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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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◆ TransformEditor()
BrawlCrate.UI.TransformEditor.TransformEditor |
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inline |
11 {
12 InitializeComponent();
13 }
◆ Dispose()
override void BrawlCrate.UI.TransformEditor.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
17 {
18 if (disposing && (components != null))
19 {
20 components.Dispose();
21 }
22 base.Dispose(disposing);
23 }
◆ ShowDialog()
new DialogResult BrawlCrate.UI.TransformEditor.ShowDialog |
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inline |
18 {
21 return base.ShowDialog();
22 }
◆ _transform
The documentation for this class was generated from the following files:
- BrawlCrate/UI/TransformEditor.cs
- BrawlCrate/UI/TransformEditor.Designer.cs