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override void | OnShown (EventArgs e) |
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override void | OnClosing (System.ComponentModel.CancelEventArgs e) |
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override void | OnClosed (EventArgs e) |
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◆ CollisionForm()
BrawlCrate.UI.CollisionForm.CollisionForm |
( |
| ) |
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inline |
43 {
44 InitializeComponent();
45 Text = $"{Program.AssemblyTitleShort} - Collision Editor";
46 }
◆ OnClosed()
override void BrawlCrate.UI.CollisionForm.OnClosed |
( |
EventArgs |
e | ) |
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inlineprotected |
76 {
77 base.OnClosed(e);
78
79 MainForm.Instance.Visible = true;
80 MainForm.Instance.Refresh();
81 }
◆ OnClosing()
override void BrawlCrate.UI.CollisionForm.OnClosing |
( |
System.ComponentModel.CancelEventArgs |
e | ) |
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inlineprotected |
69 {
70 base.OnClosing(e);
71 collisionEditor1.TargetNode = null;
73 }
ModelPanel _modelPanel
Definition: CollisionEditor.cs:26
◆ OnShown()
override void BrawlCrate.UI.CollisionForm.OnShown |
( |
EventArgs |
e | ) |
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inlineprotected |
62 {
63 base.OnShown(e);
64 collisionEditor1.TargetNode = _node;
66 }
◆ ShowDialog()
DialogResult BrawlCrate.UI.CollisionForm.ShowDialog |
( |
IWin32Window |
owner, |
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CollisionNode |
node |
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) |
| |
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inline |
49 {
50 _node = node;
51 try
52 {
54 }
55 finally
56 {
57 _node = null;
58 }
59 }
The documentation for this class was generated from the following file:
- BrawlCrate/UI/CollisionForm.cs