( |
bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
12 {
13 if (disposing && (components != null)) {
14 components.Dispose();
15 }
16 base.Dispose(disposing);
17 }
The documentation for this class was generated from the following files:
- BrawlLib/BrawlManagerLib/CopyDialog.cs
- BrawlLib/BrawlManagerLib/CopyDialog.Designer.cs